WvW 28th Patch Discussion

WvW 28th Patch Discussion

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Posted by: jagans curse.4892

jagans curse.4892

sure is a long download…

btw Omaris, I hit all my dailies while running around in wvw. not sure why you aren’t.

Jagannath Vishnu Level 81 warrior [PiNK] -
Tarnished Coast.

(edited by jagans curse.4892)

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Posted by: Bard.7215

Bard.7215

What do the placeholders look like?

Sort of like building a sandcastle

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Posted by: Leogolas.6941

Leogolas.6941

To me the culling issue didn’t get any improvement at all.
Just now fighting a 20+ zerg, they suddenly appeared within melee range in front of my face (I didn’t get hit either so I guess none of them can see me before I see them as well).
BTW, I was kicked out from wvw 3x times in last hour.
The new patch is an epic fail (at least for wvw part)???

Seems like I am not the only 1 getting disconnected frequently lately.

[TSA] The Stuffed Animals
~We Are Deadly When Required~

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Posted by: loneknight.8425

loneknight.8425

No siege in the jumping puzzle! That will be interesting

Great Lord Flaming Ram will not be pleased with this

The thief who did dat – Crystal Desert

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Posted by: supergica.8652

supergica.8652

No siege in the jumping puzzle! That will be interesting

Great Lord Flaming Ram will not be pleased with this

Also they fixed the blink/teleport up in the arena in the JP. Now us thieves and mesmers have to do it the hard way, like all the plebs

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Posted by: Scribbles.7493

Scribbles.7493

I’m surprised nobody noticed the BIG thing at the top of the list. Preloaded placeholder models. THIS COULD BE A BLOW AGAINST CULLING.

After all, culling was caused when too much info on characters was pushed through the line at once, causing a backup, causing culling. Placeholder models essentially says “Yes, there’s something here. We don’t know WHAT but it’s something.”

So you may not know the composition of the enemy force, but you’ll at least know there’s 30 of them about to zerg over your little squad of 2.

I believe these placeholders only work for loading in players your client already knows exist, but which your PC hasn’t finished loading yet.

They don’t work for loading in players your client doesn’t know exist, which is the real culling problem.

It’s hard to show placeholder models when the server hasn’t even bothered yet telling your client there’s something supposed to be there in the first place.

Blacktide – [CIR]
Crimson Imperium Reborn

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Posted by: Roughneck.2509

Roughneck.2509

Do you actually have to channel the opening of these new chests, or are they instant like the bags were?