WvWvW Quick Wins
mm point 1 & 4 OK. Caps are the same. You’re telling me if my server ranked 9 spots behind the server were facing competes and actually makes the matchup respectable should lose rating and reward the high ranked server token for “winning”… No thanks but don’t worry leagues are starting so they will. You can’t force people to move there will always be population imbalance.
mm point 1 & 4 OK. Caps are the same. You’re telling me if my server ranked 9 spots behind the server were facing competes and actually makes the matchup respectable should lose rating and reward the high ranked server token for “winning”… No thanks but don’t worry leagues are starting so they will. You can’t force people to move there will always be population imbalance.
I think what he is saying is that it shouldn’t match servers 9 spots apart:P
Improve capture drops so people will start defending even less? Isn’t WvW already enough trading keeps/towers as it is?
They should limit total server population, well, they SHOULD have. Probably a bit too late for that now. By this time, after a year of play, the servers that are primarily WvW would have all balanced themselves out in the ratings and the primarily PVE servers would accumulate near the bottom, since they don’t really care about PPT or WvW in general. You’d have fairly even numbers in WvW and no real advantage from one server to the next other than skill, tactics and organization. Now before you start saying “you can’t limit server population or you can’t control it”, let me tell you that they CAN. It’s been done for 10+ years at least, probably much more, in many games. This predates even the original GW1 and has been a great way to control population and establish fairly equal numbers between servers. Anet “screwed the pooch” on this one long ago when they had the chance to fix it. What they’re doing now is pretty much absolute proof they are clueless.
Greens Mystic – Mesmer | Google Deez – Ranger
Dragonbrand since day 1
Quick win: separate WvW and PvE servers, set a population cap on the WvW servers, and consolidate the WvW servers with low populations.
Result: WvW servers have much more balanced populations and match-ups become far more competitive.
Quick win: separate WvW and PvE servers, set a population cap on the WvW servers, and consolidate the WvW servers with low populations.
Result: WvW servers have much more balanced populations and match-ups become far more competitive.
Yeah, this would work too. Also, when you have a balanced and competitive matchup, the Orb (bloodlust) issue, well, it becomes less of an issue, even though it really has no place being in WvW.
Greens Mystic – Mesmer | Google Deez – Ranger
Dragonbrand since day 1