That is actually not my main concern atm.
In my opinion we should be looking for a lasting solution which offers all of us a sense of belonging or being part of WvW.
In that sense i don’t have a problem with the old maps returning, but i don’t believe in devolution being the solution. Returning to the old will not solve the problem we need to look ahead and make the game better together.
I believe firmly that instead of making the new and the old mutually exclusive, we should add the maps together, add some more maps, make a working rotation so players do not get bored with what they are playing in WvW.
I also believe that WvW is more than just fights focussed around blobs and zergs, we have roamers, defenders, scouts, escorters, ambushers, taggers, small offensive initiative (havoc) and maybe even more forms of playing.
Maybe the solution is not only to make the maps what evryone would like them to be, maybe part of the solution is too make the maps more specific allowing a certain kind of fight to be more apparent.
Like introducing an open field map just with multiple locations under different conditions to fight in, or a meta-event spread over several fighting instances which reflect the diverse nature of WvW but which would reflect the fight and have as a real endgame a battlefield victory for a server. This map could also be used for GvG, leagues and competitions aswell.
Do we therefore need to remove things we have, i think that would make WvW even less viable, maybe we should ask ourselves wetter WvW still has a future or as many on the forum have stated is dead, a part of the past.
But all of this stand and falls with the patience and the will of the players to participate actively in WvW.
A good start would be to look at the positive points and to work away the negative points on all the maps and come with suggestions offering opportunities.
Concerning maps there will always be big and small maps, maps with choke-points, maps without, maps with conditions and maps without. Look at how you can improove them to make them playable for all.
You will always have maps that allow either for more PPK or PPT and rankfarm, the answer is to find the balance.
As for automatic upgrades rendering escorting and scouting useless, that is in my opinion a hoax, yes players focus more on escorting dollies they don’t need to stay with the camps as they upgrade, but most do because you need to keep an eye on your enemy if he’s close.
The automatic upgrades are handy to have for defenders if guilds provide them, my guild does, don’t hear any defenders complaining about that and they do allow you to do multiple things whilst your objective is upgrading making you available to do other things.
And yes WvW is way to expensive nowadays and yes it needs to be affordable cause its ruining my wallet , which is not fair, and the upgrades need to go way quicker!!
And Jade Sea is still building Superior arrowcart’s evry 5quare mm of a map wetter it be a tower keep or just a camp, same goes for putting 10 rams or cata’s down in 1 square meter,,, Bringing Alpine back or playing on Desert will never change that!!!!
So many good things in the old and new why do we really have to loose any of it?
sigh
@lil Devils
I agree with you on alot of points, but rolling the game back to pre HOT WvW will not save WvW.
The loyal WvW players are few and alot of the returning players will just stay until they have their belly full and leave again like happened when the Alpine borderlands were still up, when it still was the old system before HOT was released.
Another point is the loyalty to a single server many players have multiple accounts hovering one week on one the next on another server, alot of the players that should be playing WvW are PVE rank-farming in EOTM, not because they are loyal players but because it just is much quicker to do without having the stress of having to play with a guild or for a server. They are careless.
In a sense the arguement of bringing Alpine back is just a cover-up.
How many players really play WvW still atm. how many players still play GW2 atm.? Why the mega-server system?
Looking for positive answers and solutions that do not mutually exclude the other is my answer, contacting as many players as possible from the WvW-gaming community for their help and participation in this process should be the way.
Atm i play with groups from my guild between 3-15 members, some are core-players not all, but they do have the sense to play with the guild as they consider themselves to be part of it. We do all WvW, PvP, PVE together and all use TS.
Don’t i encounter enemies on the desert borderlands, i do, cannot deny the truth,
Do i like the old and the new mechanics, my guildies like em both and we all play WvW not for the PPT or PPK its really not about getting points its about spending quality game-time together and getting the feeling we are doing something usefull.
We help zergs, blobs, individual roamers, small guilds, big guilds, we’re building up stuff (if other players afterwards take care of it!) defending, capping, ambushing and small offensive initiative which we like the most, because it makes zergs and blobs have to split up to come deal with us and gives our zergs and blobs more time to organise themselves.
Take that away WvW will loose its purpose, atraction and sense, opening up another gap in the borderlands when we leave WvW.
(edited by Angel Heart.6739)