Why can't we have one of these!?

Why can't we have one of these!?

in WvW

Posted by: Colt.9051

Colt.9051

Just strolling through charr lands for map completion, seeing all the charr machinery, then I see THIS badboy and several others like it… why can’t we have charr tanks in WvW? That would be friggen awesome to have IMO! :P

Edit: I think this could possibly deflate the “zerg” meta if its balanced right :P

This is moreso a random thought, but constructive feedback is nice too

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Daeaera ~ Leader of Grape Justice! [FGJ]

(edited by Colt.9051)

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Posted by: Dawdler.8521

Dawdler.8521

We already have the golems in terms of mobile vehicle warfare, its just completely wasted in terms of potential. Adding tanks would just add more wasted potential because it’d have to be expensive and boring by design not to upset the “balance” of static siege being much cheaper, much stronger and spammable in any direction.

You’d have to change the siege completely for it to work. But its never going to happen. Anet doesnt have to suffer a rain of 10 arrowcarts on their way to the bank so they dont care.

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Posted by: Colt.9051

Colt.9051

We already have the golems in terms of mobile vehicle warfare, its just completely wasted in terms of potential. Adding tanks would just add more wasted potential because it’d have to be expensive and boring by design not to upset the “balance” of static siege being much cheaper, much stronger and spammable in any direction.

You’d have to change the siege completely for it to work. But its never going to happen. Anet doesnt have to suffer a rain of 10 arrowcarts on their way to the bank so they dont care.

It doesn’t have to be designed as a “seige weapon” for just walls or doors, but you could also think of it as an anti-personel seige weapon for zergs, like ACs but mobile, but it could also only be place outside of keeps and towers, so’s to balance that piece of seige out. Think of it as a “First line breacher”

(And again, “constructive” critisisms. I know perfectly well the idea would be a shot in the dark, but I’d like to think of ways this COULD work for WvW)

Daeaera ~ Leader of Grape Justice! [FGJ]

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Posted by: Alacrity.4312

Alacrity.4312

It could replace the model for Siegerazer, or the Legendary Defenders, without much effort – though that won’t add any more to the gameplay, it would add to the immersion.

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Posted by: Depths.4051

Depths.4051

I like the idea actually, make it like a mobile tower. make it super slow and ooc into the tank in a zerg fight. Give it a cannon maybe, but that might make it pretty op. I’d make it as slow as golems, and inhibit the ability to speed up or warp with mes portal. It’d be an interesting mechanic to try at least.

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Posted by: Setun.4368

Setun.4368

The tank idea could work, and be potentially awesome for coordinated assaults, since you could essentially have 1 person piloting the tank, and depending on how many turrets / cannons it has on it, a person manning each turret. Plus anyone sitting inside the vehicle’s bay waiting to deploy to attack.

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Posted by: Julie Yann.5379

Julie Yann.5379

It could replace the model for Siegerazer, or the Legendary Defenders, without much effort – though that won’t add any more to the gameplay, it would add to the immersion.

I like that idea. Siegerazor is kind of lame to begin with. Having this beast of machinery break out could make a very interesting spectacle.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

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Posted by: eithinan.9841

eithinan.9841

All we really need is for superior rams to give constant aoe iron hide. Something akin to the rams used in the dark ages that had a roof to protect the operators from above.

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Posted by: Xillllix.3485

Xillllix.3485

I think there would be problems with the landscape engine. It is not very good at collision detection thus the tank would get stuck in a variety of places and corners

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Posted by: Dee Jay.2460

Dee Jay.2460

Let alone the mas are far too tiny to accommodate anything the size of Char war-machines.

You could walk from one keep to the next inside such a thing.

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Posted by: DarkFrost.2847

DarkFrost.2847

Playing through the game, there is a portion where the tanks are used in Orr. The easiest way to convert to wvw would be something similar. In short, use the same mechanics as cannons for the tank’s turrets then use the same mechanic as a ram/alpha golem if hitting a gate. They were also about the speed of an alpha golem. It would be a mobile offense/defense unit, of course it could be abused as well, but that’s my idea.

Obertus [ERP]
The saga of your life is a summation of the choices you make.

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Posted by: Cynz.9437

Cynz.9437

guild golem D8
151515

All is Vain~
[Teef] guild :>

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Posted by: Preacher.9018

Preacher.9018

Main reason is – there is no collusion detection in GW2. People would go through the big tanks or hide inside their models. Golems work since they are bipedal, and biggest part of model is on higher heigth than character height.

http://www.pevepe.net/ – Seafarers Rest Server community website

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Posted by: Chaba.5410

Chaba.5410

There is collision detection. It is client-side and called “melee assist”. Would be a fundamental change to wvw fights if it were locked to “on” and the ability to disable it were taken away.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
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