WvW Suggestion: score system overhaul ( no tick/interval scoring )

WvW Suggestion: score system overhaul ( no tick/interval scoring )

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Posted by: IKShadow.4582

IKShadow.4582

Q:

I would suggest complete overhaul of scoring system:

01. Server gets points rewarded once when it the keep gets captured.
With this the problem of night capturing when no one is defending would be solved.

The WvW is about Player(s) VS Player(s) so rewards should be distributed when there was PvP.

02. The players defending the keep should still receive all the XP/Karma for successfully defending, however just defending should not bring any score.
( the tick/interval should just stay for this purposes but not for WvW score )

With this kind of environment servers would really compete against each other and not like now when alarm clocker server make 40.000K+ difference during 2am – 7am by capturing empty or close to empty objectives and then receiving points without any need defending it.

Sure those server would still have a head start by receiving points when capturing objectives and they should get it, however getting points trough the night on empty maps is not acceptable.

p.s. There could be some major flaws I did not consider so I suggest we brainstorm idea a bit more.

FUtilez.com Mature Gaming Guild part of Seafarer’s Rest Community Site

WvW Suggestion: score system overhaul ( no tick/interval scoring )

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Posted by: Glowdeggel.2613

Glowdeggel.2613

Lol you only get points when you capture the keeps?

This makes no sense at all, think about it.

e.g.: One server has all the points all the time because the are simply better.

Another server takes over all keeps during the night shortly before the match ends.

Both servers have the same amount of points.

WvW Suggestion: score system overhaul ( no tick/interval scoring )

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Posted by: IKShadow.4582

IKShadow.4582

Lol you only get points when you capture the keeps?

This makes no sense at all, think about it.

e.g.: One server has all the points all the time because the are simply better.

Another server takes over all keeps during the night shortly before the match ends.

Both servers have the same amount of points.

We have 3 sides and there is slim to no chance to end up with same score and even if we did ? Is it wrong if two server have tie ? Btw it could happen in current system as well.

Let me rephrase:
The current system makes no sense at all, think about it.
One of the server takes over all keeps during the night and getting scores every 15 minutes the whole night ?

If you want to go to such theories let try like this:
One server invest 30 minutes time at 2am and capture all or close to all map.
Now 15h passed its 17:00 PM people start coming back from school/work etc..
So what happens in that kind of scenario:
!http://files.enjin.com.s3.amazonaws.com/111216/module_gallery/original/783038.jpg!
(note: its random pic i got from google images just as example )

Now please tell me where is the incentive for players to fight here ?
Point wise someone got point without the need for any real defense just investing 30 to 60 mins and thats it.

Yes the servers that have players during off time will always have an edge and its ok as long as they are actually fighting for it.

No such thing as perfect system but imo current one is completely flawed.

p.s. I could be wrong and I often am.

FUtilez.com Mature Gaming Guild part of Seafarer’s Rest Community Site

(edited by Moderator)

WvW Suggestion: score system overhaul ( no tick/interval scoring )

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Posted by: Coriac.3274

Coriac.3274

Winner will be the server with the biggest number of objectives during the last second before the reset. No matter what happened during the last 14 days.

EDIT: It will be worst. Servers will exchange themselves keep to be able to make more points than the leader.
It reminds me Ilum in SWTOR.

Coriac – Morniëntur of Fëar Morniëo – Grand Cross Alliance – Vizunah square

(edited by Coriac.3274)

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Posted by: Demitsuru.9361

Demitsuru.9361

Exchange? what is the point of doing it. In Aion players traded AP, it had more reason for making powerfull themselfs, and here is only server ranking, not to power up own guild or yourself.

Im supporting OP, we need changes.

WvW Suggestion: score system overhaul ( no tick/interval scoring )

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Posted by: Cipaku.9675

Cipaku.9675

Keep it as is and make all servers International so guilds from all over time zones will play and/or pair EU/NA servers based on rank like rank 1 US/EU vs 2 US/EU vs 3US/EU and so on.. so yet again will be less dead zones.

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Posted by: Shazaa.5936

Shazaa.5936

We need a rework of the scoring system,agreed. It just sucks to start at the morning being 40/50k points behind a server who played during AM. It should be done that if there is no one fighting in the zone they get no point for holding the keep,or way less than it is now.

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Posted by: chili.9382

chili.9382

The OP suggests an innovative way of making the capturing and defending of keeps useful. There definately needs to be with a change to the scoring system, as I have vocally promoted and suggested, die to the insignificance of the points generated during peak times, the only real significance of peak times is to keep you team in it, just to wait for the evening so you can basically help yourself to a free 100% bonus points if you rule the map by doing PVE against little or no enemy. Its pretty rediculous.

Here here for change, good suggestion OP, maybe this could be part of dumbing down the significance of map capping during the night, the team wont nearly generate as many points by simply taking the map free of competition, it also means defense is imperitive to hold your lead.

WvW Suggestion: score system overhaul ( no tick/interval scoring )

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Posted by: IKShadow.4582

IKShadow.4582

Well there are flaws for sure with purposed system however getting score the whole map on empty map is …

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