WvW in-game Voice Comms
I think spreading WvW’s anemic Dev allocation further is a horrible idea, especially with so many excellent third party VoIP choices.
Youtubes: https://www.youtube.com/playlist?list=PLpXd26ZeABJNWi83dXDjtoZ8Lf-4IJ9Gu
I wouldn’t recommend, the servers are already lagging when 2 zergs fight or when there is battle near smc.
It will just frustrate ppl more and that leads to more complains.
In the future if we got better steadier servers that didnt lag then maybe. As it stands now the servers can hardly hold up to all the zergs clashing. The voice coms would just bring in more lag and disconnects.
Potion Sella
I wouldn’t recommend, the servers are already lagging when 2 zergs fight or when there is battle near smc.
It will just frustrate ppl more and that leads to more complains.
These kinds of comments just make me laugh every time. By this logic, I would make your GW2 lag (no matter where you are in the world) by me watching Netflix (no matter where I am in the world). The internet is a little more robust than this. VOIP and game servers would be independant systems, just like having our server community TS/discord doesnt lag everyone in WvW. That Anet is hosting it would make no difference.
That said I find it totally pointless. Anet provides the platform for WvW, true, but its us that make WvW what it is. We dedicate ourselves to it and build communities around it and ultimately, play it like we want to play it. Its when Anet start to dictate too much how you are supposed to play it that it all fall apart. Built in VOIP would be Anet telling us VOIP is mandatory, not us making that choice and molding WvW to what we like.
I’m not sure if it was ever discussed, but what do you think about Anet installing a server wide voice chat system? With the amount of different players (new and veteran) on a borderland at the same time, it would help a lot in coordination for those learning the ropes. Anyone can bind a key to speak. And to make sure maps can be coordinated properly, voice comms can’t be muted. If a Commander yells out “South SM blue zerg inc!” in voice chat, you want to make sure they heard it. Far too often people are busy playing and don’t read commands in /Team or /Map.
People use Teamspeak, or Discord… to have yet another comm and have it in the game so that you can’t shut it off would be totally disruptive. If that was the case then I would totally shut sound off in the game itself.
Also, with multiple commanders and groups nobody would want multiple commanders shouting different orders/requests over top of each other. This is what TS and Discord are for… and the folks that won’t go into TS or Discord will do as I suggested above and simply shut off the sound, at least for that service.
Using voice to text? From microsoft or google? And show those messages as /say or /squad so it can be seen visually? Or would it be too much clutter?
Using voice to text? From microsoft or google? And show those messages as /say or /squad so it can be seen visually? Or would it be too much clutter?
Not sure if you’ve ever used voice to text very much but it’s not a very good option. Unless you speak like a robot and carefully, and only one person speaking… it won’t work very well at all.
I think it was WoW that tried this? As I recall it did not go well at all. I personally like Discord or even TS3.
Then they would have to moderate it and THAT is where the nightmare lies. This will probably never happen.
I wouldn’t recommend, the servers are already lagging when 2 zergs fight or when there is battle near smc.
It will just frustrate ppl more and that leads to more complains.These kinds of comments just make me laugh every time. By this logic, I would make your GW2 lag (no matter where you are in the world) by me watching Netflix (no matter where I am in the world). The internet is a little more robust than this. VOIP and game servers would be independant systems, just like having our server community TS/discord doesnt lag everyone in WvW. That Anet is hosting it would make no difference.
That said I find it totally pointless. Anet provides the platform for WvW, true, but its us that make WvW what it is. We dedicate ourselves to it and build communities around it and ultimately, play it like we want to play it. Its when Anet start to dictate too much how you are supposed to play it that it all fall apart. Built in VOIP would be Anet telling us VOIP is mandatory, not us making that choice and molding WvW to what we like.
2 thumbs up…
I think spreading WvW’s anemic Dev allocation further is a horrible idea, especially with so many excellent third party VoIP choices.
‘Third party’ comms are awful to expensive and awful.