Why PvE(LW) events on WvW?
anet’s policy: ignore problems until they magically disappear
sigh I wish I could respond here, but I guess I shouldn’t. Maybe we can get some other person that is really very eloquent in their messages to type plead with anet on our behalf.
We do not want PVE in WvW. Why is it there?
Probably got deleted because of so many angry post that didn’t really contribute to a solution. I have watched achievements and pve events cause a division on my server (NSP) in match ups that are already stomp fest. The best I can hope for at this point is that the developers learn from this the same way they learned from living story when it first came out and improve the implementation.
Why did you put LW events on WvW? i though they said they wouldnt change anything besides Fixses and Bug fixes on WvW.
I bet it’s because they read complaints that LW content do not have a lasting significant impact on the world, or something like that.
Problem: LW content doesn’t feel impactful.
Lightbulb: let’s make WvW players have to deal events that spawn annoying mobs and mess with your camera if you have post-processing enabled.
Yeah, I dunno, but this is my best guess. I definitely agree that this goes against their statement that they wouldn’t make any changes, and I also think this is kind of a bad move overall.
choose your battles wisely, they want silence. No amount of eloquence in the world can reach a person that doesn’t care about what you have to say and would rather you shut up and pay …err play.
choose your battles wisely, they want silence. No amount of eloquence in the world can reach a person that doesn’t care about what you have to say and would rather you shut up and pay …err play.
It’s that sort of negativity that isn’t helping get what we want implemented. How about a solution to the problem instead of just talking trash. I don’t like the way things are going either but just raging against the devs isn’t going to help any thing.
i’ve given about 6 of them – now I’m finding a solution for myself….take the shiny and run.
Really – going through your post history I didn’t find any solutions to pve events in wvw.
^
Well, the solution we would like is zero PvE events in W3.
I’m guessing that’s not an option though. :/
I troll because I care
WOW, so they deleted that with no answer.
So players in WvW complaint a lot about PVE content in PVE as an answer they got even more and their complains now get deleted.
And they try to tell us there is a “collaborative development” effort going on. They prove time and time again they are not capable of that.
What is worse is that PvE content is placed really the worst of all. I crossed one that was right on a dolyak path, which means they would kill the dolyaks.
ANET is really going Zipper Interactive’s way and probably will end just like them if they don’t wake up.
Try to keep this one positive and constructive so that it doesn’t disappear like the last one.
There are many ways I can imagine how this decision played out over the course of meetings and discussions. Most of them I see from a very jaundiced perspective: Long-term integration of WvW into PvE to reduce the costs associated with maintaing both; office politics from the LW team feeling their work is being ignored due to the WvW Season, or even just highlighting PvE events for WvW-focused players so that they may be more aware of the content and will explore it out of curiosity.
If my more negative speculations are true, then this thead will be deleted and this will most likely go unread. Taking it positively, at worst there is an internal debate among the development team(s) and at best that this is an experiment to see how additional “non-PvP” content in WvW will be received. I prefer to take it positively and will go from there.
Whether or not the desire to include Living World content in WvW originated from the WvW team, or was some sort of compromise, or????; the fact is that you have implemented it. I don’t fear a lot of contradiction by pointing out that this has not been popular with the folks playing WvW. I have heard only negative comments from the folks I play with, and haven’t heard anyone share a positive view or experience with it.
I guess what I’m trying to say, is that you have a great game in PvE. That great game, would not be a great game in WvW mode. Just as you made a decision that PvE should be a cooperative endeavor without any kind of open-world PvP, resource and kill ninja’ing; so should you keep WvW as large scale PvP.
When I want PvE, I go to PvE. When I want WvW, I don’t want PvE. Let us play how we want (where have I heard that before?)
Peeps A-net dont gief a darn…they dont lissen to WvW ppl all they care about is …doing stuff there own way.
U can beg to stop this kitten pve content in WvW….. they just ad more and more.
Why?….Simple as it is…they are just a bunch of…………:(
I said it in the last thread that was deleted, but I’ll repeat it for the sake of the nice people in this thread – the game doesn’t hold me here, you guys do <3
the problem with wvw is that it is either a pve game that has pvp – but no story line
or
a pvp game that has pve grind and lacks balanced matches – this is not competitive
The score – is misleading but unfortunately many people are taking it too serious – and the pvp’r in me can appreciate their point because it’s a good setting for competition.
to fix this – you have to either
1 – delete the score – so the story can flourish – Players and guilds would then take it upon themselves to keep their own ladders / tournaments and scores that they can agree is fair and balanced. wvw has no right to judge a score in a pve environment.
OR
2 – add the sPvp locker and balance the matches so it can be a full competitive game mode.
The Problem is it is neither a complete pve environment that includes pvp with a storyline …..and it is not a legit competitive arena – sure you can compete but due to lack of balance and grind for stats, those scores are not correct – and it’s creating chaos.
I know for a fact this is right, because I’ve seen it work both ways before. wvw is incomplete and the scoring is misleading.
The GvG fights the players formed was not based on score – it was based on mutual agreement to rules – which had much more value than the current wvw scoring system.
choose your battles wisely, they want silence. No amount of eloquence in the world can reach a person that doesn’t care about what you have to say and would rather you shut up and pay …err play.
Thank you. I have now learned that the hard way.
there is a time for everything under the sun, if you complain, and no one listens – then you move on because you are on your own with fixes. if wvw doesn’t get fixed, I have to justify my non refundable investment. Like many other wvw’rs here …the appeal to me was the pvp and the awesome fights in world vs world – they are truly epic – I wont lie – but if I wanted to just pve – Dungenons and Dragons online is free and is based on the dungeon and dragon rules which is amazing all it’s own. Elven Cloaks FTW!! – I miss using them in pvp though and D&D doesn’t have pvp – else I would have been there long ago.
(edited by Ricky.4706)
^
Well, the solution we would like is zero PvE events in W3.
I’m guessing that’s not an option though. :/
I would prefer no PvE in WvW but some people actually want it there (don’t ask me why). I also agree with Ricky on the points he made in the post above. The point is to not have black and white thinking. Every one wants something a little different and my guess is that A-net is trying their best to please every one as best they can. Personally I’m really disappointed in the direction that WvW has been taking but there isn’t much that the player base can do unless our arguments are respectful and well thought out. Btw it is REALLY hard for me to maintain composure but if I can do it I’m sure most of the people on the forums can do the same.
exactly, but they are mixing it wrong, – and sure I get upset – I wanna kick kitten!! lol – i’m old school pvp and i’m so ready to fight lol!! – but if they are going to delete posts – there’s not much more to say and just move on. It’s a game – something we do for fun – we don’t get tax benefits for kicking kitten – we just get to laugh about how we turned each other into moas in the heat of battle.
Given that it changes nothing WvW I don’t even know why this is a post. Forums are slowly just turning into a sewer. No doubt this thread pointless as it is will continue to drag on. GW2 forums- A place where people of all types come to discuss kitten that truly does not matter. inb4 emotional response.
NSP | Os Guild Master
www.osguild.org | www.youtube.com/osthink
which btw, for anyone that doesn’t know – cloaks of elvenkind are the elite pvp’rs toy – only a handful of people had them …and i was one :p http://www.dandwiki.com/wiki/SRD:Cloak_of_Elvenkind
This will be not taken out in the next 2 weeks. At best, these events will be back for Wintersday with Mr. Snowman and 3sec chill on hit.
Answer: Dark Age of Camelot is clearly a huge influence on the design of WvW. It had these things….
(Anyway, I assume you’re complaining not that it exists but the queues it might create, even though I doubt it will).
Answer: Dark Age of Camelot is clearly a huge influence on the design of WvW. It had these things….
(Anyway, I assume you’re complaining not that it exists but the queues it might create, even though I doubt it will).
I am complaining that it exists, actually. This new content has no place in WvW, at all.
Given that it changes nothing WvW I don’t even know why this is a post. Forums are slowly just turning into a sewer. No doubt this thread pointless as it is will continue to drag on. GW2 forums- A place where people of all types come to discuss kitten that truly does not matter. inb4 emotional response.
Given that you are a some one on my server that I respect I will keep it short. I watched last week while mostly PvE players let towers fall so they could try to hold Sm. When it got attacked they decided to try to hide on the third floor so they could flip it back and failed. I have been in a havok group and gotten the ogres just so 1/2 of them could die to Npc’s. PvE content in WvW does matter in my opinion. I do agree that the forums are a sewer though.
Still i would be glad if some dev could talk about this adding on WvW, and the reasons behind it.
I dont think its and unreasonable resquest to see what Devs think about this move, as they can see, it sure had a quite bad impact on gamers, not to blame anyone, maybe we are wrong on our way of thinking, who knows, but guessing wont do any good to comunity and will just add more fuel.
btw – i should also mention, that those guilds that formed the gvg in wvw – that was true rpg pvp. – it’s also the 1v1’s everyone says they want – based on mutual rules.
The RPG value of wvw – is the stories of gvg battles, 1 v 1 battles and people who got randomly jumped by thieves lol. When you put a score on wvw – you killed all those stories.
I am just going to be as cordial as possible.
Putting PVE events in WvW is insulting.
They exacerbate the current queue problems. People are now queuing so they can do these events in WvW, making things worse. It is a real slap in the face to those of us trying to deal with queues atm and being as patient as possible.
They get in the way. If you are trying to move your team unseen, having to fight loopydodles and make swords is not the way. Having these things slow you is uber annoying.
Please Anet. Remove this trashy and cheap content from WvW. It is just making things worse.
Anet lied (where’s the Manifesto now?)
I’m fine with some Living world stuff in WvW (like the candy corn nodes) because people who care about it can interact with it and be happy. But when the living world stuff is two huge flower things, one in dredge one in ogers which makes it harder to claim those two areas it does impact WvW play. So…what I’m suggesting is, if it is easily ignored by the WvW community who aren’t interested in PvE, I think it is safe to put in. If it actually impacts WvW game play please don’t put it in.
I already completed this patches living world content (excluding dailies), so I have no interest in it being in WvW.
Why did you put LW events on WvW? i though they said they wouldnt change anything besides Fixses and Bug fixes on WvW.
- Dedicated players?
- Killing www
- Stupid management “You know what www needs? more pve. What a greath ideea”
I woud say no one ask for it but… if you search in youtube there are many “dedicated players” who have channels with thousand of viewers and guess what?.. they ask for it.
And remember, was a post 1- 2months ago where Anet said all the forum, ALL, are less then 1% from player base so everyone kitten. Then WWW must me 0.01 or something :p
A Skritt is dumb. A group of Skritt are smart.
A Human is smart. A group of Humans are idiots.
Follow the new thread here : https://forum-en.gw2archive.eu/forum/admin/trash
Anet has touched a new low, unfortunately they will delete everything that upset them.
it’s probably my fault for bringing up the gvg event – but i thought it was important to my point of showing how people don’t need a computerized score to be competitive.
making a whole server work as one causes standards and the grind becomes inappropriate – its natural to want the best build with the best coverage for your team – if the whole server is a team and not everyone can keep up to that cookie cutter ascended warrior / guardian all day and night all maps full standard – it’s not true competition….it causes more stress and grief than fun because now in order to be accepted …you need to make a ________ and use a _______ and be rank ______ . ……it’s just a contest of who has the biggest kitten – not who has the best skillz.
- strangely enough I actually did mean kitten rofl
(edited by Ricky.4706)
it’s probably my fault for bringing up the gvg event – but i thought it was important to my point of showing how people don’t need a computerized score to be competitive.
making a whole server work as one causes standards and the grind becomes inappropriate – its natural to want the best build with the best coverage for your team – if the whole server is a team and not everyone can keep up to that cookie cutter ascended warrior / guardian all day and night all maps full standard – it’s not true competition….it causes more stress and grief than fun because now in order to be accepted …you need to make a ________ and use a _______ and be rank ______ . ……it’s just a contest of who has the biggest kitten – not who has the best skillz.
- strangely enough I actually did mean kitten rofl
Stop talking about others things that are not directly related to the post, this things are what give them excuses not to respond, the post title say enought, so just dont go off topic, if you want o talk about other things, do them in another OWN post.
Again, as the title say, can any Dev talk about this matter in a way or another?
Again, as the title say, can any Dev talk about this matter in a way or another?
I think Anet is choosing between a big player base, which is the ppl who do both PvE and WvW and the smaller player base who play only WvW.
I think they made the right call, but I whish they would give us WvWer ASAP :
1) Edge of the mist : here there will be no Pve content ( I hope ) and hopefully no guards or mobs.
2) Obsidian sanctum : same as edge of mist but for competitive play for guilds.
My question is : Why you (anet) didn’t wait untill those new maps where introduced before start the league and the LS inside WvW? you are alienating a lot of people here :/
We want massive PvP not massive PvE, for that we already have Tequetal and such.
OK. Anet. I’m just going to share my experience (albeit small) from some WvW play last night. A sentry was flipped by an opponent outside my BL Garrison. i was heading out to flip it back when the icon disappeared telling me it got flipped again. As I rounded the corner I saw the sentry was taken out not by another player from my server or even another opposing player from the other server, but my LS npcs. So I was basically denied the xp and the experience/fun of flipping the sentry (one of the core mechanics in WvW) because of LS npcs. Here’s the thing: I am primarily a PvE player (although my time is more split 50/50 these days) and I really like a lot of the recent LS stuff. Caveat: I like it when I am playing PvE. It’s like this…when skritt ot centaurs go and put swords on a camp, that is a nice way to make people HAVE to check if its an enemy messing with the camp or npcs, but those npcs cannot “take” the camp. Having LS npcs not only eliminate WvW objectives, but also trip up groups trying to take objectives and thereby throw off the balance of play on the map after stating it wouldn’t happen during leagues is just wrong. You know it and I know. Please. Don’t do this again. Its unfair for those of us that play WvW more often as our way of extending our enjoyment of the game or for those that WvW 100% of the time.
Soraya Mayhew – Thief
Melissa Koris – Engie – SF for Life!
We already had the toxic condition in WvW, it was caused by the start of S1 and the division it created between casual and hardcore WvW players. If you want to toss it in EB as WvW with training wheels, go right ahead. Just keep the BLs pure to give those that want a hardcore experience a place to roam, zerg or solo.
Tuck and Roll: Warrior – What Everyone Loves: Guardian -Hardkore Junglist: Ranger -
Kitty Gearwrench: Engineer – Dwomm: Elementalist – Which Kitten Is It: Mesmer
As a pve player who’s only been wvw for a few weeks – and reasonably enjoying it – i think adding the pve content was stupid. It gets in the way and is distracting.
Keep it in pve land plz?
Once again I’ll post this for those to ponder on since it was deleted in the last thread. I fail to see where this is a huge problem. PvE has and always will exist in WvW get over it, move on. Nothing forces you to do them just like I avoid the Hyleks, Ogres and Dredge unless it’s cutting off or calling out enemy movements. These events are there so no one cries over the fact that there are more dailies available to PvE players than WvW players. Please try to look at the positives this brings to your gaming experience in WvW. More people to spike = more WxP = more loot bags. Take a step back and realize the more people you have running through WvW the more developers will take interest in your concerns. Unless you don’t want more people playing the one area of the game you enjoy.
“Do not argue with an idiot.
He will drag you down to his level and beat you with experience. "
So here I am, commanding an unruly zerg of mostly PvE players (Welcome to WvW, glad to have you, now stop throwing siege lol), running along the south edge of EBG to make a surprise push to the enemy keep at Valley…. when SURPRISE there’s a LW event that distracts some, puts us into combat so we’re slow as my 90 year old Grandma (love you Grandma!) and instigates the beginning of the end of my carefully thought out master plan that I came up with in 10 seconds.
Haha, all joking aside, it’s not part of WvW, it is a nuisance, and should be removed immediately. If I want PvE, I’ll go to PvE. Leave my WvW out of the living story, or don’t make its involvement directly impede game play.
PvE has and always will exist in WvW get over it, move on.
It really hasn’t though. Those little npc camps were specifically designed to influence supply logistics. Just because there are npc’s around, doesn’t make it PvE. In the thousands of hours playing W3, not once did I or anyone else I know consider it PvE. Realistically, It has never been PvE… until the achievements and LS additions started up.
If you think it has been, you’re fooling yourself.
I troll because I care
[Deleted]
Revise WvW is not pure PvP. There is probably going to be some form of PvE in WvW, but maybe not a Living story STD.
[????] – HoD
(edited by kamedin.4698)
^
Right. We all should just accept what’s given to us and never question anything.
…said no one ever.
I troll because I care
Letting towers fall so you can recapture them isn’t “PvE”… it is an appropriate response to the current state of WvW. You almost always get more ranks that way. You also usually get more points for your realm being on offense than defense, as the only time defense is both useful and fun is if you have the numbers and are in the area…and sitting around waiting for those cases to show up only works during prime WvW times.
(But that’s not what this thread is about….)
Well my solution is this.. As I only enjoy WvW as a WvW player and not as a PVE’er I am simply looking for other ways to spend my time (and not playing this game nearly as much). The PVE in WvW has a direct negative impact by changing the dynamics of tactics out there. More PVE out there also gives those of us that prefer only WvW less of a reason to play the game. Those who claim “good riddance” to those of us “die hard WVW’ers”… really are just loosing those of us that tend to be more skilled and experienced with tactical large scale PVP game-play, which ends up cheapening the experience for those who remain. I am seriously considering going back to DAOC, as at least there one does not have to deal with constant PVE interfering with the large scale open world PVP that I and so many others out there enjoy. I am not bashing anyone or anything here, just stating the reality that GW2 is going to loose players if they keep continuing this trend.
DAOC has/ had these things…that is the reason that this game has them!
I remember several events that had things popping up in the frontiers bringing extra people out, not to mention there were TWO major PvE+RvR dungeons (a whole expansion revolved around one of them).
Mostly popular, because there were no queues and no real overcrowding.
Letting towers fall so you can recapture them isn’t “PvE”… it is an appropriate response to the current state of WvW. You almost always get more ranks that way. You also usually get more points for your realm being on offense than defense, as the only time defense is both useful and fun is if you have the numbers and are in the area…and sitting around waiting for those cases to show up only works during prime WvW times.
(But that’s not what this thread is about….)
Getting more ranks is subordinate to controlling your map. Points are best acquired through stomping now, but simply recapping everything doesn’t serve your strategy much. The purpose of keeps and towers is more than the point value. Waypoints alone make them invaluable assets, the supply banks and siege platforms/denials of towers also play a role in the overall map strategy.
But then again, I don’t really play for points. I play for territory.
I troll because I care
I said it in the last thread that was deleted, but I’ll repeat it for the sake of the nice people in this thread – the game doesn’t hold me here, you guys do <3
the problem with wvw is that it is either a pve game that has pvp – but no story line
or
a pvp game that has pve grind and lacks balanced matches – this is not competitiveThe score – is misleading but unfortunately many people are taking it too serious – and the pvp’r in me can appreciate their point because it’s a good setting for competition.
to fix this – you have to either
1 – delete the score – so the story can flourish – Players and guilds would then take it upon themselves to keep their own ladders / tournaments and scores that they can agree is fair and balanced. wvw has no right to judge a score in a pve environment.
OR
2 – add the sPvp locker and balance the matches so it can be a full competitive game mode.
The Problem is it is neither a complete pve environment that includes pvp with a storyline …..and it is not a legit competitive arena – sure you can compete but due to lack of balance and grind for stats, those scores are not correct – and it’s creating chaos.
I know for a fact this is right, because I’ve seen it work both ways before. wvw is incomplete and the scoring is misleading.
The GvG fights the players formed was not based on score – it was based on mutual agreement to rules – which had much more value than the current wvw scoring system.
Amen to that last paragraph.
OK. Anet. I’m just going to share my experience (albeit small) from some WvW play last night. A sentry was flipped by an opponent outside my BL Garrison. i was heading out to flip it back when the icon disappeared telling me it got flipped again. As I rounded the corner I saw the sentry was taken out not by another player from my server or even another opposing player from the other server, but my LS npcs. So I was basically denied the xp and the experience/fun of flipping the sentry (one of the core mechanics in WvW) because of LS npcs. Here’s the thing: I am primarily a PvE player (although my time is more split 50/50 these days) and I really like a lot of the recent LS stuff. Caveat: I like it when I am playing PvE. It’s like this…when skritt ot centaurs go and put swords on a camp, that is a nice way to make people HAVE to check if its an enemy messing with the camp or npcs, but those npcs cannot “take” the camp. Having LS npcs not only eliminate WvW objectives, but also trip up groups trying to take objectives and thereby throw off the balance of play on the map after stating it wouldn’t happen during leagues is just wrong. You know it and I know. Please. Don’t do this again. Its unfair for those of us that play WvW more often as our way of extending our enjoyment of the game or for those that WvW 100% of the time.
This is my problem with it, too. I mean, come on, the LS npcs almost took out all of dredge last night. That’s just weird!
PvE has and always will exist in WvW get over it, move on.
It really hasn’t though. Those little npc camps were specifically designed to influence supply logistics. Just because there are npc’s around, doesn’t make it PvE. In the thousands of hours playing W3, not once did I or anyone else I know consider it PvE. Realistically, It has never been PvE… until the achievements and LS additions started up.
If you think it has been, you’re fooling yourself.
Wasn’t 100% sure to respond or not after looking at your sig and then rereading mine but I decided to take a stab at it just for rangers and giggles. I’m sorry if that’s how you’ve perceived my statement, but the fact is players have been able to engage targets in WvW that are part of the environment since the launch of WvW. Also I never said WvW is PvE, I said it has existed in WvW even though you have never considered it. Most if not all of the WvW’ers in these threads had at one time asked for the achievements and something to work towards (rank/AP) so you can partially thank the community for that. I think the one thing we can agree on though is this game needs more Charr
“Do not argue with an idiot.
He will drag you down to his level and beat you with experience. "
PvE has and always will exist in WvW get over it, move on.
It really hasn’t though. Those little npc camps were specifically designed to influence supply logistics. Just because there are npc’s around, doesn’t make it PvE. In the thousands of hours playing W3, not once did I or anyone else I know consider it PvE. Realistically, It has never been PvE… until the achievements and LS additions started up.
If you think it has been, you’re fooling yourself.
Wasn’t 100% sure to respond or not after looking at your sig and then rereading mine but I decided to take a stab at it just for rangers and giggles. I’m sorry if that’s how you’ve perceived my statement, but the fact is players have been able to engage targets in WvW that are part of the environment since the launch of WvW. Also I never said WvW is PvE, I said it has existed in WvW even though you have never considered it. Most if not all of the WvW’ers in these threads had at one time asked for the achievements and something to work towards (rank/AP) so you can partially thank the community for that. I think the one thing we can agree on though is this game needs more Charr
Lol, well I’m a rabid Ascalonian…so you’re last statement I’d have issue with.
I see your point, but it probably boils down to how you define PvP. Had this discussion with Ricky yesterday, but there are many forms of PvP. He took a more “pure” approach to it, meaning strictly players and zero npc’s or mobs. I take a more holistic view, meaning PvP can have many different modes and environments.
W3 is basically an instanced, open-world PvP area…if that makes sense. It’s purposely separate from the normal PvE environs, and it was made specifically for PvP. The fact that there are npc’s and mobs around you have to kill doesn’t negate that fact, they are just part of this particular PvP mode. For me, PvP can include certain PvE things and still be PvP. But if PvE has even one iota of PvP, I don’t consider PvE anymore. /shrug
Also, a lot of us asked for something to work for in W3, I would take issue with that being achievements though. Achievements are the lifeblood of PvE right now, most PvPers don’t really care for them. What we really wanted was better drops, better rewards, etc.
I troll because I care
to be honest I’d enjoy both – and would probably spend more time in the pve version one for the adventure part of it – the problem as I see it is we have a mix of 2 types of pvp’rs – the casual adventure pvp’r and the competitive pvp’r in one map.
The purist approach is the only way to make maps both can be happy with. If you killed the hard edged competition – I wouldn’t feel this need to get the best stats asap – it would be more of an adventure about how my character grew in strength.
player run events are much more social and fun than straight up head to head competition. – rpg -pvp has head to head competitions …once a month maybe ? not every single day.
(edited by Ricky.4706)