Will WvW always be Zerg on Zerg?
Who’s up for some hot zerg on zerg action? You won’t be able to see who you’re zerging, but the anonymity just makes it hotter! Mm-hmm!
Who’s up for some hot zerg on zerg action? You won’t be able to see who you’re zerging, but the anonymity just makes it hotter! Mm-hmm!
Hahaha I just died laughing
If a zerg of 20+ guys come and take it, then in another area, their zerg will have less forces.
One time, my small group was going to take a camp next to this tower so that the zerg doesn’t have to, except half of zerg left with us. The defenders in the tower had enough forces to match with my attacking zerg and then destroy my other zerg that came back from the campsite.
Scouts, on the otherhand, are vital. Knowing where the enemy is moving is vital if you want to avoid ganking and attackers ninjaing keeps. There was a time when I saw and reported golems moving out of garrison and towards Dreaming Bay. My server’s zerg was able to intercept and destroy them before any major damage happened. Watch any RTS e-sport games like Starcraft, players always send one unit to die to scout out the enemy. Knowing where the enemy is and knowing what troops they brought will help a lot and is often worth the life of that lowly unit.
Elite small groups do help a lot. What matters is when they are used and/or how long they fight. There was a time when a small group intercepted enemy reinforcements from Garrison from moving towards Hill Keep to defend it. It helped us break through the outer gate and move in towards the Lord room while we can. These small groups captured camps constantly and destroyed yaks to stop supplies from flowing in.
What you need is tactics, not excuses.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
a small team can take keeps and towers also(we are at times haveing a groupe of 4 people taking a keep of the enemy but it requers alot of planing and useing the map to the fullest
Ayano Yagami lvl 80 ele
Perhaps someday. When the score isn’t tallied based solely on who owns the board, zergs will become largely irrelevant.
a small team can take keeps and towers also(we are at times haveing a groupe of 4 people taking a keep of the enemy but it requers alot of planing and useing the map to the fullest
Towers can be “ninja’ed” by as few as two people, supplies depending. One on a ram/cata, and one on watch/spot. This is often my perscription for the zerg issue as well. Have a suitably sizeable contingent occupy said zergs attention. Then deploy several of these types of small scale units. Often camps are as simple as having a high speed team (mine is a ranger warhorn squad) that can move across the map ahead of any zerg. Zergs being generally all encompassing, but seldom all that fast as whole.
Commander to [SLVR], Housepet to [GH]
(edited by KStudios.2850)
Saying scouts aren’t important is very very wrong. The difference between a zerg that has good scouts and a zerg without any is night and day.
20+ sounds like small groups. 45+ is when we hit zerg territory!