I’m not sure if it has been suggested before, but I think adding a world boss or bosses in WvW would be a nice additional objective – I mean as in earning actual points for your realm or some reward for your world in another way; as well as a possible way to earn tokens to get ascended gear. It would be an actual fight with a strategy of sorts, like a dragon encounter. Most importantly, these will be promoted to be disputed by the opposing worlds, the benefits could be decided by a cap point after the boss is defeated, like how claiming any territory currently works.
There’s many ways it could be added, but one I thought up is having a boss spawn in the Lord’s area in the center Stonemist (Replacing the Lord), then whichever world slays the boss gets the keep along with some point reward (Maybe even a chest with items, which could serve as a way to get ascended items in WvW with a rare chance or token system). The boss would spawn sometime between 10 hours after a new matching of WvW and 10 hours before that match ends, it would only spawn once a match and have a map wide notice (in WvW), the team must also have held Stonemist for at least an hour.
I also think little mini-world bosses that serve to give your server points would be nice, something to break the mold every now and then. The main issue I have with the current PvE “Bosses” or most things PvE in WvW is that they serve no real purpose towards actually winning (They give little incentive to be killed in general) and aren’t anything special.
For all of you saying this is just adding to PvE I would just like to point out something Kanikani put nicely, as well as other possible dynamics slaying these bosses could add, also think of this in terms of other possible objects to be added.
I understand the PvP people wanting more PvP content and less PvE. However they are thinking about WvW wrong. WvW is a strategy game, not a dueling game, it is about objectives, choke points, siege, tactics, etc. So we are not really asking for more PvE we are asking for more objectives and more complicated game play/maps.
These kinds of ideas I have listed long ago, you could extend to all PvE content in WvW. When you beat the Overgrown grub you enslave him in your keep, which causes some kind of bonus like spawning grubs in the opposing teams keeps. Or enslave the Aboreal spirit and he adds a slow on opposing teams yaks…
And a good explanation by Nut.
Well except you could make them worth fighting over. One of the things lacking in WvW is there is really only one objective… doors. A lot of people were upset when orbs were removed, not because orbs themselves were particularly interesting, because it was an additional dynamic.
Imagine if the arboreal spirit and the grub were something the 3 servers wanted to contest. Or if some hero NPC emerged from a cave or some such to aid whichever server controlled the area. You can add content like this, just make it something worth fighting for. The game needs additional objectives. Everyone can see the declining player population in WvW, it’s pretty clear that attacking tower after tower ad nauseam isn’t enough for a lot of people.
(edited by Smigleesmits.7540)