WvW/ Server Chat

WvW/ Server Chat

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Posted by: RcKelly.5692

RcKelly.5692

One thing Guild wars 2 is missing is World chat/realm chat. I feel like an easy fix to this is a universal community guild for each server, set up by the game and invtes all players from that server.

I understand that 500 player max is a limitation due to anets server but you could have a waiting list or an inactivty kick, i dont know i dont get paid for this, figure it out.

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Posted by: displayname.8315

displayname.8315

The only problem I see is it would make PvDoor more difficult. One of the big reasons stuff flips is lack of communication.

So I’m all for a WvW global chat.

Community guilds never work very well only a few people ever use it.

JQ subsidiary

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Posted by: Sagramor.7395

Sagramor.7395

You can thank megaservers for our current predicament.

It worked out for PvE, but it was a blow to WvW.

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Posted by: Offair.2563

Offair.2563

It was part of the quality of life poll that lost to the scoring one.

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

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Posted by: Trajan.4953

Trajan.4953

Dear God, paying attention to Map Chat is annoying enough…

I would understand if you are playing a defensive role and have a lot of time to kill while scouting or manning siege…

CCCP….

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Posted by: Dawdler.8521

Dawdler.8521

I dont think any MMO in the history of gaming has had good server wide chat. I mean sure its there but its all bile, pointless spam or gold selling.

More limited zone-only chat like in GW2 is incredibly good in comparison.

A community guild is a good enough solution for this issue and it involves the players a little. The 500 man limit shouldnt really be an issue – just kick people thats not active and prioritize other guild officers and scouts.

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Posted by: Tris Apollumenon.6435

Tris Apollumenon.6435

Dear God, paying attention to Map Chat is annoying enough…

I would understand if you are playing a defensive role and have a lot of time to kill while scouting or manning siege…

People have complained that the megaserver system makes it difficult to grab reinforcements from outside WvW maps, and I believe /t doesn’t go across different WvW maps either. Being able to call for reinforcements across maps would certainly be a useful function regardless of whether you have “a lot of time to kill”. (Now if someone in a “defensive role” is calling for reinforcements, they definitely don’t have any time to lose…)