Tarnished Coast.
(edited by jagans curse.4892)
sure is a long download…
btw Omaris, I hit all my dailies while running around in wvw. not sure why you aren’t.
(edited by jagans curse.4892)
What do the placeholders look like?
To me the culling issue didn’t get any improvement at all.
Just now fighting a 20+ zerg, they suddenly appeared within melee range in front of my face (I didn’t get hit either so I guess none of them can see me before I see them as well).
BTW, I was kicked out from wvw 3x times in last hour.
The new patch is an epic fail (at least for wvw part)???
Seems like I am not the only 1 getting disconnected frequently lately.
No siege in the jumping puzzle! That will be interesting
Great Lord Flaming Ram will not be pleased with this
No siege in the jumping puzzle! That will be interesting
Great Lord Flaming Ram will not be pleased with this
Also they fixed the blink/teleport up in the arena in the JP. Now us thieves and mesmers have to do it the hard way, like all the plebs
I’m surprised nobody noticed the BIG thing at the top of the list. Preloaded placeholder models. THIS COULD BE A BLOW AGAINST CULLING.
After all, culling was caused when too much info on characters was pushed through the line at once, causing a backup, causing culling. Placeholder models essentially says “Yes, there’s something here. We don’t know WHAT but it’s something.”
So you may not know the composition of the enemy force, but you’ll at least know there’s 30 of them about to zerg over your little squad of 2.
I believe these placeholders only work for loading in players your client already knows exist, but which your PC hasn’t finished loading yet.
They don’t work for loading in players your client doesn’t know exist, which is the real culling problem.
It’s hard to show placeholder models when the server hasn’t even bothered yet telling your client there’s something supposed to be there in the first place.
Do you actually have to channel the opening of these new chests, or are they instant like the bags were?
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