Will WvW always be Zerg on Zerg?

Will WvW always be Zerg on Zerg?

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Posted by: Zelcova.4173

Zelcova.4173

There’s really no point for scouts or small groups in WvW, Sure a small team of 5 or so could take a camp but, then a Zerg of 20+ guys will come by and take the camp in seconds even with the buff on the claimer. I dunno it just feels like the only things happening are Zergs. I hate to be the odd guy out but I don’t really like Zerging. In a Zerg fight all I do is fight invisible people, and it’s hard to actually kill somebody without 10 guys coming to rescue the guys I downed. Maybe i’m just whining..

Raylze [GT] ~ Guardian – Fort Aspenwood
http://www.youtube.com/BLNTgw2
Because we’re better. ~ [GT]

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Posted by: transtemporal.2158

transtemporal.2158

Who’s up for some hot zerg on zerg action? You won’t be able to see who you’re zerging, but the anonymity just makes it hotter! Mm-hmm!

Will WvW always be Zerg on Zerg?

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Posted by: Zelcova.4173

Zelcova.4173

Who’s up for some hot zerg on zerg action? You won’t be able to see who you’re zerging, but the anonymity just makes it hotter! Mm-hmm!

Hahaha I just died laughing

Raylze [GT] ~ Guardian – Fort Aspenwood
http://www.youtube.com/BLNTgw2
Because we’re better. ~ [GT]

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Posted by: runeblade.7514

runeblade.7514

If a zerg of 20+ guys come and take it, then in another area, their zerg will have less forces.

One time, my small group was going to take a camp next to this tower so that the zerg doesn’t have to, except half of zerg left with us. The defenders in the tower had enough forces to match with my attacking zerg and then destroy my other zerg that came back from the campsite.

Scouts, on the otherhand, are vital. Knowing where the enemy is moving is vital if you want to avoid ganking and attackers ninjaing keeps. There was a time when I saw and reported golems moving out of garrison and towards Dreaming Bay. My server’s zerg was able to intercept and destroy them before any major damage happened. Watch any RTS e-sport games like Starcraft, players always send one unit to die to scout out the enemy. Knowing where the enemy is and knowing what troops they brought will help a lot and is often worth the life of that lowly unit.

Elite small groups do help a lot. What matters is when they are used and/or how long they fight. There was a time when a small group intercepted enemy reinforcements from Garrison from moving towards Hill Keep to defend it. It helped us break through the outer gate and move in towards the Lord room while we can. These small groups captured camps constantly and destroyed yaks to stop supplies from flowing in.

What you need is tactics, not excuses.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Korsbaek.9803

Korsbaek.9803

a small team can take keeps and towers also(we are at times haveing a groupe of 4 people taking a keep of the enemy but it requers alot of planing and useing the map to the fullest

Commander Korsbaek lvl 80 Guardian
Ayano Yagami lvl 80 ele

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Posted by: KStudios.2850

KStudios.2850

Perhaps someday. When the score isn’t tallied based solely on who owns the board, zergs will become largely irrelevant.

a small team can take keeps and towers also(we are at times haveing a groupe of 4 people taking a keep of the enemy but it requers alot of planing and useing the map to the fullest

Towers can be “ninja’ed” by as few as two people, supplies depending. One on a ram/cata, and one on watch/spot. This is often my perscription for the zerg issue as well. Have a suitably sizeable contingent occupy said zergs attention. Then deploy several of these types of small scale units. Often camps are as simple as having a high speed team (mine is a ranger warhorn squad) that can move across the map ahead of any zerg. Zergs being generally all encompassing, but seldom all that fast as whole.

Yumiko Togashii
Commander to [SLVR], Housepet to [GH]

(edited by KStudios.2850)

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Posted by: rhyein.6172

rhyein.6172

Saying scouts aren’t important is very very wrong. The difference between a zerg that has good scouts and a zerg without any is night and day.

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Posted by: TheFug.5278

TheFug.5278

20+ sounds like small groups. 45+ is when we hit zerg territory!

[KH] Kwisatz Haderach