M: Bladedancer – N: Scourge – En: Occultist – Ra: Swampstalker
T: Sharpshooter – G: Sunspear – Re: Hierophant – W: Corsair
(edited by Lonami.2987)
When we discuss WvW, it’s always go left or go right, but what if we had different WvW game modes?
The current maps all follow the same structure for scoring, capturing, etc. New game modes would change the core of WvW, using classic or new maps, in shorter or longer matches. Some examples:
Demolition
In this mode, your goal is to destroy enemy buildings.
Damaged walls and doors don’t get repaired once the building changes owner. Building siege and repairing is now free, but takes considerably longer.
The score is determined by the value of each captured building, with towers having a higher value than camps and such. Sentries give points too.
The first team to capture 2/3 of the map’s total capture value wins. If the timer runs out, the team with the highest score at the moment wins.
Annihilation
Your main goal is to kill enemy players.
Dead players can’t resurrect normally. Respawns are in waves of 5 minutes, and with each respawn, killed players get a small stat boost.
The score is determined by the faction with less casualties. The team who reaches 1/6 of total casualties wins. The key is to kill and not get killed. If the timer runs out, the team with less casualties wins.
King of the Hill
There’s a building or position in the middle of the map (Stonemist Castle could work). Each team scores points by holding it out. Your goal is to capture it and hold it as long as possible.
The first team to hold it for 20 minutes wins. If the timer runs out, the team with the most points wins.
Overwhelmed
One team begins with the entire map captured. The other two teams are friendly with each other, effectively making the match a 2v1 situation.
The overwhelmed team has 10 minutes before the enemy can attack. Their goal of the is to be holding at least one building when the timer runs out.
An alternative version of this game mode could see the overwhelmed team rotate each 30 minutes.
Horde
All siege weapons are removed, and players can now destroy doors and walls with their normal attacks.
Body blocking could be enabled as well by default. Alternatively, players could be allowed to build barricades to form choke points.
Artillery
Normal combat damage is slightly reduced, making fights take longer, and siege weapons, now free and easy to deploy, are the main way to deal damage to enemies. Siege range is greatly increased as well.
Paratrooper
Gliding would be enabled, and players would be able to build platforms to throw themselves into the air.
The ballista attacks would get a new effect where they disable gliding for a short amount of time. Hitting gliding enemies would make them fall to their deaths, effectively making the ballista an anti-air weapon.
Bad Weather
Heavy rain, heavy sandstorm, mist, etc. Weather effects that affect visibility.
Could include random damage effects as well.
Infestation
Wild enemies appear often across the map, and sometimes even inside the captured buildings. Clean them out or risk them weakening your territory, and even killing your lords and turning the buildings back to neutral.
Alternatively, this effect could only spawn every few minutes, across the entire map, forcing players to stop fighting each other to defend their buildings, or use this opportunity to attack their enemies while risking losing their own territory to the monsters.
Just some ideas. Obviously, they’re pretty basic, but you get where I’m going. Some of them can be combined with each other, too.
These game modes could rotate weekly, daily, or hourly. They could be applied exclusively to Edge of the Mists, as to not disturb classic WvW gameplay.
(edited by Lonami.2987)
This seems pretty cool, I’d absolutely try it out, but the chances of anet doing something to make wvw better/more popular are slim. Really cool idea though!
seems like a ton of work, but I really like the ideas man.
A lot of players have been asking for new game modes since the beginning but it has fallen on deaf ears. Often forum members themselves tear down those ideas. Seems a lot on here want things exactly the same but different.
I would love a tournament where all our gear gets disabled for a week or two and we have to use what we find in WvW during that time.
How about a death week where players become ghosts when they die. Ghosts have their own set of skills and killing players on either side generates lifeforce . Living players stomping ghosts cleanse them making them resurrect as living. Killing players gains some portion of lifeforce they have accumulated. At the end of the week or tournament, lifeforce can be exchanged for new skins developed for the event.
I am up for just about any interesting week or two in WvW to shake up the status quo. On the plus side Crowfall is headed this direction.
This game would be so much more fun if they would add some purposes in the game mode. People who wvw and like small scale fights would love this, because now its only for roaming, not rly smth with a purpose. Anet please listen to your customers, we want diff game modes in wvw, small scale fights etc. Please anet please..
I would love a tournament where all our gear gets disabled for a week or two and we have to use what we find in WvW during that time.
That’s a pretty good idea, actually.
In one hand, it would give players a new goal, locked to WvW only, and prevent needing to PvE to get stuff for WvW.
Gear that is hard to get at PvE could be easier to get at WvW, since being usable in WvW only, it wouldn’t affect PvE at all.
So more like a gear split, where gear is reset every season.
Sigh* I’d love to see at least 25% of this man but it is better to expect nothing by this point… sad I know but save the disappointment.
Unfortunately, we have neither the population nor the resources to branch out like that. Maybe if we had a firmer foundation years ago, but you can’t turn back the time on these things.
Your only real hope is, yes, to make new funky events for EOTM but I am not sure where the interest is there, plus that map sorta sucks.
Or maybe we could screw around with DBL more; I’m sure people won’t mind…… Maybe?
Unfortunately, we have neither the population nor the resources to branch out like that. Maybe if we had a firmer foundation years ago, but you can’t turn back the time on these things.
Your only real hope is, yes, to make new funky events for EOTM but I am not sure where the interest is there, plus that map sorta sucks.
Or maybe we could screw around with DBL more; I’m sure people won’t mind…… Maybe?
EOTM has nice things. I specially love the Overgrowth Keep, with the multiple floors, and the layout of bridges and walls of Frostreach is pretty awesome as well.
One of the major things I dislike from WvW is that buildings are too empty and simple. I want some complex structure, either in WvW, or in some new game mode, like battlegrounds.
Cool ideas! I would definitely like if they allowed public beta servers to test out these new ideas! They get new feedback and testing, and we get some insight into possible new game modes and maps! If it is a matter of money and development, I would gladly pay for some new modes and map packs!
I just want them to turn Divinities Reach into an Urban battlefield with different sections that can be captured and sieged. Fight in the streets, lots of chokes and sneaky areas.
Be careful not to propose a real working solution, or your post will get deleted.
Presenting an idea to discuss is fine. Spamming the same idea over and over and over and over, and injecting it into every discussion thread, is not fine.
As to the topic… The devs are not going to do this idea and fragment wvw into battle ground mini games.
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