WvW De-fragmentation/enhancement
I would suggest ANET to implement some sort of strategy into the map and de-fragment objectives, so that using small 3-5 men diversion groups would be viable.
In a way, this supports your point, but this sort of play is already viable and done on the lower tiered servers. I frequently solo camps and have taken a tower with one other person. Sure, the experience is uneven because of coverage and sizable zergs do happen, but if you like solo and small team play where even one person can make a big difference by scouting, defending, harassing, or soloing objectives, consider a transfer to one of the servers at the bottom like Eredon Terrace.(or Kaining, Devona’s Rest, Sorrow’s Furnace, Northern Shiverpeaks, Darkhaven, Anvil Rock, or the EU equivalent). Further, skill matters a great deal in the bottom tiers because there is a lot of solo and small team skirmishing and plenty of encounters where the odds are imbalanced but not impossible. This is why I really don’t want to see ANet merge the servers into uniform high population play. I like low population play, for the most part, and rarely have to deal with lag or queues, either.