WvW need more Objectives!!

WvW need more Objectives!!

in WvW

Posted by: Knighthonor.4061

Knighthonor.4061

Add more objectives to WvW.
Objectives ,that dont include attacking Structures, and dont include NPC faction alliances.

the game needs objectives the requires exploring, and actually rewards teams for spreading out over the map to discover these useful objectives.

Spreading out players, is a good counter to the dreaded “zerg rules all” design.

Maybe some of you can share some new objective ideas.

WvW need more Objectives!!

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Posted by: Hule.8794

Hule.8794

No more PvE in WvW please. Just balance siege/fortification/player dmg.
People zerg because it is the most profitable way because of aoe cap and boons and other.
No new objectives wont change that, zerg will only have longer route on borderland.

WvW need more Objectives!!

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Posted by: Samhayn.2385

Samhayn.2385

Really maps need to be bigger, I don’t think the game can have bigger maps at this time but it should be on the to do list, bigger maps with the objectives spread out would force servers to split up to have a chance to hold objectives. You could still zerg up in a 60 man group but if objectives where spread out and three 20 man groups hit three different towers and you can only get to one of them with your zerg you either split up or lose two towers.


It was 2 vs 20 but its ok we got’em both!

WvW need more Objectives!!

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Posted by: Atherakhia.4086

Atherakhia.4086

They should redesign EB to an even more literal Y shape. Each server is at the end of each point in the Y. You shouldn’t be able to attack structures in the enemy’s lane unless your entire lane is defended. You could make objectives (or just supply camps) throughout these zones and if the opposing team owns any of these objectives, you can’t claim an enemy structure (you can still siege it and kill the lord, just can’t take it over) until you’ve gone back to reinforce your supply lines.

Something as simple as forcing servers to defend what they take or they can’t take more would solve a lot of the zerging problems.

WvW need more Objectives!!

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Posted by: Zumy.6318

Zumy.6318

Protoss Pylons?

Thief | Zumy [Buka]
Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer

WvW need more Objectives!!

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Posted by: kingcragus.6810

kingcragus.6810

On top of the 15 new cap points they just added?

WvW need more Objectives!!

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Posted by: Cactus.2710

Cactus.2710

Really maps need to be bigger, I don’t think the game can have bigger maps at this time but it should be on the to do list, bigger maps with the objectives spread out would force servers to split up to have a chance to hold objectives. You could still zerg up in a 60 man group but if objectives where spread out and three 20 man groups hit three different towers and you can only get to one of them with your zerg you either split up or lose two towers.

The current game engine (outdated even before launch) is simply incapable of handling larger maps, and ANet has already gone on record as saying they have zero plans to recode the game to an actual modern engine.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]