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Posted by: dancingmonkey.4902

dancingmonkey.4902

I base myself on the amount of people, on PVE or EoTM there is rarely never any kind of lag, neither before or after the patch, that means that is a reasonable amount of people to process in a single instance of a map, remember PVE cap is around100 per map, where stab change is not a major change.

About EoTM you should go more often, people are just karmatraining, running around pressing 111111 and pressing “F” to get the chests around, when a fight comes, it is usually on eserver that kills the other in less thana second, and that only happens once, after that the winnign server will be alone in map sin ce other will change map

Got a link to the PvE player population cap per instance?

EotM often has so many people that it opens a new instance of it. With that in mind, how is one supposed to accept the argument that it has a “reasonable amount of people”? To be honest though, you kind of lose me at the point in which you disingenuously claim to speak for every player in EotM. I have difficulty accepting much of what you are saying when you are claiming to speak for everyone else. I know in my case, on the occasions I am there, I do more then what your claiming.

(edited by dancingmonkey.4902)

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Posted by: antonbalboa.7280

antonbalboa.7280

I base myself on the amount of people, on PVE or EoTM there is rarely never any kind of lag, neither before or after the patch, that means that is a reasonable amount of people to process in a single instance of a map, remember PVE cap is around100 per map, where stab change is not a major change.

About EoTM you should go more often, people are just karmatraining, running around pressing 111111 and pressing “F” to get the chests around, when a fight comes, it is usually on eserver that kills the other in less thana second, and that only happens once, after that the winnign server will be alone in map sin ce other will change map

EotM often has so many people that it opens a new instance of it. With that in mind, how is one supposed to accept the argument that it has a “reasonable amount of people”? To be honest though, you kind of lose me at the point in which you disingenuously claim to speak for every player in EotM. I have difficulty accepting much of what you are saying when you are claiming to speak for everyone else. I know in my case, on the occasions I am there, I do more then what your claiming.

The times you are there is probably with an organized commander or guild, which only happens in 1 server usually (of course there are exceptions). About the people to open a new instance, in EoTM is not working as in kittenual map, people are spreaded among maps from the very beggining, is not that server A fulls the map till the hard cap and then another instance of the map is created, people are spreaded between maps, of course after that if the server is full another isntance will appear.

About the part of talking about everyone, I am not trying to do so, ask nearly everybody that knows what eotm is (seeing it from outside, I hardly ever go there), but once there, all the servers avoid eachother, everytime commadner tries to kill other blob all the people complain in map char, saying is better to karma train for level up/get karma/whatever else the reason. Try to get with an organized group in eotm, kill the other server once, kill them twice, you will have 10 ppl to fight against, and you will have all the map of your color, and the people remaining will be blaming on you because you interrupted the karma training.

(edited by antonbalboa.7280)

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Posted by: dancingmonkey.4902

dancingmonkey.4902

I pin up most of the time I go to EotM. I do not really hear any complaints about organizing my side, or fighting the enemies, but what does any of that have to do with the topic discussion?

By the way, you forgot that information about PvE instance population cap.

(edited by dancingmonkey.4902)

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Posted by: antonbalboa.7280

antonbalboa.7280

I pin up most of the time I go to EotM. I do not really hear any complaints about organizing my side, or fighting the enemies, but what does any of that have to do with the topic discussion?

By the way, you forgot that information about PvE instance population cap.

I dont have any link to the PVE population,but you can pretty well estimate it in around 110-120 ppl, which is the people that fit into a map (measured in organized runs, for exaple triple wurm the first weeks, controlled by ts, jumping to create new instance and making sure everybody is in the map by staying there for hours before the event pops, even 8+ hours).

(edited by antonbalboa.7280)

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Posted by: dancingmonkey.4902

dancingmonkey.4902

I pin up most of the time I go to EotM. I do not really hear any complaints about organizing my side, or fighting the enemies, but what does any of that have to do with the topic discussion?

By the way, you forgot that information about PvE instance population cap.

I dont have any link to the PVE population,but you can pretty well estimate it in around 110-120 ppl, which is the people that fit into a map (measured in organized runs, for exaple triple wurm the first weeks, controlled by ts, jumping to create new instance and making sure everybody is in the map by staying there for hours before the event pops, even 8+ hours).

As I have personally been pinned up at Tequatl with more of my guild alone there, then the number your suggestion, I have difficulty accepting your “estimate” argument in this case. You are presenting, what I can presume you feel is your best guess, and using that as an argument, when I get more of my own guild there then that. So it seems a little invalid to me, unless you have stronger evidence to support it.

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Posted by: antonbalboa.7280

antonbalboa.7280

I pin up most of the time I go to EotM. I do not really hear any complaints about organizing my side, or fighting the enemies, but what does any of that have to do with the topic discussion?

By the way, you forgot that information about PvE instance population cap.

I dont have any link to the PVE population,but you can pretty well estimate it in around 110-120 ppl, which is the people that fit into a map (measured in organized runs, for exaple triple wurm the first weeks, controlled by ts, jumping to create new instance and making sure everybody is in the map by staying there for hours before the event pops, even 8+ hours).

As I have personally been pinned up at Tequatl with literally more of my guild alone there, then the number your suggestion, I have difficulty accepting your “estimate” argument in this case. You are presenting, what I can presume you feel is your best guess, and using that as an argument, when I get more of my own guild there then that. So it seems a little invalid to me, unless you have stronger evidence to support it.

I don’t have any screenshot or anything to probe it, that’s right, the thing is that being in a hard capped map for 8 hours, where ppl are constantly spamming to join it everytime and only few can get in (mostly due to dcs and so). Then you are 8 hours waiting inside a map as the others, when you split in 3 teams and you have literally all the people on the map and ppl can count themselves in teamspeak (ofc if you wait 8 h to get into a map, is because ppl was on ts all waiting for getting inside) and commander using the supplyinfo command, in that situation I can tell you it was around 110-120, you can ask the people of gw2community, that will give you a most “reliable answer” if you want to call it that way. Even if you add a +-20 ppl which is a lot already, you would be talking in about half of population of a WvW map in total, which leads to 40-50 ppl per server, which currently is running almost good when it happens

(edited by antonbalboa.7280)

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Posted by: coglin.1867

coglin.1867

I do not understand this entire concept of making claims with no actual facts to support it. Nothing has been proven to show PvE population caps. Nothing has been proven to show stability has anything to do with any lag, or that it is or is not a bug due to something else entirely. All this idea of claiming random guesses as if it were fact does, is perpetuate spreading of misinformation.

I would like to hear an official thought about the lag. I just hope the community doesn’t bash the dev that speaks out like they tend to do here.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: antonbalboa.7280

antonbalboa.7280

I do not understand this entire concept of making claims with no actual facts to support it. Nothing has been proven to show PvE population caps. Nothing has been proven to show stability has anything to do with any lag, or that it is or is not a bug due to something else entirely. All this idea of claiming random guesses as if it were fact does, is perpetuate spreading of misinformation.

I would like to hear an official thought about the lag. I just hope the community doesn’t bash the dev that speaks out like they tend to do here.

As I said, I dont have any kind of official response or wiki that says the cap is X players, is all based on numbers a comunnity achieved after days of tries and hours of waiting inside the same map. As I said, even failing in +-20 people , what would lead to have 140 people in the most extreme case, it is for sure not the amount of people that is on those events, simply because it’s already full, no more spots, then I can go again with ts, supplyinfo etc, yes, not a exact number, but for sure is near 120 people

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Posted by: Kaiser.9873

Kaiser.9873

X players, Y players, ABC players. It doesn’t matter. What matters is no skill lag, then patch, and all of a sudden horrific skill lag for most players.

It’s not like they changed the numbers of players allowed on the BLs. So what in that patch caused it to go from no skill lag to 5 second skill lag? That’s what they need to fix.

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Posted by: this is wrekks.7602

this is wrekks.7602

^

Seriously, “you don’t have proof of this or that” What are you even saying, all the proof you need is that once again wvw has horrible lag. Everything else is semantics and obfuscation.

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Posted by: coglin.1867

coglin.1867

X players, Y players, ABC players. It doesn’t matter. What matters is no skill lag, then patch, and all of a sudden horrific skill lag for most players.

It’s not like they changed the numbers of players allowed on the BLs. So what in that patch caused it to go from no skill lag to 5 second skill lag? That’s what they need to fix.

Although I agree they should look into the issue. I see less individual posters complaining about it here then I see in the EB map on JQ.

I know someone was asking about lag there last night. I heard everyone reply that they were not having an issue, nor was I. I wouldn’t say “most” players by any means. I would say enough to know it is a problem though, certainly.

when no one adds specifics, such as server, there location, or time of occurance, they are doing nothing more then obscure complaining if you ask me. If folks want the issue resolved, why are they going out of their way to be demanding, yet avoiding listing any information to actually aid in a solution?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: antonbalboa.7280

antonbalboa.7280

X players, Y players, ABC players. It doesn’t matter. What matters is no skill lag, then patch, and all of a sudden horrific skill lag for most players.

It’s not like they changed the numbers of players allowed on the BLs. So what in that patch caused it to go from no skill lag to 5 second skill lag? That’s what they need to fix.

Although I agree they should look into the issue. I see less individual posters complaining about it here then I see in the EB map on JQ.

I know someone was asking about lag there last night. I heard everyone reply that they were not having an issue, nor was I. I wouldn’t say “most” players by any means. I would say enough to know it is a problem though, certainly.

when no one adds specifics, such as server, there location, or time of occurance, they are doing nothing more then obscure complaining if you ask me. If folks want the issue resolved, why are they going out of their way to be demanding, yet avoiding listing any information to actually aid in a solution?

As far as I know is general, when someone has it everyone has it
, talking from fsp whenever any server has 60+ ppl on the blob, know it is happening in sfr, deso, riverside, and piken (where I know some ppl)

Edit. when I say 60+ I mean AROUND 60, didnt count the ppl on the blob, is just almost full map but happens before being full map

(edited by antonbalboa.7280)

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Posted by: Neuroticgrim.8769

Neuroticgrim.8769

Howdy,

The lag is quite crazy atm, would be great to hear feedback from a Dev on the situation.

Thanks.

[JINX] – [BG → FA] – (Veteran Commander) – Neuroticanecro

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Posted by: Kaiser.9873

Kaiser.9873

X players, Y players, ABC players. It doesn’t matter. What matters is no skill lag, then patch, and all of a sudden horrific skill lag for most players.

It’s not like they changed the numbers of players allowed on the BLs. So what in that patch caused it to go from no skill lag to 5 second skill lag? That’s what they need to fix.

Although I agree they should look into the issue. I see less individual posters complaining about it here then I see in the EB map on JQ.

I know someone was asking about lag there last night. I heard everyone reply that they were not having an issue, nor was I. I wouldn’t say “most” players by any means. I would say enough to know it is a problem though, certainly.

when no one adds specifics, such as server, there location, or time of occurance, they are doing nothing more then obscure complaining if you ask me. If folks want the issue resolved, why are they going out of their way to be demanding, yet avoiding listing any information to actually aid in a solution?

Well by most I mean the entire guild group of 20 I run with. Almost all of them complain of skill lag nearly every night since the patch. Granted of the 20 there are 5 or 6 that aren’t feeling it, or like me feel it about every other fight, but 14-15 of the 20 players I run with are gutted during an engagement. On YB there is constant complaining in /m and /t about skill lag on the BLs during NA prime.

I don’t have clue one about Anet’s architecture so I don’t know if perhaps T1 got it fixed or something before T2 did, and I didn’t run Saturday or Sunday(kiddo’s baseball tournament), but Friday night it was terrible.

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Posted by: antonbalboa.7280

antonbalboa.7280

X players, Y players, ABC players. It doesn’t matter. What matters is no skill lag, then patch, and all of a sudden horrific skill lag for most players.

It’s not like they changed the numbers of players allowed on the BLs. So what in that patch caused it to go from no skill lag to 5 second skill lag? That’s what they need to fix.

Although I agree they should look into the issue. I see less individual posters complaining about it here then I see in the EB map on JQ.

I know someone was asking about lag there last night. I heard everyone reply that they were not having an issue, nor was I. I wouldn’t say “most” players by any means. I would say enough to know it is a problem though, certainly.

when no one adds specifics, such as server, there location, or time of occurance, they are doing nothing more then obscure complaining if you ask me. If folks want the issue resolved, why are they going out of their way to be demanding, yet avoiding listing any information to actually aid in a solution?

Well by most I mean the entire guild group of 20 I run with. Almost all of them complain of skill lag nearly every night since the patch. Granted of the 20 there are 5 or 6 that aren’t feeling it, or like me feel it about every other fight, but 14-15 of the 20 players I run with are gutted during an engagement. On YB there is constant complaining in /m and /t about skill lag on the BLs during NA prime.

I don’t have clue one about Anet’s architecture so I don’t know if perhaps T1 got it fixed or something before T2 did, and I didn’t run Saturday or Sunday(kiddo’s baseball tournament), but Friday night it was terrible.

Dunno about America, in EU T_1 , T_2 and T_3 matchups are currently getting insane lags during prime time, insane = in a blob fight, drop a skill, wait 3 seconds to be dropped and then wait another 3-5 seconds to start ticking damage or whatever the effect it is. After that, all the daamage comes at once (like you die in 2 seconds) and after that there is a “speed time” like if you were having a timewarp on you, then back to start seeing people warping around and using one skill every 10 seconds

(edited by antonbalboa.7280)

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Posted by: Otokomae.9356

Otokomae.9356

I think what Dancingmonkey is trying to say here is… you people need to update your drivers!

Bakuon/Bakuon Thief [MAS]/ ex-[ATac]

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Posted by: coglin.1867

coglin.1867

X players, Y players, ABC players. It doesn’t matter. What matters is no skill lag, then patch, and all of a sudden horrific skill lag for most players.

It’s not like they changed the numbers of players allowed on the BLs. So what in that patch caused it to go from no skill lag to 5 second skill lag? That’s what they need to fix.

Although I agree they should look into the issue. I see less individual posters complaining about it here then I see in the EB map on JQ.

I know someone was asking about lag there last night. I heard everyone reply that they were not having an issue, nor was I. I wouldn’t say “most” players by any means. I would say enough to know it is a problem though, certainly.

when no one adds specifics, such as server, there location, or time of occurance, they are doing nothing more then obscure complaining if you ask me. If folks want the issue resolved, why are they going out of their way to be demanding, yet avoiding listing any information to actually aid in a solution?

Well by most I mean the entire guild group of 20 I run with. Almost all of them complain of skill lag nearly every night since the patch. Granted of the 20 there are 5 or 6 that aren’t feeling it, or like me feel it about every other fight, but 14-15 of the 20 players I run with are gutted during an engagement. On YB there is constant complaining in /m and /t about skill lag on the BLs during NA prime.

I don’t have clue one about Anet’s architecture so I don’t know if perhaps T1 got it fixed or something before T2 did, and I didn’t run Saturday or Sunday(kiddo’s baseball tournament), but Friday night it was terrible.

Dunno about America, in EU T_1 , T_2 and T_3 matchups are currently getting insane lags during prime time, insane = in a blob fight, drop a skill, wait 3 seconds to be dropped and then wait another 3-5 seconds to start ticking damage or whatever the effect it is. After that, all the daamage comes at once (like you die in 2 seconds) and after that there is a “speed time” like if you were having a timewarp on you, then back to start seeing people warping around and using one skill every 10 seconds

From what I have read of the recent dev post on the matter, they suggest they are aware of the particular issue in EU and have posted solution. Did you try any of them?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: DarkSyze.8627

DarkSyze.8627

Lag, lag for 20-30 min this is frustrating.

Yes, i have very high internet connection speed and very high computer: i can play 2 huge mmo game in same time with no lag or frame rate drop problem. So no! it is not me!

I do not like to complain but this is very old problem with other old problem that should never happen or should be much less for 3 years. Example: old problem like thief class who is problematic 3 years ago and still same 3 years after. That is why many player in server and me can not wait to play a ninja profession in another game that is challenge and fun. Why design a profession to be Instant kill? Why design a profession to be reward only? Why design a profession to not have no risk? Why design a profession who have access to anything and everything in anytime with little to no cool-down? very joke.

To see it this way: it make me just think Guild Wars 2 is a rush game and never have in plan to make game fun and challenging: sad Because it is very obvious to see that: thief, warrior, ele and eng for now. Again: Guild Wars 2 is not only mmo game in industry so no reason to waste feeling, waste energy and waste time

Here is a something dev in other mmo game i play in say when i ask them,

“Lag is entirely network related. Most likely all causes of lag are outside of your direct control”- “Frame rate is entirely hardware related. Most likely all causes of poor frame rate are within your direct control”.

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

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Posted by: Reverence.6915

Reverence.6915

I pin up most of the time I go to EotM. I do not really hear any complaints about organizing my side, or fighting the enemies, but what does any of that have to do with the topic discussion?

By the way, you forgot that information about PvE instance population cap.

100 people makes it a ‘soft cap’, meaning a new instance is created. 150 is hard cap, meaning no more people are able to get on a map. Silverwastes, Dry Top and Southsun might be different though. This was tested with Teq and 3H wurm

Expac sucks for WvW players. Asura master race
Beastgate | Faerie Law
Currently residing on SBI

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Posted by: gavyne.6847

gavyne.6847

If you are on JQBL right now, go to Hills, tell me you don’t experience at least 3-5 second skill lag. Just had a 3-way and there was little we could do when sandwiched. Skill lag was pretty darn bad.

This is after we just had a massive JQ vs TC blobs in EBG and there was zero skill lag. Of course BG wasn’t involved in the fights. So there’s something that triggers server side lag when 3 server blobs get in close vicinity. Worst when 3 clash together at the same time.

(edited by gavyne.6847)

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Posted by: yanniell.1236

yanniell.1236

It’s like I’m playing from the past. It was already bad before the patch, now it’s smt else.

[HUE]

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Posted by: Otokomae.9356

Otokomae.9356

From what I have read of the recent dev post on the matter, they suggest they are aware of the particular issue in EU and have posted solution. Did you try any of them?

Why do people keep saying there’s a “fix” listed in the EU Lag thread? There’s nothing even close to a fix, they just tell you to run PingPlotter & send them the results. That’s it. I’ve already done this twice, & it didn’t “fix” any of the lag problems I’ve been seeing.

But ya, since it’s a 27-page long thread, I’ll go ahead and link the “fix” that people keep referencing in these Lag threads: https://forum-en.gw2archive.eu/forum/support/support/Latency-Lag-for-EU-Players-merged/page/25#post4810981

Bakuon/Bakuon Thief [MAS]/ ex-[ATac]

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Posted by: antonbalboa.7280

antonbalboa.7280

X players, Y players, ABC players. It doesn’t matter. What matters is no skill lag, then patch, and all of a sudden horrific skill lag for most players.

It’s not like they changed the numbers of players allowed on the BLs. So what in that patch caused it to go from no skill lag to 5 second skill lag? That’s what they need to fix.

Although I agree they should look into the issue. I see less individual posters complaining about it here then I see in the EB map on JQ.

I know someone was asking about lag there last night. I heard everyone reply that they were not having an issue, nor was I. I wouldn’t say “most” players by any means. I would say enough to know it is a problem though, certainly.

when no one adds specifics, such as server, there location, or time of occurance, they are doing nothing more then obscure complaining if you ask me. If folks want the issue resolved, why are they going out of their way to be demanding, yet avoiding listing any information to actually aid in a solution?

Well by most I mean the entire guild group of 20 I run with. Almost all of them complain of skill lag nearly every night since the patch. Granted of the 20 there are 5 or 6 that aren’t feeling it, or like me feel it about every other fight, but 14-15 of the 20 players I run with are gutted during an engagement. On YB there is constant complaining in /m and /t about skill lag on the BLs during NA prime.

I don’t have clue one about Anet’s architecture so I don’t know if perhaps T1 got it fixed or something before T2 did, and I didn’t run Saturday or Sunday(kiddo’s baseball tournament), but Friday night it was terrible.

Dunno about America, in EU T_1 , T_2 and T_3 matchups are currently getting insane lags during prime time, insane = in a blob fight, drop a skill, wait 3 seconds to be dropped and then wait another 3-5 seconds to start ticking damage or whatever the effect it is. After that, all the daamage comes at once (like you die in 2 seconds) and after that there is a “speed time” like if you were having a timewarp on you, then back to start seeing people warping around and using one skill every 10 seconds

From what I have read of the recent dev post on the matter, they suggest they are aware of the particular issue in EU and have posted solution. Did you try any of them?

The fix (if they fix it) will be on server side, nothing that a person can do by himself, it’s not a matter of how fast connection you have, how good computer you have or how good you are playing or with computers, it’s all about the server, when skill lag and wrping comes, it comes for everyone the same way (I am not talking about normal lag, or specific skill lag one guy can be experienced due to connection, localization of the player etc, I am talking about generalised skill lag, that is happening everywhere nowadays since the last patch).

An “update drivers” or “upgrade connection” response won’t help this time

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Posted by: GROMIT.7829

GROMIT.7829

Still no update on this lag……………

Shame that Anet does not communicate with thier community on matters that matter to us and not them.

It really does annoy how nearly every developer with the exception of Anet communicateswith thier community on features, updates and fixes on a daily basis. Why does Anet not adoptthis policy ?.

!!!! YOU’RE NOT MY SUPERVISOR !!!!

(edited by GROMIT.7829)

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Posted by: Reborn.2934

Reborn.2934

i did a test . i used the mortar on the bridge in south west garrison door . we were only 2 allies and the second ally on a superior ac. i was waiting the blob before my report in /t chat .

the blob came . i haven’t any lag when they came . after that i pressed only the 5 skill that knock the enemies . my client started be heavier .

i reported their come to /t chat . more allies came . the client became unstable at the end after my allies start using the arrocarts and all their ranged skills on enemies and enemies started shooting to my position ( i had changed to a superior ac ) .

so the effect of lag ( heavy client ) started when i applied to the blob the cc of knock .

when the blob was there they haven’t on them stability or they pressed when they saw my fire , i really don’t know , but seems the server send many infos to my client about their boons or anything .

p.s. i have i7 4820k unlocked at 4.2 ghz with 16g ram and 7870 with 3g vram vga and the client is installed on ssd disk .

nothing to my end

(edited by Reborn.2934)

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Posted by: Chronos.1046

Chronos.1046

Still no update on this lag……………

Shame that Anet does not communicate with thier community on matters that matter to us and not them.

It really does annoy how nearly every developer with the exception of Anet communicateswith thier community on features, updates and fixes on a daily basis. Why does Anet not adoptthis policy ?.

Refer yourself to this thread https://forum-en.gw2archive.eu/forum/support/support/Can-we-get-a-response-about-the-Lag

Latest post 17 hours ago, acknowledged.

Only thing they can do to figure out the issue is have you put in a support ticket along with everyone else to narrow down the issue, as a response they will ask you to use the game advisor and reply to their e-mail with the file it gives you, this file will have details on your packet loss, RTT etc. Once they see that there’s an issue with packet loss they will ask you to use pingplotter for a duration of 30 minutes whilst you play World vs World (specifically during times of high latency/lag etc) to determine which servers are giving the most problems across all players who have reported it.

Might seem like a redundant or unnecessary step to fixing it to you, but to them this is the only way to narrow it down to a specific hop’d server.

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Posted by: Otokomae.9356

Otokomae.9356

OP needs to update his drivers.

Bakuon/Bakuon Thief [MAS]/ ex-[ATac]

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Posted by: papaiggy.1345

papaiggy.1345

OP needs to update his drivers.

Really so the fix for a few thousand players is they need to update their drivers? Well guess what genius my drivers are up to date with a top of the line system. Now what?

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Posted by: Ogre.3124

Ogre.3124

Server lag is apparent in zerg fights. This is an issue with latency and its universal so its to do with Anet’s servers (they’ve acknowledged this and are working to fix the lag.)

https://forum-en.gw2archive.eu/forum/game/wuv/WvW-is-so-lagy/page/2#post4890699

Maguuma

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Posted by: Otokomae.9356

Otokomae.9356

OP needs to update his drivers.

Really so the fix for a few thousand players is they need to update their drivers? Well guess what genius my drivers are up to date with a top of the line system. Now what?

Calm down. You sound stressed. I think you need to update your drivers.

Bakuon/Bakuon Thief [MAS]/ ex-[ATac]

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Posted by: aspirine.6852

aspirine.6852

Still no update on this lag……………

Shame that Anet does not communicate with thier community on matters that matter to us and not them.

It really does annoy how nearly every developer with the exception of Anet communicateswith thier community on features, updates and fixes on a daily basis. Why does Anet not adoptthis policy ?.

Refer yourself to this thread https://forum-en.gw2archive.eu/forum/support/support/Can-we-get-a-response-about-the-Lag

Latest post 17 hours ago, acknowledged.

Only thing they can do to figure out the issue is have you put in a support ticket along with everyone else to narrow down the issue, as a response they will ask you to use the game advisor and reply to their e-mail with the file it gives you, this file will have details on your packet loss, RTT etc. Once they see that there’s an issue with packet loss they will ask you to use pingplotter for a duration of 30 minutes whilst you play World vs World (specifically during times of high latency/lag etc) to determine which servers are giving the most problems across all players who have reported it.

Might seem like a redundant or unnecessary step to fixing it to you, but to them this is the only way to narrow it down to a specific hop’d server.

And I have to invite the 2 opposing servers to try and get our keep or garri. Check.

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Posted by: Joey.2769

Joey.2769

Drivers are updated and I have no issues with my ISP. The Devs need to come out and just be honest that the stab chang overtaxed their servers with the extra computations.

Commander X Swagalicious X
Commander Twerknificient
Joey Bladow

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Posted by: TheSongBringer.2834

TheSongBringer.2834

Yes, i wounder about the same thing. How is it not yet fixed? I still got crazy lag in WvW. Couldn’t even get a simple swiftness skill in before 15 sec or so. Please lower the limit in wvw until you have a fix for the lag.

lol, this thread is old as dirt, but has seen more posts in the last two weeks, than in the past year. Thank Timelord for reanimating this relic.

Attachments:

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Posted by: GROMIT.7829

GROMIT.7829

Still no update on this lag……………

Shame that Anet does not communicate with thier community on matters that matter to us and not them.

It really does annoy how nearly every developer with the exception of Anet communicateswith thier community on features, updates and fixes on a daily basis. Why does Anet not adoptthis policy ?.

Refer yourself to this thread https://forum-en.gw2archive.eu/forum/support/support/Can-we-get-a-response-about-the-Lag

Latest post 17 hours ago, acknowledged.

Only thing they can do to figure out the issue is have you put in a support ticket along with everyone else to narrow down the issue, as a response they will ask you to use the game advisor and reply to their e-mail with the file it gives you, this file will have details on your packet loss, RTT etc. Once they see that there’s an issue with packet loss they will ask you to use pingplotter for a duration of 30 minutes whilst you play World vs World (specifically during times of high latency/lag etc) to determine which servers are giving the most problems across all players who have reported it.

Might seem like a redundant or unnecessary step to fixing it to you, but to them this is the only way to narrow it down to a specific hop’d server.

And they will blame our internet provider like they have at every other time we all experience a server wide lag spike a couple of times a year, bearing in mind we all live in different countries and get routed through different exchanges etc etc.

My entire server is comp,aining about this and duringguild raids i have to log off ten minutes in coz people won’t shut up about the lag.

I don’t expect them to fix it in the traditional “WE FIXED IT GUYS, ENJOY THE GAME” but a “we fixed but lets make them think it was thier ISP all the time by not telling them we fixed a critical error on our end coz we screwed it up first tiem around”.

Seem familiar ?.

!!!! YOU’RE NOT MY SUPERVISOR !!!!

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Posted by: Sirendor.1394

Sirendor.1394

+1 to op

ArenaNet: if you don’t want us to quit your game, kittening get better or more servers to run on. Several of my friends have been complaining about lag spikes, so it isn’t my net or anything that is to blame for the lag. It’s obvious the lag is server-side so it’s your problem.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: chedder.6302

chedder.6302

As someone who leads small ops forces in T1 i appreciate you guys making an attempt to promote this in WvW. However, the stab and camera changes do exactly the opposite. Stab changes promoted even more blobbing and a considerable amount more lag. The stab changes don’t really change PvE or PvP mostly because stab in PvE is practically not used and in PvP playing bunk guard I haven’t noticed any difference. It only effects WvW.

The camera changes just make arrow carts ridiculous trebbing bay from garrison ridiculous.

As i have stated before i appreciate the attempt to better thr WvW experience but let’s admit these changes were a bust. So just like the positive feedback you’re getting for the story being reverted lets do the samefor this.

President of Believegate

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Posted by: coglin.1867

coglin.1867

The camera changes just make arrow carts ridiculous trebbing bay from garrison ridiculous.

What does any of those changes have to do with trebucheting?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: chedder.6302

chedder.6302

I was making a comparison the garri treb was kitten near impossible to take out the same way that 1 ac placed in a spot that cant be hit outside of building another ac that has a huge range of view now and if they get on the ac first they win. This does not promote thr smaller dcale fights they are trying to promote.

President of Believegate

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Posted by: coglin.1867

coglin.1867

I see the point you were trying to make now.

Where did they state they were trying to promote smaller scale fights?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Junkpile.7439

Junkpile.7439

They should remove stability. Stability carry bad stupid players. One static field should stop whole blob.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

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Posted by: Hambone.4267

Hambone.4267

They should remove stability. Stability carry bad stupid players. One static field should stop whole blob.

As a staff ele, I approve this message

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Posted by: Dondagora.9645

Dondagora.9645

Reverting the change will mean just throwing things back to their previous level of bad. Number tweaking may be in order, since but they need to let the change settle down a bit before they can really see how it’ll turn out and what the best fix is. Panic fixes rarely turn out well, as most of us know.

(edited by Dondagora.9645)

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Posted by: Tspatula.9086

Tspatula.9086

Don’t post about skill lag, even though it’s really really bad right now, making the game unplayable. Why should you not post about a serious issue with the game? I can’t say. But I can say, that which shall not be mentioned, is a big problem in WvW right now and it’s definitely server side, not client side.

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Posted by: Joey.2769

Joey.2769

I wish my utilities, weapon skills and weapon swaps worked.

http://youtu.be/E-M8YVuMlVU

Commander X Swagalicious X
Commander Twerknificient
Joey Bladow

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Posted by: chedder.6302

chedder.6302

Reverting the change would be to fix a lot of the lag and i don’t see better servers being an option. The number of calculations is too much for the servers to handle. I think the stab changes are a good idea but id eather be able to play the game instead.

If they find a way to implement this without the lag im all for these changes, but a man has to know his limitations.

President of Believegate

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Posted by: yanniell.1236

yanniell.1236

Any i7 can make more than 100 billion calculations per second. Even 240 people fighting in the same spot at the same time wouldn’t get near that much calculation. Maybe it’s the game’s engine. How old is it?

[HUE]

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Posted by: Kanebrake.6192

Kanebrake.6192

Any i7 can make more than 100 billion calculations per second. Even 240 people fighting in the same spot at the same time wouldn’t get near that much calculation. Maybe it’s the game’s engine. How old is it?

It’s the same engine (modified) that powers GW1 so it’s 9 or 10 years old at least.

BG

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Posted by: Joey.2769

Joey.2769

I agree on reverting not because of meta change but due to the crazy amount of lag now present in WvW. Maybe we should all go to PvE bosses and spam our stabilities to make others understand what it feels like to not have skills go off.

Commander X Swagalicious X
Commander Twerknificient
Joey Bladow

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Posted by: antonbalboa.7280

antonbalboa.7280

Any i7 can make more than 100 billion calculations per second. Even 240 people fighting in the same spot at the same time wouldn’t get near that much calculation. Maybe it’s the game’s engine. How old is it?

In a computer (server in this case) is not all about processor. You assuming they have i7 running, for what I heard they re-using some servers from another previous game (don’t know anything about this, just heard some guys talkinga bout this). Apart from that, add to all the players a track of conditions, damage per second etc etc, then add stability changes (which mechanics are different from other conditions, since you have to track stacks and time (as in bleed for exmaple) but also you have to have a logic behind, to know that a cc removes 1 stack, tht is more than to calculate for conditions like bleed.

Then you cannot say a processor can make 100billion operations per second, what kind of operations are those? you have an idea? setting an integer, changing it or calculating memory allocations takes more than 1 of those “operations” each.

Then you have to add the thing that servers must be fast enough to spread all the info to all around players, your client gets track of where everybody is at a point, the damage they dealing on you etc,a syou can imagine this for huge numbers (such as 240-280 in WvW escalates very high).

After that, you have to assume taht any code has bugs, even more in a huge system as a MMO is.

Said the above, there is no excuse for this lag, or bad (or even not test at all on big numbers) testing, it was bad already before, now its unplayable on big numbers.

(edited by antonbalboa.7280)

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Posted by: PetricaKerempuh.7958

PetricaKerempuh.7958

game unplayable. its ok to make mistake. remove stab change in wvw.