WvW (Not how you get people more involved!)

WvW (Not how you get people more involved!)

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Posted by: sapientCrow.8796

sapientCrow.8796

I have watched WvW for a few months now and the rankings. I am from Stormbluff Isle.
Before the new match up system we were matched with SoS in rank yet SoS consistently won far more than SBI anytime I played WvW. So to me the calculations were incorrect by a lot back before the change. Now enter the new rng change and we go up against DB. 37k(DB) 7k (SBI). DB was just handed ez mode month.

ANets matchup system before rng and at present is just fail. Before the calculations were incorrect and now they are simply fail.

The matchup system should not just calculate end result numbers. It should take into account activity of players and numbers on the field at varying times. If there are 100 players on x side and 42 players on z side and z just so happens to hold down forts at the end of a timer players x are still have likely earned far and beyond more kills and achievements. ANet you need a much more robust algorithm here for matching WvW. In addition being stuck with a total fail matchup for 1 month is like declaring the WvW closed for the lowest server. Sure we can try and rally more people into WvW and try harder but trying to move people is fail unless they want to go. Your game is all rng as it is now to gamble for wvw… meh!

Bottom line since you are very slow creating progression end game content that is replayable WvW and PvP is where I guess your aiming to attract people to. End number calculation and this new rng matchup simply will make it 1 ez mode team each month and be a greater discouragement to the losing servers who go up against 2x or more their numbers.

Go back to the drawing board ANet. Come up with a more robust algorithm. Get rid of WvW gamble code.

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Posted by: octavian.1643

octavian.1643

I’m willing to give things a shot. That said, I’m from SF, and I can really tell you at great length exactly how boring WvW becomes when it stagnates (and things have been stagnant for a while in many tiers). A little shake up might be exactly what all the servers need.

Of course, it might be really, really terrible. Time will tell.

Sorrow’s Furnace | The Master Chef | COSA

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Posted by: grifflyman.8102

grifflyman.8102

This is a big issue because the WvW system requires you field a high WvW population if you want to compete with higher tiers.

It’s hard enough getting new players involved in WvW when there are no unique incentives.

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Posted by: sapientCrow.8796

sapientCrow.8796

both systems dont work. if classes had a wider range of skills and we had actual traditional heals and such the numbers would not matter. however as it is he who has most on the field is victorious. because of this the number one calculation should be numbers on field.
numbers when win, numbers each interval of time, numbers on open of competition. if numbers are not brought heavily into the equation or if an abundance of new cc heals and weapon skills are not brought into wvw it will be 1 side victor by large margin and wvw will be very boring.

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Posted by: grifflyman.8102

grifflyman.8102

They should start taking kills in the open field into account.

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Posted by: Jyeoi.6027

Jyeoi.6027

I prefer the win the tier move up, lose the tier move down system. Simple and fresh. Not this rating bullpiss.

Yulo – Champions of Stormbluff [SBI]