I run as a solo havoc player. Havoc is what I enjoy most about this game. I get to PvP on occasions away from zerg warfare and contribute to my server. I run into alot of havoc soloist and havoc groups. But it feels to me like alot of havoc groups have the wrong perspective about the role havoc can contribute. But before I begin, this is just food for thought.
HAVOC FOR PPT
You just flipped a camp and provided your server with a higher displayed PPT. Congratulation? Nope. More often than not contributing displayed PPT to your server is denying your server points and potentially providing your opponents server with more, at least when it comes to camps. Ill use two “farming paths” I have for borderlands maps as exampkitten th paths cover 3 camps. The northern path covers 4 sentries and the southern path covers 3 sentries. Now, I could flip those camps and cross my fingers that my server has them for the tick or I could wait for the tick and try to flip one at a time for guaranteed points. Not to mention here, when I do flip the camp two allied yaks are going to spawn that provide your opponents with at least 6 points. OR, I could run the “farm paths” I run and not flip the camps and just kill the yaks and flip the sentrys.
Even if I were to be really quick on a borderlands, best case scenario im holding all 6 camps on an empty borderlands for 30ppt. But if I run one of the two “farm paths” I run, each tick I will kill 18 yaks and flip 12 sentrys. This equates to 66Points per tick for my server, with only one person doing it. Given two players, one running each “farm path”, it would equate to 132 points per tick for one borderalands at the cost of only two players time. Given 4 players spread across two enemy borderlands, one running each path, you can contribute up to an additional 264 points per tick, which on its own is a reasonable tick to have, but given that on top of your regular points per tick your server is going to be doing exceptionally well. And compare that to if you were somehow in the twighlight zone and flipped all camps instead, your still only going to get a maximum of 120 PPT.
Just some food for thought guys. I have been working on my Havoc for a long time now. I really think the vast majority of players look at the points system the wrong way. Its not all about the points tick your server displays. After moving to ET recently to sandbox Havoc some more, being the lowest ranked server in NA, I am at the conclusion that any server in the game has the coverage to hold the majority of their borderalands and there is an issue with players perception of how the game is played that is holding people back. Population and coverage are a big issue. There is no doubt about that. But given the right perspective, things would be alot closer regardless. I think the meta game is a little out of date. It needs players to reassess the game. Zerg mentality is still a part of it, but its way too big a part of the meta right now and part of that is game design, but part of it is also players perception.
Ill leave it there. Ive been running havoc for so long now I could write a thesis on havoc tactics. But I just wanted to bring the topic up. The gameplay I see does not reflect the view I see on how the game should be played if you want to do the best for your server. Players seem to see the 5PPT for flipping a camp and not the 6PPT you hand over to your opponents, nor the 18PPT you could be providing for your server. And this does go well beyond PPT into other areas like supply denial, but at the end of the day I just think players need to reassess how they play the game and brought the topic up for this reason. Feel free to discuss