Why Are There 3 Of The Same Map?

Why Are There 3 Of The Same Map?

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Posted by: AfterXII.2761

AfterXII.2761

This is just an honest question. I am not trolling whatsoever. I’m just curious to try and understand why a map was cloned for 3 different servers instead of making 3 dynamically different maps?

Was it because you just didn’t have the time to develop 2 new maps? Or maybe servers that planted their home every 1-2 weeks in specific maps might have an unfair advantage?

Either way, I feel like it makes alot more sense to just make all 3 borderlands different and unique. I don’t know about everyone else, but for me, if i moved through the different borderlands observing different terrain, using different battle strategies, I’d feel less isolated and crammed.

Plus how does the lore even tie in? Did Commander Kevin, Master of the Mists, just decide an asuran stargate would make it possible for travel between parallel dimensions? I mean is that what we’re in when we go into a borderlands? A parallel universe/dimension?

I know quite a handful of my friends are discouraged by this design and I am interested in hearing what ANet has to say.

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Why Are There 3 Of The Same Map?

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Posted by: Vena.8436

Vena.8436

Balance.

That’s it.

Vena/Var – Guardian/Thief
[Eon] – Blackgate

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Posted by: gennyt.3428

gennyt.3428

Balance.

That’s it.

/giggle

But they said that WvWvW was supposed to be the opposite of that, what with the terribly lopsided populations and night capping and all

Whispers with meat.

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Posted by: lordkrall.7241

lordkrall.7241

/giggle

But they said that WvWvW was supposed to be the opposite of that, what with the terribly lopsided populations and night capping and all

Unbalanced due to population/skill != unbalanced due to actual mechanics.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Vena.8436

Vena.8436

/giggle

But they said that WvWvW was supposed to be the opposite of that, what with the terribly lopsided populations and night capping and all

That has nothing to do with the balance of the actual map design.

Vena/Var – Guardian/Thief
[Eon] – Blackgate

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Posted by: Urrid.4593

Urrid.4593

A lack of Budget and Time.

Also Nexon/NCsoft/Anet doesn’t see WvW as a huge money maker.

Coral -Mesmer- Omnomnivore and TC’er.

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Posted by: gennyt.3428

gennyt.3428

So please tell me what exactly is being balanced with having identical maps? The core design already creates great imbalance, I’m sure they considered that population/coverage issues would happen yet the three servers get the same map when they were not equal to begin with.

Whispers with meat.

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Posted by: scerevisiae.1972

scerevisiae.1972

A lack of Budget and Time.

Also Nexon/NCsoft/Anet doesn’t see WvW as a huge money maker.

Ironic because it’s by far the most popular/successful PVP mode in this game.

downed state is bad for PVP

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Posted by: lordkrall.7241

lordkrall.7241

So please tell me what exactly is being balanced with having identical maps? The core design already creates great imbalance, I’m sure they considered that population/coverage issues would happen yet the three servers get the same map when they were not equal to begin with.

Lets say there are three different maps.
Map A is superior to map B and C, that would mean the server with map A as home-border would have a distinct, mechanical, advantage simply because they were lucky enough to get the best map.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Darknicrofia.2604

Darknicrofia.2604

Orbs.

the BLs were designed with those being a focal point.

Darknicrofia Sage – Bad Gerdian, Merciless Legend, Platinum NA Solo Que

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Posted by: gennyt.3428

gennyt.3428

So please tell me what exactly is being balanced with having identical maps? The core design already creates great imbalance, I’m sure they considered that population/coverage issues would happen yet the three servers get the same map when they were not equal to begin with.

Lets say there are three different maps.
Map A is superior to map B and C, that would mean the server with map A as home-border would have a distinct, mechanical, advantage simply because they were lucky enough to get the best map.

Or they could have spent time you know, developing and testing maps each with their own pros and cons. Different != inferior.

Creating a game mode with the propensity for outrageous imbalance like WvWvW then saying the BL maps are the same for the sake of balance does not wash.

Whispers with meat.

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Posted by: lordkrall.7241

lordkrall.7241

Or they could have spent time you know, developing and testing maps each with their own pros and cons. Different != inferior.

Creating a game mode with the propensity for outrageous imbalance like WvWvW then saying the BL maps are the same for the sake of balance does not wash.

And yet if there are difference there WILL be one map that is better than the others.
It is completely impossible to make 3 non-identical maps exactly balanced.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: gennyt.3428

gennyt.3428

Different does not equal inferior or superior I feel the need to say that again even after I said that each map can have advantages and disadvantages, kind of like the Eternal Battlegrounds keeps, it would require some effort on Anet’s part. Furthermore, nothing in this game is “exactly balanced” and I seriously don’t think any sane person is looking for that so please stop making it seem like varying BLs can’t work. And that is all I have to say on the matter.

Whispers with meat.

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Posted by: Cosmos The Cat.2954

Cosmos The Cat.2954

They just need to ditch 2 of the BLs and make 2 new ones. 4 different maps, more fun. win win.

TC Thief
[DIS][STAR]

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Posted by: meep.2601

meep.2601

because esports

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Posted by: TheAmpca.1753

TheAmpca.1753

To mske sure no server got the “good” map. The best thing to do is to simply make new sets of maps instead of just singular ones so that all servers are on equal footing.

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Posted by: lordkrall.7241

lordkrall.7241

Different does not equal inferior or superior I feel the need to say that again even after I said that each map can have advantages and disadvantages, kind of like the Eternal Battlegrounds keeps, it would require some effort on Anet’s part. Furthermore, nothing in this game is “exactly balanced” and I seriously don’t think any sane person is looking for that so please stop making it seem like varying BLs can’t work. And that is all I have to say on the matter.

Of course, but no matter how much they work on it, one map WILL be slightly better.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Dawdler.8521

Dawdler.8521

Furthermore, nothing in this game is “exactly balanced”

Except of course, the 3 perfectly identical borderlands that are available in perfectly balanced ways to each server (each start from the citadel, each start from the left side and each start from the right side).

Now, granted you could make different maps that are fairly balanced (even though players will find exploits and imbalances within minutes), but there really wouldnt be much point.

Fixing the broken functions that the maps where designed for (ie orbs) should be higher priority IMO.

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Posted by: azizul.8469

azizul.8469

for consistency in positional balance…. all sides get to taste the same advantages/disadvantages with same map design

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Posted by: Tom Gore.4035

Tom Gore.4035

A lack of Budget and Time.

Also Nexon/NCsoft/Anet doesn’t see WvW as a huge money maker.

Ironic because it’s by far the most popular/successful PVP mode in this game.

Yeah, but I have a feeling pure WvW players spend less money on the gem store than pure PvE players. Simple mathematics.

One – Piken Square

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Posted by: Savalis.9037

Savalis.9037

A lack of Budget and Time.

Also Nexon/NCsoft/Anet doesn’t see WvW as a huge money maker.

Speculation or do you have a source?

I totally believe all three maps are the same to avoid complaints one map has an advantage over another.

Savalis – [oT]