North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet
Fixes to outnumbered and participation for pips.
New tag colors!
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-July-11-2017
World vs. World
General
- Outnumbered is now applied each scoring tick (every 5 minutes). Swapping to a map right before a tick will no longer grant an Outnumbered pip bonus. Instead, you must play on an Outnumbered map for an entire tick to earn the bonus.
- Consume All now works for Badges of Honor.
- The Skirmish Chest now opens a vendor window instead of an item-selection window. This will allow multiple items to be selected from the chest.
- Participation decay timers have been adjusted so that players must be more active to keep participation from decaying.
- Three new commander icon colors have been added: cyan, magenta, and white.
I am fine with all these changes, thank you. New commander colors are a little washed out though, besides the white of course.
Thank you for the vendor. No more carpal tunnel bois \o/
I understand “adjusting” the decay timer for participation but wow, can’t even get from one camp to another without losing a tier. If you wait for a timer, rip pips. It’s decays far too fast. There I said it.
While the outnumbered pip change improves it a little, I still think that it should be changed to count the average over 5 minutes, rather than at the 5 minute tick.
Also, if you want to improve participation, make it so that building siege within a camp/keep/castle count for defense reward too. Right now, it’s a waste of time to build siege in preparation for the enemy, because you only get some measly exp and no contribution to the defense event. This will also reward those who carry supplies from the keep to SMC, and stop people from wasting supplies on repairing outer walls getting trebbed in SMC just to maintain their defense contribution. They could be spending their supplies on something more useful instead, like arrow carts.
The decay even hits it takes 10mins, then the decay timer is 1:20m.
[I tested, also yuh, that was a boring 11mins..]
And I haven’t tested it yet but the decay before was 5mins to go from T6 too T3.
So in theory if people are really working towards stuff and moving maps. This shouldn’t hurt anyone but the afkers.
I understand “adjusting” the decay timer for participation but wow, can’t even get from one camp to another without losing a tier. If you wait for a timer, rip pips. It’s decays far too fast. There I said it.
Anet doesn’t want roaming. They want you to be in the 50+ zerg pressing ‘1’ at each other.
Seriously, anyone tried roaming in the Desert BL? cant even get from one camp to another without losing a tier. And god forbid there is a timer on the camp you are waiting for. And if you die and try to run back to the zerg that’s across the map? Mind as well log out cause by the time you get there, you’ll drop 3+ tiers..
While the outnumbered pip change improves it a little, I still think that it should be changed to count the average over 5 minutes, rather than at the 5 minute tick.
Also, if you want to improve participation, make it so that building siege within a camp/keep/castle count for defense reward too. Right now, it’s a waste of time to build siege in preparation for the enemy, because you only get some measly exp and no contribution to the defense event. This will also reward those who carry supplies from the keep to SMC, and stop people from wasting supplies on repairing outer walls getting trebbed in SMC just to maintain their defense contribution. They could be spending their supplies on something more useful instead, like arrow carts.
What this will do is encourage even more of the trolls that like to waste keep supps – they get to use all supps at a camp/tower/keep/sm and get rewarded for it. If this happens don’t be surprised seeing a bunch of flame rams near all supply depots.
Is there a way to know you’re eligible for outnumbered next tick? I’ve been trying to find maps with the buff before committing to playing a map.
Fixes to outnumbered and participation for pips.
New tag colors!https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-July-11-2017
World vs. World
General
- Outnumbered is now applied each scoring tick (every 5 minutes). Swapping to a map right before a tick will no longer grant an Outnumbered pip bonus. Instead, you must play on an Outnumbered map for an entire tick to earn the bonus.
- Consume All now works for Badges of Honor.
- The Skirmish Chest now opens a vendor window instead of an item-selection window. This will allow multiple items to be selected from the chest.
- Participation decay timers have been adjusted so that players must be more active to keep participation from decaying.
- Three new commander icon colors have been added: cyan, magenta, and white.
lolol.. oh good, more colours for me not to see… now someone is gonna say… cyan tag.. and I will say.. huh? give me the name of the person please… and so on
The decay timer starts 30 seconds after last activity and lasts 90 seconds.
This is beyond ridiculous.
I just laugh… laughing hard.
Anet tried to improve WvW and failed miserably.
And now this crap.
You should start thinking like players.
Players will abuse anything they find and you must prevent it in reasonable ways.
Not by hurting legit people.
It takes longer than 30 seconds to run to most places on the map, and a LOT longer to get into T3 keeps/towers.
The new decay timer is madness. How the hell do they expect you to maintain? Forget about defense on keeps/refreshing siege…
I just laugh… laughing hard.
Anet tried to improve WvW and failed miserably.
And now this crap.
You should start thinking like players.
Players will abuse anything they find and you must prevent it in reasonable ways.
Not by hurting legit people.
This is also the result of some people trying their hardest here to defend this grinding, newcomer punishing policy while also saying rewards aren’t important.
Let’s punish everyone now for a minority that wasn’t even impacting the grand scheme of things.
Anet has been fighting the symptoms all that time and some players praised them for it, praising playing time over quality time, well there you go, another attempt to fight symptoms rather than the cause.
Only this time it will impact everyone equally at least so maybe we won’t have pointless debates between the worthy and the unworthy.
My degen timer started while I was trebbing an enemy tower (yes I was doing damage).
This is insane.
My degen timer started while I was trebbing an enemy tower (yes I was doing damage).
This is insane.
… the beginning of the end .. ? heck I’ve already slowed down and I haven’t even got started for the day.. I did go into WvW a short bit ago… then I thought.. meh forget it.. logged out. When this is fixed I’ll go back again.. if it’s not fixed then I will definitely dedicate more time to my other new mmo I’ve been dabbling in a bit… seriously.
(edited by Balthazzarr.1349)
/sigh, more promoting of no skill ktrain blobbing. Do the devs think out their decisions? Yes, that’s a rhetorical question.
sigh,….after i abandoned PVP in season 6, wvw roaming was my last bit of enjoyment in this game. Now they made rewards even harder in what is the lowest rewarding gamemode of GW2. slow clap
I mean.. it sucks that they can’t seem to reward ‘actual play’ compared to tagging mobs and/or zerging. I’m not looking forward to running around constantly searching for something to tag to keep participation up.
… but
We used to pvp for NOTHING. Remember Glory? You were pvp-ing because you liked the gameplay. That’s all.
We used to roam wvw for NOTHING. Before reward tracks, you’d roam wvw for the excitement + challenge of small fights. It was just fun.
I think people in this game are a little too hung up on rewards. Play because you enjoy it?
Also, if you want to improve participation, make it so that building siege within a camp/keep/castle count for defense reward too.
yeah lets reward siege trolls and server saboteurs
We used to pvp for NOTHING. Remember Glory? You were pvp-ing because you liked the gameplay. That’s all.
We used to roam wvw for NOTHING. Before reward tracks, you’d roam wvw for the excitement + challenge of small fights. It was just fun.
I think people in this game are a little too hung up on rewards. Play because you enjoy it?
I think with WvW being the least rewarding game mode i think its safe to say most WvW’ers can be classified as playing for “fun”. More so than PVE and since seasons, PVP players.
It just sux that they are now making it harder to get rewards thereby cementing the game mode as definitely the least rewarding in terms of gear/gold etc.
Good skirmish chest changes.
Decay tick is rather excessive.
EDIT: OR maybe not…
(edited by ArchonWing.9480)
I mean.. it sucks that they can’t seem to reward ‘actual play’ compared to tagging mobs and/or zerging. I’m not looking forward to running around constantly searching for something to tag to keep participation up.
… but
We used to pvp for NOTHING. Remember Glory? You were pvp-ing because you liked the gameplay. That’s all.
We used to roam wvw for NOTHING. Before reward tracks, you’d roam wvw for the excitement + challenge of small fights. It was just fun.
I think people in this game are a little too hung up on rewards. Play because you enjoy it?
Agree heavily with this, we used to just play for fun.
On the other hand, if they put rewards in they need to consider how the mechanics of obtaining them will affect gameplay. Tbh, even in T1 NA Prime, last week and this week the queues on maps were not high enough due to AFK’ers to be so drastic in the measures they have taken.
Honestly Anet, these “tweaks” are like knocking on a door with a wrecking ball instead of just using your hand.
Also, if you want to improve participation, make it so that building siege within a camp/keep/castle count for defense reward too.
yeah lets reward siege trolls and server saboteurs
Then maybe only make superior sieges count toward contribution/participation. At least they will be throwing useful things.
I said it on multiple threads many times. Be careful what you wish for. Everyone was so worried about what other people were gaining that they couldn’t stand it and cried. The result? Well, I think you know…
Legit players get the hammer while abusers keep on finding new ways to abuse. Thank you everyone!
I said it on multiple threads many times. Be careful what you wish for. Everyone was so worried about what other people were gaining that they couldn’t stand it and cried. The result? Well, I think you know…
Legit players get the hammer while abusers keep on finding new ways to abuse. Thank you everyone!
Yea, that’s something I’ve been pointing out that has been constantly happening throughout this game’s history. Just because there are some abusers doesn’t mean everyone should get punished. And then everyone gets nothing.
We need to ditch the malignant sentiment of eternal envy that dominates PvE general topics. Nobody should care that some pvers come and get a few extra chests when they could be afk farming somewhere else for more.
I said it on multiple threads many times. Be careful what you wish for. Everyone was so worried about what other people were gaining that they couldn’t stand it and cried. The result? Well, I think you know…
Legit players get the hammer while abusers keep on finding new ways to abuse. Thank you everyone!
Yea, that’s something I’ve been pointing out that has been constantly happening throughout this game’s history. Just because there are some abusers doesn’t mean everyone should get punished. And then everyone gets nothing.
We need to ditch the malignant sentiment of eternal envy that dominates PvE general topics. Nobody should care that some pvers come and get a few extra chests when they could be afk farming somewhere else for more.
Honestly, WvWers are just as guilty of standing in the way of making WvW a fun and healthy game mode. They will push it all on ArenaNet’s shoulders, but that’s not really an accurate portrayal.
I came back to the game because of the WvW patch. However, I am yet again starting to lose my motivation for logging in as I see the same old problems that continue to plague WvW and make it boring like:
The map blob majority
The condi tank meta
A PvP competitive mode balanced around PvE stat gear
Population imbalances among servers
Passive, autopilot-like combat
There’s always hope with the expansion, but I won’t hold my breath.
I understand “adjusting” the decay timer for participation but wow, can’t even get from one camp to another without losing a tier. If you wait for a timer, rip pips. It’s decays far too fast. There I said it.
Here’s a post with the new timers as stated by Anet: https://forum-en.gw2archive.eu/forum/game/wuv/Decay-timer-Are-you-kidding/page/2#post6643146
After capturing an objective, decay should not set in for 10m. I assume you can get from 1 camp to the next in that time, so perhaps you’ve found a bug? Or…
That said, I’m also liking this patch. It’s not ground-breaking, but it’s significant, positive steps.
(edited by Sviel.7493)
I understand “adjusting” the decay timer for participation but wow, can’t even get from one camp to another without losing a tier. If you wait for a timer, rip pips. It’s decays far too fast. There I said it.
Yeah, there’s two ways of playing WvW now:
Taking a keep? Takes too long. Scouting? Lost participation. Refreshing siege? Haha, nope.
decay means people get their fat kitten going and have more fights and more activity
decay means people get their fat kitten going and have more fights and more activity
But that’s the thing, you assume you never stop fighting. However there are downtimes, say you wipe an enemy zerg at Fire Keep, and they run back. By the time they’ve come back, half your zerg is close to losing their participation. If the enemy now doesn’t commit yet, you’re screwed: People will leave the siege to try attack enemies in the crazy rush to keep their timer going.
Nevermind building siege, refreshing siege, scouting or checking keeps: Nope, no longer doing that. Need more participation.
decay means people get their fat kitten going and have more fights and more activity
But that’s the thing, you assume you never stop fighting. However there are downtimes, say you wipe an enemy zerg at Fire Keep, and they run back. By the time they’ve come back, half your zerg is close to losing their participation. If the enemy now doesn’t commit yet, you’re screwed: People will leave the siege to try attack enemies in the crazy rush to keep their timer going.
Nevermind building siege, refreshing siege, scouting or checking keeps: Nope, no longer doing that. Need more participation.
Are you sitting in a keep for 10+ min waiting for the enemy? Seriously?
The map blob majority
The condi tank meta
A PvP competitive mode balanced around PvE stat gear
Population imbalances among servers
Passive, autopilot-like combat
There’s always hope with the expansion, but I won’t hold my breath.
These are the problems with WvW, specifically the last 3 on that list. Anet needs to address those if thye want to improve the game mode
decay means people get their fat kitten going and have more fights and more activity
But that’s the thing, you assume you never stop fighting. However there are downtimes, say you wipe an enemy zerg at Fire Keep, and they run back. By the time they’ve come back, half your zerg is close to losing their participation. If the enemy now doesn’t commit yet, you’re screwed: People will leave the siege to try attack enemies in the crazy rush to keep their timer going.
Nevermind building siege, refreshing siege, scouting or checking keeps: Nope, no longer doing that. Need more participation.
Are you sitting in a keep for 10+ min waiting for the enemy? Seriously?
You never had a zerg take a break after a long successful cap of a keep? multiple players on bio breaks, or making sandwiches, or clearing inventory, or getting some nookie, what kind of robots you been running with?
Thank you for the vendor. No more carpal tunnel bois \o/
Good workaround the poor inventory UI. Shaves 2 clicks off managing stacks of Skirmish Chests. I still need to double click each box and double click each tactic/improvement item that pops out of those boxes.
Now go do the apply workaround for the Tactic/Improvement boxes and Tactic/Improvement items themselves. And make the items stackable of course. And apply the same principle to every other box in Skirmish rewards and Reward Tracks. And make acquiring the boxes require no user interaction. And fix the UI not to display flashing boxes on right hand side of the screen…
Or you could just fix the inventory UI. But I’m not a developer. Maybe the 1,000 workarounds make more sense.
decay means people get their fat kitten going and have more fights and more activity
But that’s the thing, you assume you never stop fighting. However there are downtimes, say you wipe an enemy zerg at Fire Keep, and they run back. By the time they’ve come back, half your zerg is close to losing their participation. If the enemy now doesn’t commit yet, you’re screwed: People will leave the siege to try attack enemies in the crazy rush to keep their timer going.
Nevermind building siege, refreshing siege, scouting or checking keeps: Nope, no longer doing that. Need more participation.
Are you sitting in a keep for 10+ min waiting for the enemy? Seriously?
You never had a zerg take a break after a long successful cap of a keep? multiple players on bio breaks, or making sandwiches, or clearing inventory, or getting some nookie, what kind of robots you been running with?
I was answering this part (and for this scenario there wasn’t even a change):
say you wipe an enemy zerg at Fire Keep, and they run back. By the time they’ve come back, half your zerg is close to losing their participation. If the enemy now doesn’t commit yet, you’re screwed: People will leave the siege to try attack enemies in the crazy rush to keep their timer going.
As for taking a break after a fight (which includes killing players in general):
At t6 (I never had a problem with that) you can take a 15 min break (10 min if you want to be safe), find and kill a guard, still get pips. Just like before.
Are you sitting in a keep for 10+ min waiting for the enemy? Seriously?
First of all, yes. This happens frequently. Also a lot of moving around in potential reaction to an enemy zerg, but not actually meeting them, for quite a long time sometimes.
But more importantly, why do you think it was 10 minutes remaining at the start? Only a handful of things give 10 minutes.
Are you sitting in a keep for 10+ min waiting for the enemy? Seriously?
First of all, yes. This happens frequently. Also a lot of moving around in potential reaction to an enemy zerg, but not actually meeting them, for quite a long time sometimes.
But more importantly, why do you think it was 10 minutes remaining at the start? Only a handful of things give 10 minutes.
Because I was answering your scenario: ..say you wipe an enemy zerg at Fire Keep…
In this case you have the same 10 min like before the patch.
Otherwise you are of course right as not everything gives 10 min.
Basically, if you are concerned about your participation level not decaying, you should abandon any ideas of defending and strictly go offense. Let the enemy take your camps or towers and then back cap them. It’s a more guaranteed option compared to sitting at a tower waiting for something to happen, because failing to kill an enemy player, failing to destroy any of their siege, failing to make repairs and failing to defend the objective as a whole results in no refresh or time added to your decay timer. If you’re going to get overrun by a wide margin, port out and attack a camp elsewhere. There are more things to do offensively to keep your participation level up than there are defensively: https://forum-en.gw2archive.eu/forum/game/wuv/Decay-timer-Are-you-kidding/page/2#post6643146
Let the NASCAR begin!
this update already made wvw less attractive. wvw will go back to being the stepchild that nobody wants and everyone avoids.
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