WvW and Legendary Armor

WvW and Legendary Armor

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Posted by: Raven.1524

Raven.1524

I was playing a bit of WvW and made me remember a really old game called Ragnarok Online.
If anyone ever played it, there was something called War of Emperium, it was an event where a lot of people fought over a castle and conquered it pretty much like WvW but with only 1 castle.
There were some sort of masteries related to the guardian NPCs and stuff, pretty much like in GW2.
And since it was a weekly event, the guild who conquered that castle had access to a special chest and a special dungeon for the week.
The rewards on the chest where tied to the crafting of 1 legendary equipment that took like a year to craft and was some sort of goal to equip our guild master to look cooler.

Is this kind of concept too far fetched to the future of WvW in GW2?

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Posted by: Reverence.6915

Reverence.6915

The day ANet puts any attention into WvW… That’ll be the day

Expac sucks for WvW players. Asura master race
Beastgate | Faerie Law
Currently residing on SBI

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Posted by: darksoverign.5360

darksoverign.5360

The day ANet puts any attention into WvW… That’ll be the day

what about the nice 1 question polls they give us randomly and the “balancing” of points crap lol.

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Posted by: maddoctor.2738

maddoctor.2738

In GW1 (before more recent changes) there was this PVP area called Hall of Heroes, the territory (like Asia, Europe, America) that won in there won the “favor of the gods” and allowed all the players that belonged there to kneel in front of god statues and get buffs. And some statues allowed access to the hardest PVE zones in the game (Underworld/Fissure of Woe) which were also used to get a unique armor skin (Obsidian Armor)

Similar concept they used in the next Campaign (Factions) where only the alliance that controlled one of the capital cities had access to the unique dungeons under them. So the best alliance of the Luxon Faction claimed Cavalon (the capital of the Luxons) and only them had access to the Deep (the elite dungeon of the Luxons)

Over the years they turned away of that concept and added multiple ways of entering those dungeons without favor and without an alliance claiming a city. However, a mechanic like that could work in GW2.

Even before GW2 was released I was wondering if they’d do the same in GW2 only this time instead of territories they could have entire Servers. So when one server dominates the others in some way in WvW, it gets access of a new PVE dungeon/zone that allows players to get Legendary armor.

In other games that I’ve seen this in action it failed miserably because there were 2 factions and the players decided to rotate access to the dungeon instead of fighting for it, making the PVP experience dull and uninteresting. GW2 solves this problem already by having 3 servers, when one server is allowed into the dungeon, the other two can continue fighting and keep the PVP experience going.

Very hard to balance, very hard to do right, I’m sure they have higher priorities for WvW, but if they managed to do it, it could help the game a lot.

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Posted by: Zaoda.1653

Zaoda.1653

The day ANet puts any attention into WvW… That’ll be the day

As much as I hate the fact that Anet haven’t given WvW any chance to get their own unique legendary backpacks or legendary armor, I must give them credit for adding in reward tracks. We waited soooooooooooooooooo long, but I’m glad they finally put them in.

And as much as I hate the fact it’s been soooo long since we had a WvW season, I’m still hoping Anet gives WvW some more love.

I’d like to see legendary armor and backpacks for WvW, since GW2 shouldn’t always revolve around PvP and Raids, but only time will tell. I’m sure it’ll happen eventually, it’s just WvW isn’t as loved I guess.

Forever a supporter of more male skimpy armor

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Posted by: Norbe.7630

Norbe.7630

I was playing a bit of WvW and made me remember a really old game called Ragnarok Online.

If anyone ever played it,……..

Is this kind of concept too far fetched to the future of WvW in GW2?

keep your fingers crossed

before i reply here, once upon a time i was a SinX dual dagger icepick/quad-dopple MG Emperium breaker back then

now, you can’t make WvW only a weekly event within certain time, it was designed for a 24/7 match due to its being an international server

you don’t want Divinity’s Reach or Rata Sum or other cities be claimed by 1 and only powerful guild and have the economy on that city (tax on npc merchant) be harvested by that guild until its claimed by another guild… do you?

RO’s WOE represented the name Guild Wars
even its predecessor RO2 cant even be compared to the glory that RO had

take a look to my thread, you’ll be nostalgic to WOE when you see it

https://forum-en.gw2archive.eu/forum/game/wuv/WvW-2-0/first#post6395579

Duterte Death Squad [DDS]
Gate of Madness

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Posted by: lgutsl.3257

lgutsl.3257

The day ANet puts any attention into WvW… That’ll be the day

Yup they didn’t even mention WvW in the last AMA on reddit and although it wasn’t I still asked a question about Legendary Armor and Back item, Triumphant Hero’s armor and Mistforged Hero’s Weapon reward tracks with no reply from Anet. I mean the Triumphant Hero armor was showcased in the trailer.

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Posted by: Svarty.8019

Svarty.8019

Is this kind of concept too far fetched to the future of WvW in GW2?

Yep. Anet don’t like to commit resources to replayable content.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: Svarty.8019

Svarty.8019

Is this kind of concept too far fetched to the future of WvW in GW2?

Yep. Anet prefer to commit resources to play-it-once content.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: Exciton.8942

Exciton.8942

I was a player who enjoyed Ragnarok Online quite a bit back in the days.

But I don’t think the special dungeon locked behind WOE winner is a good design. It promoted the whole scene being dominated by 3-4 big guilds.