WvW Dissolve Servers & Embrace Megaserver

WvW Dissolve Servers & Embrace Megaserver

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Posted by: Diku.2546

Diku.2546

Hi everybody,

This is a sub-topic thread from a parent thread found here:

https://forum-en.gw2archive.eu/forum/game/wuv/New-Game-Mode-WvG-World-Vs-Globes/first#post6188906

https://forum-en.gw2archive.eu/forum/game/wuv/Reboot-the-Base-Map-Mechanic-Population/first#post5710744


Hi anonymous,

Thanks for suggesting the idea to Dissolve Servers & Embrace Megaserver as it relates to the New Map Mechanic that I’m poposing.

I’m setting up this sub-topic thread to continue this discussion in detail here to keep the parent thread focused on topic about Reboot Base Map Mechanic & Population.

Appreciate your feedback & looking forward to this discussion with you & the WvW Community.

Diku

(edited by Diku.2546)

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Posted by: Diku.2546

Diku.2546

Reserved for discussion. Thread open for discussion.

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Posted by: NiloyBardhan.9170

NiloyBardhan.9170

If WvW ever gets changed to megaserver style (Or EOTM style) I will kiss this gamemode goodbye (not that I have been doing WvW much lately anyway).

/Typo corrected

14 80s – Niloy Bardhan (warr) ¦ Cute Asura Niloy (guard) ¦ Madhumita Bardhan (ele)
“Owner of the rarest items in Tyria” Legendary collector 8/5 – 300% base MF
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(edited by NiloyBardhan.9170)

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Posted by: Spartyr.6795

Spartyr.6795

I would embrace this change as I think empty maps hurt the game. Give me a megaserver and some other faction to represent, and I’d play a lot more WvW than I do now.

Spartyr – Norn Thief
[GSCH] Gaiscioch Gaming Community

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Posted by: Infusion.7149

Infusion.7149

There should be consideration of a merger of lower tiers , don’t touch T1/T2. The lower tiers should be made into “alliances” if not merged.

The only way I see it happening is if all the players that go into WvW on lower tiers get a choice on which megaserver /alliance to represent.

The player composition of people from different servers may not be the same. They may have dissimilar playstyles or tactics.

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

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Posted by: MadBomber.3719

MadBomber.3719

Megaserver would actually be good for WvW right now. It would help solve some population issues that plague 6/8 tiers. If they megaservered WvW to have 4 tiers (2 servers per megaserver) I think this will bring competitive matchups.

There’s two issues though. The first is the servers can barely handle WvW as it is, I feel the stress would just be too much on Anet’s servers. The second issue is Anet would give up a lot of their profit by megaservering wvw. It’s just too much lost transfer gem money they would lose out on. In the end Anet is a business and their goal is to make money, from a monetary point of view they would never megaserver wvw. plus WvW is so unstable right now, guilds are transferring every other month to the most active tier, think of all the moneys they are making right now. (it’s not a coincidence they just opened up all the servers including T1)

shit guardian on maguuma

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Posted by: LordOtto.2650

LordOtto.2650

To think that every player will buy gems to go to T1 servers…. I don’t think so…Lots of players will do it, leave T3, and maybe T2 to, then T2-T3 WvW servers would/will be a graveyard, and you all know what it means… those who are left behind will quit the game.. Opening T1 servers to transfer is a short time solution, accelerating the not that long time, before lots of players quit the game, or some go to do raids.. ( I, personally, do for daily: PvP, then Teq, Daily Fractals —> very boring after a while, and sometimes raids..sometimes because I can’t find people, only guild mates, who are only playing at night time, and sometimes is already full…)

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Posted by: Jayne.9251

Jayne.9251

If WvW ever gets changed to megaserver style (Or EOTM style) I will kiss this gamemode goodbye (not that I have been doing WvW much lately anyway).

/Typo corrected

I’ll be right there with you. The whole idea of “team” will be destroyed.

Guilds will be upset when it takes five, six, seven different attempts to get entire raid on one map.

It’s just a bad idea.

L’enfer, c’est les autres

(edited by Jayne.9251)

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Posted by: Leaa.2943

Leaa.2943

You do realise that if this is done, it will be the last nail in the coffin. The people who play wvw every day for hours and have for years will not play it like this. There are ofc a few, mostly those that play wvw sometimes, or just joined the game, but most veteran players, old players knows that it is the comunity on the server that makes wvw.
If you have not figured it out yet, you need to find a server were the comunity is active.

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Posted by: Jocksy.3415

Jocksy.3415

No to EotM style WvW. It would just kill it…

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Posted by: Dawdler.8521

Dawdler.8521

Theoretically a single WvW megaserver could work, but they have many obstacles to overcome. Well, unless they go with the cheap and sleazy EoTM design and just scrap WvW alltogether.

I would say there are 3 main problem areas:

- Server size communities absolutely need to remain. Megaserver size ie all servers slapped together to 3… It just wont work. Its too big for the player community to manage, the things we have built up for 3 years would fall apart. I have honestly no idea how to solve this. Even if we make “blue” side consist of say 8 “alliances”… it would be no real communication between them. Or would it? But then we get to how an “alliance” would divide the points? I suppose we could start by scoring per player but that open up a whole can of elitists worm. “Omg player #1391 in our alliance is barely getting any PPT, kick him ffs!”.

- Instances need to be completely transparent with free movement between them. Taxiing people is workable every now and then, but not on a large scale every day for every raid. In short, we need to pretty much see that instance #5 has 10/90 players and move there with the raid. But that leaves a whole heap of issues like how to you “open” more instances, when do they close etc… It becomes very complicated very fast. Its not always like PvE where players trickle in and out, there can suddenly be a rush when multiple guilds join at once.

- Scoring and megaserver balance would be crazy hard. Seriously, how could you determine score based on entire borders or EB instances that close and open dynamically? Gaming the system comes instantly to mind. If one side has all the coverage and the other 2 dont, we would also get stuck in an endless loop of unbalanced matchups. In EoTM no one care because a matchup last 3 hours and it doesnt even award points. Is that the future of WvW? I would hope not. But how could you do a decently fair matchup over a week with a megaserver? I… dont see how. Again, we would need alot more transparency where we see the size of each side if we are supposed to balance it ourselves by moving between the 3 sides until its “fair”. And knowing Anet, transparency is not their strong suit.

If Anet can make a WvW megaserver system that work good without it being just quick EoTM style matchups, I would be shocked.

Theoretically, I can imagine a way of simply saying that servers are now megaguilds that belong to 1 of the 3 sides, with multiple playerguilds and WvW scoring is based on keeps/towers/camps your megaguild hold. It would, for all intents and purpose, be the same as it is now. But that would only solve it a short way. The biggest issue would still be how to handle the instances opening and closing. Keeps held cant just vanish, it would be infuriating.

(edited by Dawdler.8521)

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Posted by: kash.9213

kash.9213

Megaserver would actually be good for WvW right now. It would help solve some population issues that plague 6/8 tiers. If they megaservered WvW to have 4 tiers (2 servers per megaserver) I think this will bring competitive matchups.

There’s two issues though. The first is the servers can barely handle WvW as it is, I feel the stress would just be too much on Anet’s servers. The second issue is Anet would give up a lot of their profit by megaservering wvw. It’s just too much lost transfer gem money they would lose out on. In the end Anet is a business and their goal is to make money, from a monetary point of view they would never megaserver wvw. plus WvW is so unstable right now, guilds are transferring every other month to the most active tier, think of all the moneys they are making right now. (it’s not a coincidence they just opened up all the servers including T1)

There won’t be many players transferring anymore soon enough anyway. WvW was made to sound like it’s own game world but instead ended up being oddly as on rails as Heart of Thorns maps even though it should be the one game mode that is player driven. There’s no reason really to spend any money on the gem store for this mode, no fun glider skins and no gear collections to work towards that represent what part of the game you’ve progressed in.

Kash
NSP

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Posted by: Swagger.1459

Swagger.1459

Oh, you peeps will love it because it will be populated for everybody… My gosh, I’ve never seen people opposed to having a consistently higher population at all times of the day and night.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: atheria.2837

atheria.2837

Hi everybody,

This is a sub-topic thread from a parent thread found here:

https://forum-en.gw2archive.eu/forum/game/wuv/Reboot-the-Base-Map-Mechanic-Population/first#post5762408


Hi anonymous,

Thanks for suggesting the idea to Dissolve Servers & Embrace Megaserver as it relates to the New Map Mechanic that I’m poposing.

I’m setting up this sub-topic thread to continue this discussion in detail here to keep the parent thread focused on topic about Reboot Base Map Mechanic & Population.

Appreciate your feedback & looking forward to this discussion with you & the WvW Community.

Diku

No.

No.

No.

No.

No.

No,

WvW is where we are separate and not equal.

There are so many good suggestions that Anet hasn’t responded to about WvW – they are going to destroy their own game-mode with sheer ignorance and lack of care for their players/customers.

Not keeping all IT jobs here is a major reason IT is so bad HERE. 33y IT 10y IT Security

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Posted by: Skynet.7201

Skynet.7201

The upper tiers are just fine, thank you very much. I think it’s safe to say most people are pretty much happy in the upper tiers or else we would have transferred down.

If people refuse to transfer up and stay in lower tier servers, it stands to reason they won’t like a WvW megaserver. If anything (and this has been said over and over and OVER… some of the lower tiers should be merged.

So.

No thanks.

We created the perfect infiltration machine.
Join 9K+ GW2 players: https://www.facebook.com/groups/GW2Gamers/
All are welcome!

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Posted by: zinkz.7045

zinkz.7045

I think it’s safe to say most people are pretty much happy in the upper tiers or else we would have transferred down…

Transferring down solves nothing when the problem is WvW is fundamentally poorly designed as an RvR mode to the point “winning” involves PvDoor, avoiding fights and playing at 5am when no one else is on, in what is supposed to be a mass scale PvP mode, it is laughable, most WvW players I know consider it a joke as competitve mode, the only thing that has kept most of those who still play, playing, has been the combat is good in GW2.

The game mode requires a serious overhaul to actually make it functional.

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Posted by: Spartyr.6795

Spartyr.6795

If WvW ever gets changed to megaserver style (Or EOTM style) I will kiss this gamemode goodbye (not that I have been doing WvW much lately anyway).

/Typo corrected

I’ll be right there with you. The whole idea of “team” will be destroyed.

Guilds will be upset when it takes five, six, seven different attempts to get entire raid on one map.

It’s just a bad idea.

I disagree. The problem that megaserver solves is finding a populated map at any time of day. The arguments you present here aren’t really problems with the megaserver, so much as problems with the way WvW is currently implemented.

The “team” aspect is only destroyed if no other permanent team is introduced to replace the server team. There are plenty of different factions that could be introduced that can replace servers. It doesn’t have to be the random red/green/blue from EotM either. You can have players choose to represent one of three factions instead of choosing a server when first creating an account. A megaserver on its own does not prevent the concept of a team or faction.

Also the map instance issue is not really a problem inherent to megaserver. In GW1 you could choose which instance of a particular map to join. This same sharding system is present in GW2, there just isn’t an interface for it. If ANet opened up an interface that allowed you to choose which map instance you wanted to play on, it would be much easier for guilds to get their whole team on a map.

Spartyr – Norn Thief
[GSCH] Gaiscioch Gaming Community

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Posted by: Jayne.9251

Jayne.9251

And I disagree with you.

Take away a reliable way for veterans to meet up on the same map, as we’ve been doing for the past three years and you get a giant ktrain like in pve. (You’re ignoring the fact that maps have caps).

L’enfer, c’est les autres

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Posted by: Diku.2546

Diku.2546

Let me make it very clear.

The Parent proposal found in “Reboot the Base Map Mechanic & Population” Topic…Does NOT in any way…allow Megaserver.

The New Base Map Mechanic that is being proposed will not work with the Megaserver at all.

The Parent Proposal still seeks to Preserve Server Pride by transforming Old World Servers into New Globes. Server names are retained when setting up the New Globes.

The intent of this sub-topic thread was to see if there was a way to re-engineer the Base Map Mechanic that would allow WvW to use the Megaserver system.

I’m still not convinced that it’s possible based on what I’m seeing here.

If it’s possible to re-engineer the Base Map Mechanic…then I’d encourage the person who posted the idea…to create a New Topic.

This New Topic would then be presented as an Alternative to my Proposal to “Reboot the Base Map Mechanic & Population”.

I look forward to seeing more discussion, but I’m hoping someone will take the lead to create a New Topic to move this concept along & to provide the details that ANet Developers will need to bring this idea to code.

Yours truly,
Diku

(edited by Diku.2546)

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Posted by: Diku.2546

Diku.2546

I agree…that in my opinion that the following problems are hitting the WvW game mode:

1) Population levels are dropping in WvW.
2) Population continues to migrate to Top Tiers where it’s more “fun” there.
3) Population concentrates play in Old EB map instead of New Desert BL.


I have to agree with the below idea from xaiMera.

Anet should just bring back old wvw and put the new one on public beta again, that way they can test and implement suggestions and hopefully fix all it’s issues.

1) Put the Old Alpine back. Attract the old WvW veterans back into playing.
2) Put the New Desert BL into Public Beta.
3) Implement a Reboot of Base Map Mechanic & Population using the Public Beta.
4) Work out problems while WvW population level stabilizes & hopefully go back up.
5) Allow WvW population to leave Old Alpine Map and play more in Public Beta.

Diku

p.s.
Reboot of Base Map Mechanic details found here:

https://forum-en.gw2archive.eu/forum/game/wuv/Reboot-the-Base-Map-Mechanic-Population/first#post5710744

p.p.s.
Please make Desert BL more simple.

1) Re-do & remove Vertical structures…put in ramps.

2) Remove PvE Center Event…put back Ruins, or use a less battle changing event…that uses minimal client AND server resources.

3) Make Upgrades Manual & Free for players on their Home Globe 3 BLs. Enemies need to pay Gold to Manual Upgrade on your Home Globe’s 3 BLs. Everybody pays Gold to Manual Upgrade on their EB Map.

(edited by Diku.2546)

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Posted by: Gaab.4257

Gaab.4257

Hi everybody,

This is a sub-topic thread from a parent thread found here:

https://forum-en.gw2archive.eu/forum/game/wuv/Reboot-the-Base-Map-Mechanic-Population/first#post5710744


Hi anonymous,

Thanks for suggesting the idea to Dissolve Servers & Embrace Megaserver as it relates to the New Map Mechanic that I’m poposing.

I’m setting up this sub-topic thread to continue this discussion in detail here to keep the parent thread focused on topic about Reboot Base Map Mechanic & Population.

Appreciate your feedback & looking forward to this discussion with you & the WvW Community.

Diku

The day WvW changed to megaserver-like, would be the last for me in gw2.

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Posted by: holodoc.5748

holodoc.5748

Just convert the server based system to a Megaserver and spread all the people according to their order allegiance: Order of Whispers, Vigil and Durmand Priory. Make the final result represent an aggregate score of all instances. Problem solved. No more queues and no more empty maps.

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Posted by: Diku.2546

Diku.2546

@Gaab

Let me make it very clear.

The Parent proposal found in “Reboot the Base Map Mechanic & Population” Topic…Does NOT in any way…allow Megaserver.

See full reply concerning Megaserver here:

https://forum-en.gw2archive.eu/forum/game/wuv/WvW-Dissolve-Servers-Embrace-Megaserver/first#post5798364

Hope this clears up any misunderstanding.

Diku

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Posted by: Diku.2546

Diku.2546

@holodoc

Would you provide more details behind how you would convert our current Tier based system into using the World Megaserver?

Looking forward to you proposing another alternative to my Globe based proposal.

My Globe based proposal doesn’t work with the Megaserver system at all.

So I’m interested in how you would propose using the Megaserver system.

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Posted by: Jski.6180

Jski.6180

I think it would work for say one map out side of WvW kind of a chose your side RvRvR map with megaserver like chose. As in you can chose what server set so 3 sides with an added chose of what server to play on.
The problem of megaserver is its too easy to cheat the system and generate new servers to “run” from groups. So i find a near megaserver set up would be better or at least make it much harder to make new servers with out filling up the old servers. The thing is you need to keep some identity of the worlds for wvw players or your going to lose a lot of feeling of “us” (mind you the us and them is not a good way to live life but if its a light version i guess it could be ok) for motivation to play and fight.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Wolfric.9380

Wolfric.9380

Great that you invest much time diku. Also i like it when you collect responses, especially to the map setup. Maybe make a new thread where you collect the suggested map composion versions.
But i disagree to a timezonebased globe (megaserver) setup. A very simple server reset creating new tiers and totally mixing all timezones is a simple and i think very effective solution. Sever(not timezoen globe!) and guild identity is mandatory.

https://forum-en.gw2archive.eu/forum/game/wuv/WvW-population-solution-None/first#post5801376

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Posted by: Diku.2546

Diku.2546

@Wolfric

Thank you for your support…it’s nice to have folks notice.


I’ll pass on trying to compare my Globe based proposal with a system that will use the Megaserver system.

Trying to encourage somebody to come up with an alternative proposal that would use the Megaserver system.

I had an anonymous request to see if this was possible.


Let me make it very clear.

The Parent proposal found in “Reboot the Base Map Mechanic & Population” Topic…Does NOT in any way…allow Megaserver.

See full reply concerning Megaserver here:

https://forum-en.gw2archive.eu/forum/game/wuv/WvW-Dissolve-Servers-Embrace-Megaserver/first#post5798364

Hope this clears up any misunderstanding.

Diku


Sorry, but I really hate the Megaserver system that automatically pairs you with friends in a spawned instance. My approach is to let the players pick these choices themselves. So when anyone thinks my proposal is using the Megaserver system…I get very upset…because the Megaserver system won’t work with the New Base Map Mechanic that I’m proposing.

(edited by Diku.2546)

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Posted by: Diku.2546

Diku.2546

Snip 8< A very simple server reset creating new tiers and totally mixing all timezones is a simple and i think very effective solution. Sever(not timezoen globe!) and guild identity is mandatory.

What happens to all the old world servers & why does guild identity become mandatory?

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Posted by: Diku.2546

Diku.2546

Just convert the server based system to a Megaserver and spread all the people according to their order allegiance: Order of Whispers, Vigil and Durmand Priory. Make the final result represent an aggregate score of all instances. Problem solved. No more queues and no more empty maps.

Hmmm…never thought of that. Wonder what the Population numbers are like for each Order. Also, can a person change their chosen Order?

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Posted by: Wolfric.9380

Wolfric.9380

Fine. No Megaserver. Your prosposal is diffrent from megaserver but as i understand its more complicated, timezone based and against server identity. I dont like megaserer and also it disagree with timezone based blobs where you can fight arcross the board destroying serer and propably even guild identity. This is a valid and small groups/solo player oriented, but it lacks the “World” feeling and i think would also impact guild coherence.

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Posted by: roxybudgy.8205

roxybudgy.8205

The upper tiers are just fine, thank you very much. I think it’s safe to say most people are pretty much happy in the upper tiers or else we would have transferred down.

Yep, and this post… https://forum-en.gw2archive.eu/forum/game/wuv/Why-not-merge-all-servers-into-alliances/first#post5800828

…is an excellent explanation of why dumping different servers (whether it’s upper or lower tiers) together into one group isn’t the sunshine and rainbows that some people think it is.

If people refuse to transfer up and stay in lower tier servers, it stands to reason they won’t like a WvW megaserver.

Exactly! If us lower server players were not happy with the way things are, then we would have transferred elsewhere or quit. But no, we stay because we like the ups and downs of our server.

If anything (and this has been said over and over and OVER… some of the lower tiers should be merged.

Eww no! Kill it with fire!

As stated above, if you don’t like the way things are, then get lost! Go to another server.

Server “merges” already exist in the form of transfers. There is no good reason to force people who don’t want to transfer to transfer against their will. If only “lower” servers are merged, then that is the day I quit WvW.

I have never played the PvP game modes, but it sound like the people who want constant fights belong there, rather than in WvW. What I like about WvW is the changing situation and variety of activities, and while I enjoy a skirmish here and there, I don’t play WvW to fight all the time.

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Posted by: hedix.1986

hedix.1986

No. No no no. No. No. And nope.
Megaserver already killed all server spirit in PvE. It was also the reason I started to play WvW only.
Merging some servers is likely necessary due to the loss of population after introducing the new map, but Megaserver is not the solution. It would make WvW like EotM – just k-train for levelling characters that no one who takes WvW seriously ever plays (except for occasional arranged GvGs).

[QQ] – ex RoS, current Piken Square
[DV] – megaboss community

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Posted by: Diku.2546

Diku.2546

How about this for Megaserver idea?

I’d highly suggest & support the following:

1) Return Old Alpine Map to WvW.

2) Replace EotM Map with Desert Borderland.

3) Implement Map Rotation in EotM using Desert BL Map & Current EotM Map.

This would be a winning solution in my opinion.

Diku


Also, replace the Current WvW Base Map Mechanic with a new one…to deal with server stacking, population in-balances, and off peak hour capping.


EotM Factions system is already implemented & Megaserver system in use.

Let EotM use the Superior New Desert BL.

It should be easy to put back the Old Alpine Map for WvW to use.


ANet should really think about re-labeling WvW.

Current WvW – Classic WvW – World Server Based

EotM – New WvW – Megaserver System Based

Kind of like Classic & New Coke.


We should ask ANet to redo the New Desert Borderland to work with EotM.

Putting the Old Alpine maps back into Classic WvW would allow them to work on getting the New Desert BL ready to work in EotM…aka…New WvW.

ANet spends less time developing the Factions & Megaserver system…and can move quickly to deploy the New Desert BL into EotM…aka…New WvW.


Inspired by this post thread:
https://forum-en.gw2archive.eu/forum/game/wuv/EOTM-Factions-WvW-Servers/first#post5803341

(edited by Diku.2546)

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Posted by: Diku.2546

Diku.2546

I do not agree with your over complex idea that segregates the slimming wvw community anymore than it currently is.

By skimming through, you are asking the devs to replace one segregated wvw for another segregated wvw.

Pve is megaserver for reasons.

Spvp is megaserver for reasons.

Eotm is megaserver for reasons.

Wvw should be megaserver for many reasons, not segregated and restricted globe servers.


I’m pretty sure I don’t agree with you.

(edited by Diku.2546)

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Posted by: Diku.2546

Diku.2546

I do not agree with your over complex idea that segregates the slimming wvw community anymore than it currently is.

By skimming through, you are asking the devs to replace one segregated wvw for another segregated wvw.

Pve is megaserver for reasons.

Spvp is megaserver for reasons.

Eotm is megaserver for reasons.

Wvw should be megaserver for many reasons, not segregated and restricted globe servers.

I read it as:
“Pve is quaggan for reasons.

Spvp is quaggan for reasons.

Eotm is quaggan for reasons.

Wvw should be quaggan for many reasons."

Nope, I don’t like Pve, sPvP or EotM and don’t want wvw to be anything similar to them.


I’m pretty sure I agree with you.

(edited by Diku.2546)

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Posted by: Diku.2546

Diku.2546

Unfortunatly diku’s globe segregation ideas are not the right answer at all. We already see the effect of so much spreading of the population. eotm is a test bed as well, and a successful one at that for participation. “Globes” with weekly restrictions do nothing except exaserbate the current problems with population differences.

Why do you like supporting a Megaserver solution so much…to the point you work to negatively attack & create chaos for others from suggesting any other solution?

(edited by Diku.2546)

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Posted by: Jana.6831

Jana.6831

Oh, you peeps will love it because it will be populated for everybody… My gosh, I’ve never seen people opposed to having a consistently higher population at all times of the day and night.

It’s not quantity, it’s quality.
I’m just literally screaming because the server I’m on is that bad (it’s #1 EU).

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Posted by: Swagger.1459

Swagger.1459

Oh, you peeps will love it because it will be populated for everybody… My gosh, I’ve never seen people opposed to having a consistently higher population at all times of the day and night.

It’s not quantity, it’s quality.
I’m just literally screaming because the server I’m on is that bad (it’s #1 EU).

Well so far we have neither quantity or quality unfortunately…

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Posted by: Jana.6831

Jana.6831

Oh, you peeps will love it because it will be populated for everybody… My gosh, I’ve never seen people opposed to having a consistently higher population at all times of the day and night.

It’s not quantity, it’s quality.
I’m just literally screaming because the server I’m on is that bad (it’s #1 EU).

Well so far we have neither quantity or quality unfortunately…

Server merges/a higher population won’t save wvw – the population diminishes because wvw is broken.

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Posted by: Swagger.1459

Swagger.1459

So having more like minded players in one space will not help wvw?

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Posted by: Jana.6831

Jana.6831

So having more like minded players in one space will not help wvw?

Good luck finding them.
If you like karma trains though you might be satisfied with more people – but then again you could just play EotM for that.

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Posted by: Swagger.1459

Swagger.1459

Most of you always equate megaserver with eotm.

Megaserver is a map mechanic that pools players.

Wvw has more meaningful objectives and gameplay, 4 maps that need to be coordinated and tournaments…

Wvw mega and eotm will be two different things just like they are now…

More people = more coverage over 4 maps…

Unicycle racing is different than car racing right? Just because it has wheels doesn’t make it the same…

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(edited by Swagger.1459)

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Posted by: Jana.6831

Jana.6831

Most of you always equate megaserver with eotm.

Megaserver is a map mechanic that pools players.

Wvw has more meaningful objectives and gameplay, 4 maps that need to be coordinated and tournaments…

Wvw mega and eotm will be two different things just like they are now…

More people = more coverage over 4 maps…

Unicycle racing is different than car racing right? Just because it has wheels doesn’t make it the same…

I just explained you that my “full” server is only karma train.
If you think a bit more about it: 1) Most mechanics of wvw are broken, leaving nothing but karma train, 2) people are leaving wvw big time, why? 3) those who stay will do what? right karma train.

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Posted by: Swagger.1459

Swagger.1459

Oh, you peeps will love it because it will be populated for everybody… My gosh, I’ve never seen people opposed to having a consistently higher population at all times of the day and night.

It’s not quantity, it’s quality.
I’m just literally screaming because the server I’m on is that bad (it’s #1 EU).

Oh, you peeps will love it because it will be populated for everybody… My gosh, I’ve never seen people opposed to having a consistently higher population at all times of the day and night.

It’s not quantity, it’s quality.
I’m just literally screaming because the server I’m on is that bad (it’s #1 EU).

Well so far we have neither quantity or quality unfortunately…

Server merges/a higher population won’t save wvw – the population diminishes because wvw is broken.

So having more like minded players in one space will not help wvw?

Good luck finding them.
If you like karma trains though you might be satisfied with more people – but then again you could just play EotM for that.

Most of you always equate megaserver with eotm.

Megaserver is a map mechanic that pools players.

Wvw has more meaningful objectives and gameplay, 4 maps that need to be coordinated and tournaments…

Wvw mega and eotm will be two different things just like they are now…

More people = more coverage over 4 maps…

Unicycle racing is different than car racing right? Just because it has wheels doesn’t make it the same…

I just explained you that my “full” server is only karma train.
If you think a bit more about it: 1) Most mechanics of wvw are broken, leaving nothing but karma train, 2) people are leaving wvw big time, why? 3) those who stay will do what? right karma train.

Unfortunately you posts you made no such reference to your server being “ktrain”.

I understand there are things broken, but population disparities in segregated servers are the core roots of all evil…

You need to mentally separate mega server eotm and what a megaserver wvw would be like…

More peeps in wvw going for meaningful objectives with meaningful rewards coming and tournaments will make it different…

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Posted by: Xenesis.6389

Xenesis.6389

EOTM releases…
WvW players: “Oh gawd please don’t ever turn wvw into eotm.” /starts making gagging noises.
2 Years later…
Some WvW players: “Oh gawd wvw is dying let’s get megaservers in here to save us.”
More gagging noises in the background, from across the hall down in the arenas.

Ding!

Anet WvW Dev1andonly: “Bwahahah, YES! FINALLY! our plan worked!, they’ve broken down and finally accepted megaservers!”
Anet PVE Dev1: “My idea to turn the rejected pve maguuma map into a borderlands map to drive them from wvw was super genius!.”
Anet PVE Dev2: “Ahem don’t forget my input on the guild halls to drive them into pve to redo their upgrades again!”
Anon dude from Reddit: “Hey where’s my gems for the alliance post?”
Anet SPvP Dev1: “Hey, can we run another golem event? the last one was super fun to watch!”
Anet WvW Dev1andonly: “Yes yes, fine fine, you all did well, flipping reset night to Saturday also helped you know. I’ve been waiting for this for two years, now… flip the EOTM switch!”

The End… or is it.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

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Posted by: Swagger.1459

Swagger.1459

EOTM releases…
WvW players: “Oh gawd please don’t ever turn wvw into eotm.” /starts making gagging noises.
2 Years later…
Some WvW players: “Oh gawd wvw is dying let’s get megaservers in here to save us.”
More gagging noises in the background, from across the hall down in the arenas.

Ding!

Anet WvW Dev1andonly: “Bwahahah, YES! FINALLY! our plan worked!, they’ve broken down and finally accepted megaservers!”
Anet PVE Dev1: “My idea to turn the rejected pve maguuma map into a borderlands map to drive them from wvw was super genius!.”
Anet PVE Dev2: “Ahem don’t forget my input on the guild halls to drive them into pve to redo their upgrades again!”
Anon dude from Reddit: “Hey where’s my gems for the alliance post?”
Anet SPvP Dev1: “Hey, can we run another golem event? the last one was super fun to watch!”
Anet WvW Dev1andonly: “Yes yes, fine fine, you all did well, flipping reset night to Saturday also helped you know. I’ve been waiting for this for two years, now… flip the EOTM switch!”

The End… or is it.

Lol

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Posted by: Jana.6831

Jana.6831

Unfortunately you posts you made no such reference to your server being “ktrain”.

Yeah, alright being bad and #1 usually means that the server is PvDing hard – and they do.

I understand there are things broken, but population disparities in segregated servers are the core roots of all evil…

No – I’ve told this a lot of times and I’m telling it again:
I have been on a server that was rank 16 or 17 when I started wvw – we were constantly outnumbered – no joke, bandwagoners who came to us linked that buff to warn us and we just shrugged. We ranked up to 9 within 2 or 3 months.
It was possible because balance and wvw wasn’t broken back then.

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

I have a great idea. Make a poll on the people that want mega server/faction WvW, pile all those idiots in to their own server and they can face v gate all day long while the rest of us enjoy our server’s community.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

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Posted by: Nightingale.8364

Nightingale.8364

Anet doesnt have the little round things capble of replying. They dont care about wvw anymore. If they did they would reply like the pvp team did. All we got as devs are people who hide behind their responsabilities….

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Posted by: Diku.2546

Diku.2546

I have a great idea. Make a poll on the people that want mega server/faction WvW, pile all those idiots in to their own server and they can face v gate all day long while the rest of us enjoy our server’s community.

+1000 – Classic WvW is what I want. The people who want New WvW…they can have it

(edited by Diku.2546)