Ok so after a very long time ofcontemplating whether or not I actually wanted to post this, I decided not to hesitate this time simply because I know I’m going to get berated by the massive influx of the cubby holing jerks that kill the game mode so easily.
Okay, I’m from Blackgate, and although I am greatly hated by many guilds within the server simply for my blunt and obtuse attitude of wanting to get points across to guild leaders and other members, I still try and make the most of what I can do as a guardian.
Lately, a lot of guilds have left the servers, and I’m talking ones that had the warlike spirit that used to be in WvW. And up until recently, my biggest fears have finally awoken; all of the guilds I’m in have to put simply called the nights early and its because of only one reason: our (Blackgate) enemies don’t want to brawl with us anymore.
Ever since the mechanics of towers have changed from Banners being too overpowered to keeps getting fortifications, things have started to go downhill. Because of these changes, mobs and I’m talking about blobs of like 70+ people have decided that instead of attacking the people on the ground with solid weaponry that they have worked hard to get from PvE, they’re going to use siege instead and decide to never come out of the tower to even attempt to wipe out the enemy.
Now you may be saying one of the many things (all not listed) below:
-zerg vs zerg fighting is just something that dumb people do to try to look cool.
-zerg vs zerg is the same as spamming 1 in a blob in eotm anyway
- I hate zerging its the same as pve, and if I really wanted to kill people I would just go to pvp
If you did, then you don’t realize it but you add on to what will be the end of WvW. See what happens is that commanders want the sense of wanting to fight back. No commander in their right minds just wants to win PPT for the server and just go up in rank to PPT harder. To be honest that’s simply just the same as wanting to PvE in WvW! The rewards you get such as the gathering bonus and things like that, I can assure not that many people pay attention to in the first place to begin with.
The way WvW will die is kind of like how the Cold War happened. Everyone has nukes, and solid foundations but in the end nobody will actually do anything. Likewise, here’s how it relates to WvW.
Imagine you are a commander, and as a commander you look at a map and all you see is tier 3 structures that are fully fortified to the core with what seems to be endless amounts of siege consisting of arrow carts, trebuchets, catapults, and shield generators. So you go around trying to get the enemy to come out by taking those tier 3 keeps, so you waste supply time and energy for like 5-6 flame rams to destroy a tower gate. 10 minutes later, success, you captured a tower, the enemy is sure to come out now and attempt to kill your forces, and no matter the cost, you are willing to put in the effort to make everyone come out.
So you go to another tower, and like the last it is armed to the core with heavy artillery. You drop your rams down destroy as much of the outer siege that you can. Within a few minutes, a few of the enemies get inside their towers, and it takes even longer to bring the gates down because they are delaying with siege traps and using their supply to fix the gates. 10 minutes go by and you’re almost done when suddenly an enemy group of like 40+ people comes at you. You decide to rush to fight them, granted there’s still a crap ton of siege in the tower, you still try to take them out. Then rather than to try and fight back at you the enemy circles about you, refusing to take the opportunity to fight, and rushes into their t3 tower. Then they just simply wait for the siege to lower your health and it hits you that they’re not going to fight you because they want your health to be lowered before they try to even cleave through your forces. 30 minutes go by and the cycle still continues, no progress made, and nothing gotten and nobody killed. As a commander you feel compelled to just go somewhere else, but you already know that that someplace else also has t3 fortified keeps. So you call it for the night and wish your guildies a GG for the night.
Now I understand that the fortifications are there simply to discourage the attackers from wanting to take the towers, but from a perspective of a commander who simply wants to fight enemies AND take towers, this is greatly demoralizing. With the number of players increasingly growing in fear to come out and fight the forces on the ground, the cycle of fear of being able to do anything has caused great commanders to leave the game. A very well known guild tagged by [SEAL] and owned by Phat Seal has recently gone away, as well as to name a few called [DAWN] and even [sekz] have just gone AWOL because people aren’t willing to step out of their comfort zones and fight back anymore. You know back when I was in SEAL, we actually like to go into outnumbered fights knowing we were going to die, but we liked it because we wanted the enemy to take us out or at least at minimum take us out. While in Blackgate I and many others always appreciated those enemy guilds that came out from other servers and just tried to take us out in open field. And when they did we didn’t cry about it, we were always happy to take up a challenge!
There are a few commanders from a few guilds in the NA timezone that keep commanding in WvW but even they are apprehensive and waiting for blobs of people to come out and fight. And with the added features of structures becoming more and more powerful, things are demoralizing for the few commanders left. Mind you back when the Desert Borderlands came out; things were a little better I suppose, the only problem that WvW had was that they were too big to play in. Anet’s addition to it fix it by making shortcuts slightly fixed the scenario, but the problem was that it took too long to get to the enemy.
Overall this is just my two cents, disagree or agree, I don’t care, but in the end the reality is that all the sieging and all the tower holing and all the people being too scared to fight back, is going to destroy the game mode for all the other servers. If you reply to this post and I find it interestingly enough to add on to, I may respond, but just as it is; I feel like pretty soon I wont be playing in the very beloved game mode of WvW anymore. The only way this can be fixed in my opinion would be to remove the fortifications from structures, and allow the players to be able to have a higher chance to force the enemy out of hiding.
(edited by Nusku.3941)