WvW (Not how you get people more involved!)
I’m willing to give things a shot. That said, I’m from SF, and I can really tell you at great length exactly how boring WvW becomes when it stagnates (and things have been stagnant for a while in many tiers). A little shake up might be exactly what all the servers need.
Of course, it might be really, really terrible. Time will tell.
This is a big issue because the WvW system requires you field a high WvW population if you want to compete with higher tiers.
It’s hard enough getting new players involved in WvW when there are no unique incentives.
both systems dont work. if classes had a wider range of skills and we had actual traditional heals and such the numbers would not matter. however as it is he who has most on the field is victorious. because of this the number one calculation should be numbers on field.
numbers when win, numbers each interval of time, numbers on open of competition. if numbers are not brought heavily into the equation or if an abundance of new cc heals and weapon skills are not brought into wvw it will be 1 side victor by large margin and wvw will be very boring.
They should start taking kills in the open field into account.
I prefer the win the tier move up, lose the tier move down system. Simple and fresh. Not this rating bullpiss.