WvW updates of Note:
What is the karma related items?
80 ~Warrior~ Delvoire | 80 ~Ele~ Azalea Avenir
80 ~ Guardian~ Rag Nor | Server ~ FA
What is the karma related items?
Gears, Spike fruit etc.
What is the karma related items?
I forget the exact ones, but things that people would bring in from PvE that had exaggerated effects in WvW, such as the spike fruit did.
Oh ok. So consumables.
Thanks
80 ~Warrior~ Delvoire | 80 ~Ele~ Azalea Avenir
80 ~ Guardian~ Rag Nor | Server ~ FA
With the change to Righteous Indignation coupled with the change to Retaliation (Supervisor will only get hit by 5 Retaliations instead of 25 per Supervisor attack) supply camp raiding @ 4 mins and below will be the new meta for PPT as they will be almost impossible to take back before PPT reset.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
The orange swords change has the potential to be a zerg breaker. Now 10-20 man teams can successfully “ninja” without drawing swords as opposed to 5 man teams trying to set up siege or an entire zerg having to wait for 5 man teams to clear guards and fortifications. Hopefully smaller groups will be more prevalent and coordination between those groups will be the new standard instead of just running around in a ball.
“Life is a beautiful lie, and I am a painful truth.”
Thief, Mesmer and rangers all got “bugs” fixed too in WvW
And once again Engineer got a buff with a freaking bad Nerf at the end.
Thank you Anet!
Server : Anvil Rock (Since Release!) [SOLO]
Food buff got nerfed for all the crit heals
Nine Divines (ND)
Sorrow’s Furnace
Food buff got nerfed for all the crit heals
Yeah.
I wonder what the ICD is now. Is there any precedent for crit effects no other items where the ICD is known? Hopefully it’s not more than 3 to 5 seconds.
[KnT] – Blackgate
Now 10-20 man teams can successfully “ninja” without drawing swords
I think the term for this is “PvE”.
I’m not sure why anyone thinks this is an improvement. It will result in more ninja keep flips and fewer epic siege battles.
I’ve always seen ninja keep flips as part of the problem.
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained
Changed the orange swords combat marker to show only if more than 25 people are in combat in the area.
best change they’ve ever made.
2 I consider pretty fun:
No more CnD > Wall. Let’s be honest, that just cheapens the Thief class, which already has a ton of hate.
No more “extended” spawn-invuln near southern camps. Excellent. So tired of that
frigging absolute cheese.
Other 80s: Any but Warrior
Food buff got nerfed for all the crit heals
Yeah.
I wonder what the ICD is now. Is there any precedent for crit effects no other items where the ICD is known? Hopefully it’s not more than 3 to 5 seconds.
Even if the ICD is 2 second its pure crap now. The only reason it was good was the ability to proc multiple times on AOE skills and multi-hit attacks.
Food buff got nerfed for all the crit heals
Noooooooooo!!! How will I dagger storm in the middle of an enemy zerg and not die now?!
Not that I’ve actually done that for awhile. It was fun like less than a month after launch and I was positive they where going to nerf it. Just amazed it took them like 6 months to do it.
Also amazed it took most of the community so long to realize how over powered this food was.
like always, it’s not the listed stuff that are scary, it’s those ninja nerfs…
have to try it out to know the exact amount of damage done.
I see they fixed and issue with higher tier servers but I’m in Darkhaven…a Zerg is like 20 or so People….We wont get any notification about who is doing what and where….
I’m not going to complain because that is helping alot of people in the higher tiers from what I can tell but they need to do something about the lower tiers because this ENCOURAGES Zergs in lower tiers.
- Zannito [SE]’s Green Ranger
- DarkHaven
Now 10-20 man teams can successfully “ninja” without drawing swords
I think the term for this is “PvE”.
I’m not sure why anyone thinks this is an improvement. It will result in more ninja keep flips and fewer epic siege battles.
I’ve always seen ninja keep flips as part of the problem.
“ninja” flips are one of the only viable options for outmanned servers to have any kind of chance in this game… how are they a problem?
Northern Shiverpeaks
I see they fixed and issue with higher tier servers but I’m in Darkhaven…a Zerg is like 20 or so People….We wont get any notification about who is doing what and where….
I’m not going to complain because that is helping alot of people in the higher tiers from what I can tell but they need to do something about the lower tiers because this ENCOURAGES Zergs in lower tiers.
Um how do you get that this encourages zergs? Making orange swords are bad if you are trying to win. Now if you are only looking for some good fights then well I can see why you would want a larger group.
I personally think the goal is to get more people to actually scout things and defend but I doubt it will work. No one likes waiting an hour at hills because the other side ‘might’ try to ninja it.
The orange swords change has the potential to be a zerg breaker. Now 10-20 man teams can successfully “ninja” without drawing swords as opposed to 5 man teams trying to set up siege or an entire zerg having to wait for 5 man teams to clear guards and fortifications. Hopefully smaller groups will be more prevalent and coordination between those groups will be the new standard instead of just running around in a ball.
My understanding is you will still see the white swords at keeps and whatnot so it should not lead to huge amounts of ninja keep takes. It will stop zergs from running over open field battles every time they see one pop up
My understanding is you will still see the white swords at keeps and whatnot so it should not lead to huge amounts of ninja keep takes. It will stop zergs from running over open field battles every time they see one pop up
While you will still see white swords on points of interest, you will now have to ask yourself if
A. Quaggans are attacking the keep
B. Someone is tagging the gate
C. 25 people are sieging your tower/keep
Used to, option C would only be a small 5 man, or possible a zerg that is carefully organized in such a way as to not draw swords. Now, the possibility for ninjas extends to larger groups of people with possibly less coordination, thus making it easier on servers as a whole.
With larger groups of people, you have more siege, and with more siege, quicker tower captures. It means scouting is now a must and if you can have three coordinated 20 man teams on a map, you can essentially out maneuver a large zerg ball in theory.
“Life is a beautiful lie, and I am a painful truth.”
Nice Update, all siege despawned and EB keep crashing now we’re outmanned atm. It can’t handle large SM battles as it is.
Plays completely opposite professions to his main Teef.
Anyone compare wvw updates with spvp and pve? Yer don’t……
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”