Why is this happening? "Invulnerable" garrison boss
This is really annoying. I’ve seen it happen 3 times so far. I guess it’s something about after Orb reset, this buff still stays there.
If it’s a feature, it’s clearly not self-explanatory. If it’s a bug it should be fixed ASAP.
If its a bug, then how is it possible than it happens 4 consecutive days? And alway to the same server garrison…?
When a player initiates a fight while being in an area that the mob cannot get to, it immediately goes invulnerable to prevent players from just standing there and killing it. I’m not sure if that’s what is happening here since it’s occurring so frequently, but it may be something along those lines. Maybe the mob’s pathing is messed up and it believes the player is out of reach?
Kind of a really shoddy bug to have occur. :/
(edited by Imsleepy.8179)
1. Was the orb still on the altar (just to be sure)
2. Was the orb former on the altar and got destroyed out of nowhere?
I saw this bug happening a while ago as well, after a server update (=restart) it was possible to capture again. I guess it has to do with those strange lightning bolts caused by quaggan or whatever that even seem to be able to destroy the altar.
Dzagonur
When a player initiates a fight while being in an area that the mob cannot get to, it immediately goes invulnerable to prevent players from just standing there and killing it.
obviusly, its not what is happening….
i was thinking that they already fixed the lightings breaking the altars… or not? O_o
And there was no orb in that fortress
1. Was the orb still on the altar (just to be sure)
2. Was the orb former on the altar and got destroyed out of nowhere?I saw this bug happening a while ago as well, after a server update (=restart) it was possible to capture again. I guess it has to do with those strange lightning bolts caused by quaggan or whatever that even seem to be able to destroy the altar.
I’ve seen it happened more than once and in all occasions Orb was on another keep. Though I don’t know by what means Orb is retrieved from the bugged keep, however I think that permanent invulnerability problem is Orb related.
Somehow even the orb already stolen, Keep Lords stays invulnerable.
Btw didn’t know Quaggan lightnings can destroy altars. If that’s the case it should be also a not intended game design I suppose
If an orb is placed at a keep, that Lord will be determined (invulnerable) until the altar is destroyed. Destroying the altar should remove the determined state from the lord.
However we did discover a bug yesterday that could cause the lord to not drop his invulnerability in certain cases. Given how long it has been occurring for you, my guess is that keep was affected by the bug.
We have already fixed the cause of that particular issue on our development server and are testing it now. I’m hoping we’ll be able to get the fix pushed up to live next week, but we’ll need to make sure we are not causing additional issues first.
If an orb is placed at a keep, that Lord will be determined (invulnerable) until the altar is destroyed. Destroying the altar should remove the determined state from the lord.
However we did discover a bug yesterday that could cause the lord to not drop his invulnerability in certain cases. Given how long it has been occurring for you, my guess is that keep was affected by the bug.
We have already fixed the cause of that particular issue on our development server and are testing it now. I’m hoping we’ll be able to get the fix pushed up to live next week, but we’ll need to make sure we are not causing additional issues first.
Excellent news Thx for response
I’ve noticed a similar bug multiple times perhaps at some camps with the guild claimer being “invulnerable” but not determined but another buff.
However, instead of being completely invulnerable the guy will take anything from mostly 0 damage from attacks to up to like 5 or so. Also he’ll appear “immune” to conditions but they sometimes show up as affecting him for like a 1/10th of a second. This tends to happen when tons of people are surrounding and taking a camp.
I gather that he might supposed to be invulnerable til all the other NPCs die in the camp, but this continues to happen after all the NPCs are dead, and we generally have to either whittle him down taking a long period of time or wait until the invulnerability buff leaves randomly.
Anyone else witnessing this?
Camps got a 5min timer after being taken. Thats why you see 0 damage I guess.
I’ve noticed a similar bug multiple times perhaps at some camps with the guild claimer being “invulnerable” but not determined but another buff.
However, instead of being completely invulnerable the guy will take anything from mostly 0 damage from attacks to up to like 5 or so. Also he’ll appear “immune” to conditions but they sometimes show up as affecting him for like a 1/10th of a second. This tends to happen when tons of people are surrounding and taking a camp.
I gather that he might supposed to be invulnerable til all the other NPCs die in the camp, but this continues to happen after all the NPCs are dead, and we generally have to either whittle him down taking a long period of time or wait until the invulnerability buff leaves randomly.
Anyone else witnessing this?
It’s not a bug. Camp Supervisors become “immune” for 5 minutes after camp changes hand. So either you have to bash him with condition damage, or wait for 5 minutes to kill him.
This is so feline fracking frusterating! We just sieged Garrison, had it completely cleared out of enemies (no orb or altar issues) and the Lord is totally invulnerable to damage.
Since we all know what the cause of the bug is, could that particular event be disabled until the fix is live?
Vayra – Elementalist
Forkrul Assail – Mesmer
Actually (they have been doing that from 2 days till now), the server with that Garrison (the one i explain in the OP post), is placing trebuchets in that garrison. They reach the walls and doors of Bahia (the left fort).
They know we cant take the garrison due the bug.
So we have to attack the garrison only to destroy those trebuchets (they place it where we have to destroy 2 doors); when we do it, as we cant take the garrison due the bug, they build new trebuchets and attack again and again….
It does not say much about that server, but anyway Anet should do something about this…
Yes. We came to the conclusion that there is zero point in attacking a garrison until this bug is fixed.
To coordinate a large group to take down two doors, get all the way in, and then find out it was a waste? Meanwhile, you took all of those people away from rest of the map, and will end up having to re-cap points you lost during your pointless siege of the garrison.
Just not worth it, unfortunately. It is far more effective to avoid that risk, and organize people to take points you know can be capped.
www.vanguardgaming.com
https://forum-en.gw2archive.eu/forum/guilds/guilds/Bloodgale-Vanguard-Tarnished-Coast
Glad to hear a fix is coming, but in the meantime, do the GM’s or support staff have the ability to fix the broken keeps/garrisons? It is skewing the WvW numbers and making home borderlands very tough to fight on (per the aforementioned trebs inside garrison and such).
Various other classes for figuring out how to kill em (thief, warrior, mesmer, etc…)
War is much more fun when you’re winning! – General Martok
Orbs yes.
Lords I am not sure about, there may be some issues b/c its a NPC not an object.
Just be patient guys
It’s a bug where the lighting from the quaggan hits the orb and kills it; rendering the keep lord invulnerable.
80 ~ Thief/Guardian