WvW Dead Thread

WvW Dead Thread

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Posted by: mas.7401

mas.7401

PRO’s of desert BL.

Unique in the game.
Cool nooks and crannies.
New tower/lord champions.

Con’s (much bigger list)

No incentive to play WvW still persists.

Get 10x more loot in PvE.

Loot and WvW lvl progress promotes capturing and flipping of keeps and towers, rather than killing enemies and defending existing structures.

Massive expense in leveling guilds and guild buffs means no one wants to upgrade or use any of the tactivator stuff. In fact I haven’t seen a single one used once while I play. My guild that has 10 online each night and is lvl 20 has no interest in the expense of WvW buffs.
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Someone has to say it. Why is Loot in WvW so unbelievably bad? I mean how much loot trading is Anet so concerned about that you kill your entire game mode for it? Why can I not receive even HALF the loot I might get in Silverwastes/new HoT Maps?

I mean how aware are you Anet that your wvw focused guilds are pretty much the same people since launch.

If you don’t provide incentive to play WvW, AKA with LOOT. How is WvW going to persist as a game mode people have interest in playing?

At this point the day CU comes out is probably the day GW2 WvW dies. I’m not seeing a WvW strategy that is promotes the continued health of WvW when CU does come out. The player base considers a lot of things and considers the future game market when making decisions. [ Hmm should I spend $50 right now when I might not be playing this game in 4 months?]

All I see and alot of others in my guild see is a development team focused on making things look cool and interesting on the surface and not considering big picture interactions. [ Pushing sales] Its not like wvw players don’t buy stuff on the gems store.

P.S. I spent money ( IRL [gem conversion] and gold) on personal guilds and bought favor, specifically to claim and upgrade structures. Now all completely useless.

http://imgur.com/a/PomUU#0

(edited by mas.7401)

WvW Dead Thread

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Posted by: Straegen.2938

Straegen.2938

The loot system in general is very poor. Tons of trash drops and rarely anything decent. Games with good loot systems feels like playing a slot machine where every “pull” (drop) feels like it could be something fantastical. Diablo, Borderlands, etc all show exactly why a good loot system is key to keeping gamers coming back for repetitive game play.

Way fewer drops but way more quality drops is what GW2 needs in PvE and WvW.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Liston.9708

Liston.9708

Many issues with new bl, server locking etc, but #1 post hot issue is my wvw xp goes nowhere but rank up chests. No masteries – no reward tracks – no nothing. At least pre-hot I still had a few things not maxed like supply and golem mastery I could work towards.

With all the progression bars in pve you feel you are accomplishing something, progression needs to mean something more than a rank up chest with bleh loot in wvw….

YB→YB→YB→YB→YB→YB→YB→most likely YB

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Posted by: mas.7401

mas.7401

I agree Liston, I’m in the same boot. I have tons of kinda useless ranks now.

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Posted by: Videles.6759

Videles.6759

I’m on Fissure of Woe i cant even play them, they are always empty

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Posted by: Dogsmack.4910

Dogsmack.4910

Anet dont care…gem sales are good and u rarely need to buy gems for wvw