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Posted by: VOLKON.1290

VOLKON.1290

World vs. World
Fixed safety areas that extended too far, which could result in some players keeping their no siege/determined buff.
Changed the orange swords combat marker to show only if more than 25 people are in combat in the area.
Fixed a bug with Durios Gulch that could cause guards to spawn on the wrong team.
Fixed a bug on all Hills Keeps that could cause guards to spawn on the wrong team.
Fixed an issue that allowed NPCs with Righteous Indignation to still take condition damage.
Removed the ability to use many karma related items in WvW.

We all knew about the 25 man thing for X’s. But… looks like taking down the guild dudes got a little more difficult while the buff is up. Watch yourselves trying to reflip camps quickly…

#TeamJadeQuarry

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Posted by: Delvoire.8930

Delvoire.8930

What is the karma related items?

80 ~Thief~ Isabella Angel | 80 ~Eng~ Ratchet McClank
80 ~Warrior~ Delvoire | 80 ~Ele~ Azalea Avenir
80 ~ Guardian~ Rag Nor | Server ~ FA

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Posted by: tkalamba.2541

tkalamba.2541

What is the karma related items?

Gears, Spike fruit etc.

Lord Lefteris – Engineer [Sanctum of Rall]

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Posted by: VOLKON.1290

VOLKON.1290

What is the karma related items?

I forget the exact ones, but things that people would bring in from PvE that had exaggerated effects in WvW, such as the spike fruit did.

#TeamJadeQuarry

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Posted by: Delvoire.8930

Delvoire.8930

Oh ok. So consumables.

Thanks

80 ~Thief~ Isabella Angel | 80 ~Eng~ Ratchet McClank
80 ~Warrior~ Delvoire | 80 ~Ele~ Azalea Avenir
80 ~ Guardian~ Rag Nor | Server ~ FA

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Posted by: Ascii.9726

Ascii.9726

With the change to Righteous Indignation coupled with the change to Retaliation (Supervisor will only get hit by 5 Retaliations instead of 25 per Supervisor attack) supply camp raiding @ 4 mins and below will be the new meta for PPT as they will be almost impossible to take back before PPT reset.

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

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Posted by: Proumbro.1376

Proumbro.1376

The orange swords change has the potential to be a zerg breaker. Now 10-20 man teams can successfully “ninja” without drawing swords as opposed to 5 man teams trying to set up siege or an entire zerg having to wait for 5 man teams to clear guards and fortifications. Hopefully smaller groups will be more prevalent and coordination between those groups will be the new standard instead of just running around in a ball.

Shiro No Shinigami – Necro
“Life is a beautiful lie, and I am a painful truth.”

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Posted by: Jayne.9251

Jayne.9251

Thief, Mesmer and rangers all got “bugs” fixed too in WvW

L’enfer, c’est les autres

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Posted by: Kardiamond.6952

Kardiamond.6952

And once again Engineer got a buff with a freaking bad Nerf at the end.

Thank you Anet!

Rotthen (Necro) / Zhyx (Engineer) /Inglorious Beasterd (Ranger)
Server : Anvil Rock (Since Release!) [SOLO]

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Posted by: FilthyRat.4652

FilthyRat.4652

Food buff got nerfed for all the crit heals

Barodd-80 W/Kremklin-80 Me/Dokast-80 Nec
Nine Divines (ND)
Sorrow’s Furnace

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Posted by: Liquid.9672

Liquid.9672

Food buff got nerfed for all the crit heals

Yeah.

I wonder what the ICD is now. Is there any precedent for crit effects no other items where the ICD is known? Hopefully it’s not more than 3 to 5 seconds.

Zend(ario/imas/iana/ango) – Engi/Ele/Necro/Guardian
[KnT] – Blackgate

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Posted by: Slamz.5376

Slamz.5376

Now 10-20 man teams can successfully “ninja” without drawing swords

I think the term for this is “PvE”.

I’m not sure why anyone thinks this is an improvement. It will result in more ninja keep flips and fewer epic siege battles.

I’ve always seen ninja keep flips as part of the problem.

Camelot Unchained – from the makers of DAOC
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained

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Posted by: Blueday.6953

Blueday.6953

Changed the orange swords combat marker to show only if more than 25 people are in combat in the area.

best change they’ve ever made.

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Posted by: Advent.6193

Advent.6193

2 I consider pretty fun:
No more CnD > Wall. Let’s be honest, that just cheapens the Thief class, which already has a ton of hate.
No more “extended” spawn-invuln near southern camps. Excellent. So tired of that
frigging absolute cheese.

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior

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Posted by: fishergrip.4082

fishergrip.4082

Food buff got nerfed for all the crit heals

Yeah.

I wonder what the ICD is now. Is there any precedent for crit effects no other items where the ICD is known? Hopefully it’s not more than 3 to 5 seconds.

Even if the ICD is 2 second its pure crap now. The only reason it was good was the ability to proc multiple times on AOE skills and multi-hit attacks.

Maid Of The Coast

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Posted by: Lalnuir.4957

Lalnuir.4957

Food buff got nerfed for all the crit heals

Noooooooooo!!! How will I dagger storm in the middle of an enemy zerg and not die now?!

Not that I’ve actually done that for awhile. It was fun like less than a month after launch and I was positive they where going to nerf it. Just amazed it took them like 6 months to do it.
Also amazed it took most of the community so long to realize how over powered this food was.

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Posted by: Brassnautilus.2941

Brassnautilus.2941

like always, it’s not the listed stuff that are scary, it’s those ninja nerfs…
have to try it out to know the exact amount of damage done.

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Posted by: Zanydachico.7304

Zanydachico.7304

I see they fixed and issue with higher tier servers but I’m in Darkhaven…a Zerg is like 20 or so People….We wont get any notification about who is doing what and where….

I’m not going to complain because that is helping alot of people in the higher tiers from what I can tell but they need to do something about the lower tiers because this ENCOURAGES Zergs in lower tiers.

“Hey…who’s that guy?” “What guy?” HEADSHOT
- Zannito [SE]’s Green Ranger
- DarkHaven

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

Now 10-20 man teams can successfully “ninja” without drawing swords

I think the term for this is “PvE”.

I’m not sure why anyone thinks this is an improvement. It will result in more ninja keep flips and fewer epic siege battles.

I’ve always seen ninja keep flips as part of the problem.

“ninja” flips are one of the only viable options for outmanned servers to have any kind of chance in this game… how are they a problem?

GamersWithJobs [GWJ]
Northern Shiverpeaks

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Posted by: Lalnuir.4957

Lalnuir.4957

I see they fixed and issue with higher tier servers but I’m in Darkhaven…a Zerg is like 20 or so People….We wont get any notification about who is doing what and where….

I’m not going to complain because that is helping alot of people in the higher tiers from what I can tell but they need to do something about the lower tiers because this ENCOURAGES Zergs in lower tiers.

Um how do you get that this encourages zergs? Making orange swords are bad if you are trying to win. Now if you are only looking for some good fights then well I can see why you would want a larger group.

I personally think the goal is to get more people to actually scout things and defend but I doubt it will work. No one likes waiting an hour at hills because the other side ‘might’ try to ninja it.

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Posted by: Paxus.6543

Paxus.6543

The orange swords change has the potential to be a zerg breaker. Now 10-20 man teams can successfully “ninja” without drawing swords as opposed to 5 man teams trying to set up siege or an entire zerg having to wait for 5 man teams to clear guards and fortifications. Hopefully smaller groups will be more prevalent and coordination between those groups will be the new standard instead of just running around in a ball.

My understanding is you will still see the white swords at keeps and whatnot so it should not lead to huge amounts of ninja keep takes. It will stop zergs from running over open field battles every time they see one pop up

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Posted by: Proumbro.1376

Proumbro.1376

My understanding is you will still see the white swords at keeps and whatnot so it should not lead to huge amounts of ninja keep takes. It will stop zergs from running over open field battles every time they see one pop up

While you will still see white swords on points of interest, you will now have to ask yourself if

A. Quaggans are attacking the keep
B. Someone is tagging the gate
C. 25 people are sieging your tower/keep

Used to, option C would only be a small 5 man, or possible a zerg that is carefully organized in such a way as to not draw swords. Now, the possibility for ninjas extends to larger groups of people with possibly less coordination, thus making it easier on servers as a whole.

With larger groups of people, you have more siege, and with more siege, quicker tower captures. It means scouting is now a must and if you can have three coordinated 20 man teams on a map, you can essentially out maneuver a large zerg ball in theory.

Shiro No Shinigami – Necro
“Life is a beautiful lie, and I am a painful truth.”

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Posted by: CrimsonNeonite.1048

CrimsonNeonite.1048

Nice Update, all siege despawned and EB keep crashing now we’re outmanned atm. It can’t handle large SM battles as it is.

Scrubio
Plays completely opposite professions to his main Teef.

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Posted by: SoPP.7034

SoPP.7034

Anyone compare wvw updates with spvp and pve? Yer don’t……

A warrior, a guardian, and an elementalist walk into an open field…
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”