(edited by Asthena.3490)
WvW End Match Reward
Rewards seems like a great idea to entice people until the supply causes the value of the item to plummet and they your rewards are no longer rewarding. Clovers are also worth for anyone not making a legendary.
If they set it to the 3 month reset, that shouldn’t cause an over inflation.
Asking people to wait 3 months for their rewards is problematic. Also the people who would have the most to gain from that would be TP players rather than WvW players.
I think this’d be a great idea. They could have a big tally at the week’s end and you can see how many people you killed, how many objectives you captured, so on and you get a big box based on how much stuff you did and how well your server placed.
Mystic Clovers sounds fine for those worried about TP players, Mystic Clovers can’t be sold in the TP
Just gonna throw Potions of wvw reward into the mix for a possible reward in there too.
And the wvw tourny tokens.
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment
Perhaps extra badges and/or proofs…like a Big Box of Badges or Big Box of Heroics…or maybe even a box of superior siege.
I also like the idea of the potions or tourney tokens that Artemis suggested…also extra kegs of karma/wvw experience…maybe even boosters.
You cannot reward the matchup winner unless the matchup is equal. The upcoming scoring changes will help a little, but won’t change the population imbalances. The team with double the number of players than other teams will always win the matchup.
This won’t hurt [Much]
Ring of Fire
You cannot reward the matchup winner unless the matchup is equal. The upcoming scoring changes will help a little, but won’t change the population imbalances. The team with double the number of players than other teams will always win the matchup.
Could set it up so that the stuff you get from winning isn’t important rewards. It’s just stuff like extra crafting materials, rares, gold, etc.
I think it’s a good idea but what will the pve pugs do? Server stack more? JQ, CD, and Mag do not need anymore players and that’s exactly what will happen while the two smaller servers get even more outnumbered. People like their shiny stuff.
Would be nice to see a end reward for your server winning the match up.
Such as Mystic Clovers or Mystic Coins : 1st= 15 , 2nd= 10 , 3rd= 5.
I believe this would help bring players into WvW more.Im not sure what script is running the player backbone, But when i ran a l2 server i could record active time in instance. To help prevent getting rewards without contribution.
Apparently we are getting improvemts to the gift of battle reward track to include stuff like mystic clovers and such to be more legendary themed.
Additional rewards for placement would be great, but wvw matches are still unbalanced. However, I could see a general reward for participation for all players.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Sure, give more reward for stacking a server to win when population imbalances are bad enough without even giving rewards…
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing