[WvW] Improvements - Discussion Thread

[WvW] Improvements - Discussion Thread

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Posted by: Mooo.6521

Mooo.6521

Hello Community,

my name is Enefes The Superior. I am lead of the guild ‘Get Tankier [GEAR]’ and one of the main commanders on Riverside [DE].

The past few weeks, I thought a lot about things you could change in WvW. By collecting thoughts and impressions of our community and my guild, I was now able to write down everything I got on my mind.

You probably already know some of these ideas, but I wanted to write down everything together in one thread.

In terms of a better overview, i divided my post in 2 categories:

- Gameplay
- Guilds/Guild-Raids

Gameplay:
The intention here is, to improve existing content and introduce some new aspects.

- Laggs:It actually got discussed more than enough, but i want to mention it here anyways.The past few weeks showed, that the performance is directly related to our connected WvW-Server. We experienced 2 Weeks in a row with horrible skilllaggs.We experienced this on EB and borderlands with only 2 servers fighting against each other for up to 10 minutes. With the massive speed-up after the fights we were able to claim object within 2 seconds or open reinforced doors without any problems within 1 minute. Last week we got linked with a better server -> rarely skilllaggs, even while 3 servers fighting against each other.

- Rewards: We could need some improvements here for players who upgrade or scout towers and speed dollys in. It would be nice to improve events for escorting dolyaks or invent special events for supporting the upgrade itself -> If the upgrade is done: Events for players who escorted dolyaks, defeated enemies while upgrading or speeded workers. As a reward for scouts you could invent a special event at upgrade-NPC,where you can e.g. ‘sign up. for 20 minutes as a scout. After this time and not leaving the object you could recieve WXP or some badges of honor. Therefore you’d have to match the maximum number of scouts with the size of the object, invent a range around the object scouts have to stay and a cooldown until you can start the event again. You could also think about increasing the prices for upgrades. As a reward for scouts you could think about refunding the costs for the upgrade to the scout if the upgrade is successfull.

-Achievements: I see also some potential in terms of WvW here.
Following things would be possible here:
‘’King of the Arrowcart’’ -> xxxx Playerkills with arrowcarts;
‘’Sniper’’ -> xxxx Playerkills with ballistas;
‘’Let me in’’ -> xxxx Gates opened;
‘’King of Siege ’’ -> xxxx Walls destroyed;
‘’Do not besiege here!’’ -> xxxx Supplies with traps removed;
‘’Upgrade? No thanks!’’ -> xxxx Supplies removed by trebuchets ;
‘’Stop the Siege’’ -> xxxx Siege-Weapons destroyed;
‘’King of upgrading ’’ -> xxxx Objectives upgraded;
‘’You’re nothing without me’’ -> xxxx Objectives scouted;

- Commander: There are also some improvements here I’d like to see as an active commander..
1. Increasing Squad-size: Often there is more than 1 commander on each map (whether wanted or not) and by limiting the squad size to a maximum of 50 players some players experience a disadvantage when they are not able to join the squad anymore. If you limit the maps to more than 50 players you could do the same with the squad size. In addition to that you also could think about a function for players to ignore the other commanders on map. Moreover you should not be able to see commanders on your blocklist anymore.
2. Increasing the commander-icon size itself: Especially small characters got the problem, that the icon itself is too small or too low. A target mostly fixes this problem, but it would be nice to have the same size and position of every icon.
3. Siege cap near commander: Blocking siege of all players expect the commander himself with like 1200 range near the active commander. Maybe a nice option to prevent trolling.
4. Upgrade the icons: More or less just a nice add-on, but the NPC could sell some upgrades for the icon itself,e.g. payed with badges of honor. Alternative to that you could invent a system,that the icon upgrades itself after a set time of being an active commander, means having at least 20 people in your squad. You could think about other colors, sizes or titles like General, Admiral, … . But as I said, that would be just a nice feature.

- Additional: You could think about following changes too:
1. Claimed objectives should become unclaimed again, when there are no members of the related guild on the map anymore.
2. Inventing a debuff for every NPC bannered by a battle standard. The NPC can not be bannered for like 1 minute anymore. Resing him should be still possible.
3. You sould be able to reset your WvW-Points whenever you want to. You could think about a price of like 2.500 badges here.

Enefes
[GEAR] – Leader
www.get-tankier.com [Riverside]

[WvW] Improvements - Discussion Thread

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Posted by: Mooo.6521

Mooo.6521

Guilds/Guild-Raids:
The intention here: Improving the rewards for players of active guilds as well as persuading players to join guilds. So the aim is to fortify and increase existing guilds as well as creating new ones.

- Guild-commander: Also a well discussed topic. Actually pretty simple: An icon of a diffenrent color, only visible for players of the same guild. A nice function here could be to prevent the commander the possibility to make the icon visible for players not in the same guild,e.g. trials or leaders of other guilds, to improve the cooperation by not being visible for everyone. This could be enabled by upgrading the ‘Art Of War’-tree.

- Influence: There could be additional levels for gaining influence.At the moment, there is a maximum of 2 Members for each event -> 20 influence. This limit seems kinda low for WvW issues, since guilds are often with more than 10 players on each map and cant recieve more than 20 influence anyways.There could be additionals caps like this:
50 influence for 10 participating players
100 influence for 25 participating players
- Kill-Counter: Also a nice feature, that could be interesting for WvW-active guilds. A counter, located near the influence and guild merits, that shows the playerkills of the entire guild in WvW. This counter can be used for several other features I gonna mention soon.

- Guild-Title/Ranks: Related to the kill-counter.You could invent multiple guild-titles the guild earns automatically by killing set amounts of players. The aim here could be an official ranking, where guilds can measure with others. Player related rankings, in terms of player kills in WvW, would be also a nice invention.

- Guild Merits: I would like to see some improvements here too.Guilds with WvW active players only got no cahnce to earn guild merits in WvW at the moment (you need them for hero banners and so on). By claiming towers or keeps, every guild got the possibility to upgrade and defend this object by using several buffs. You could think about some merit-relatedimprovements here, but the maximum amount of merits each week sould be limited to ~20:
1. Upgrading a tower claimed by your guild from T0 to T3 -> 5 Merits
2. Upgrading a keep claimed by your guild from T0 auf T3 -> 10 Merits
3. Successfully defending a claimed objective while at least 5 guild members have to be involved and the event has to trigger 2 times -> 1 Merit, max. 1 time/hour.
In terms of this I am not talking of increasing the maxmimum amount of merits you can earn each week. It should be a replacement for 1 guild mission

- Guild Buffs: You could expand the ‘Art Of War’ tree like this:
20% faster upgrades (objectives) for 6 hours
10% less supplies needed for upgrades for 6 hours
50% less refill time of Supply-Camps for 12 hours
Unique ‘Opening of the waypoint’ for 5 seconds at keeps in fight (can be done by guild who claimed the keep only, cooldown of 1 hour -> no boosting possible)
Unlocking the ‘Guild-commander’

- Guild Hall: Also a well discussed topic, so i gonna keep it short:
Creating a ‘City of Guilds’. In this town you can rent, buy, increase… your home for merits or influence. There are nearly endless possibilities: Vendors, furniture, … Also special items, unlocked by the kill-counter, would be possible -> e.g. special guild emblems.You could also invent a ‘WvW testing area’: Pretty the same like PvP system, you can test everything you can equip in WvW in this area by not paying anything.So you might be able to use new builds without buying everything before you even know it its good or not. By leaving this area -> Back to normal armor.

So i guess this is enough for the moment. I hope that you guys gonna discuss some of my points and I would love to get a feedback of our dev-team
Sorry for the bad english btw, I’m german!

See you on the battlegounds!

Best Regards,
Enefes The Superior

Enefes
[GEAR] – Leader
www.get-tankier.com [Riverside]

[WvW] Improvements - Discussion Thread

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Posted by: Omaris Mortuus Est.2738

Omaris Mortuus Est.2738

We can suggest improvements to WvW until we are blue in the face.

Until we get an ACTIVE mod/dev to read, review, consider, relay and then respond to the WvW community, we’re pretty much talking to a brick wall; a brick wall which throws one of it’s bricks at us if the post isnt all good and positive about the game.

Who remembers Josh? He’s active in the sPVP forums……
Hell I cant even remember the guy before Josh either!

Macros, you can use them as long as they arent macros.
Remember to buy the officially endorsed GW2 Steel Series Keyboard, it supports macros!
WvW, we only care if it affects the servers we play on.

[WvW] Improvements - Discussion Thread

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Posted by: Mooo.6521

Mooo.6521

Worth a try anyways

Enefes
[GEAR] – Leader
www.get-tankier.com [Riverside]

[WvW] Improvements - Discussion Thread

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Posted by: Mooo.6521

Mooo.6521

Okay, all in all not really worth a try

Enefes
[GEAR] – Leader
www.get-tankier.com [Riverside]

[WvW] Improvements - Discussion Thread

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Posted by: Offair.2563

Offair.2563

Bug fixing and dealing with hackers is a huuuuuuuuuuge improvement if you ask me and lots of other people, sadly nothing happend or will happen.

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

[WvW] Improvements - Discussion Thread

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Posted by: Mooo.6521

Mooo.6521

True story.
We had a group of 4-5 hackers here on rs this weekend.
They bugged theirselves in enemies T3 keeps and capped them….

No fun at all and not nice for the whole server -.-

Enefes
[GEAR] – Leader
www.get-tankier.com [Riverside]