First off this is to the developers. I am not here to argue any points, nor am I here to start an argument. This is my experience in WvWvW and my point of view. I am writing this in hopes a dev will read this. I would like them too see my point of view.
I bought this game to play end game WvWvW! I didn’t participate in beta weekends, though I watched others on twitch religiously. After watching it, I really was impressed by it and i decided to play the game! For the first week or two I quite enjoyed WvWvW, but not so much anymore. Let me point out what bothers me to no end.
1) server transfers…I play east coast times and would hop on after the 24hr reset. I would grab members off my guild and set plans to attack a keep and hold it for my world. First things first, I set in motion raiding parties to destroy supplies of the enemies! While I also set in motion groups to defend supply camps and supply caravan’s to strengthen both our towers and camps that we own. All goes well for the most part and we grab an important keep and start to upgrade it. I am also talking to my world and keeping all who are participating in WvWvW that day on what is going on. Then we get attacked at the keep and all hell breaks loose while trying to defend it and get it upgraded. We are outnumbered, but defenses are holding and we are getting supplies in and doing well.
Now I know what your thinking what does this have to do with transfers? I’ll tell ya what, all of a sudden a group of six to eight people show up and start grabbing supplies from the keep. Then they just disappear, log out right in front of me. I was like what the heck was that? Then about 5 mins later another supply cart hits and supplies the keep. The same exact thing happens! Here the server that is smashing against are walls are sending members over to make sure we can’t upgrade it. To exhaust our supplies, they infiltrate our world and hinder our efforts!
Now I think free server transfers are great! Friends can go play with friends, etc….but there needs to be a grace period where New Transfers cannot participate in WvWvW and if transfers are from the opposing realms…they need to be locked out of WvWvW for the duration of the current match!
2) Imbalances, imbalances, imbalances….Do I need to reiterate whats been said here, I don’t mind putting my hard earned gold into defending a keep and upgrading it. but to have it all taken away and destroyed every time i go to bed is annoying and makes me not want to upgrade akittenthing. also, fighting 100 people with 20 of us gets so f’n annoying. The wierd part is that I sit in que for 1hr. When I get in my world is outnumbered everywhere on the map! I am begining to think that the map is capped a certain number of players, but those players are not capped by side. So in turn, it is 300 vs 100 vs 100…when 500 is the max!
3) Jumping puzzles….Who in there right mind puts them in WvWvW maps? I quite enjoy the fact that while ten of us are defending the tower against zerg after zerg after zerg at our only tower we own, due to the fact we got night capped for the 15th day in a row! But you had too put an enticement such as a bigkitten chest out in the middle of nowhere to pull players from what they should actually be doing? like playing WvWvW?
Its hard enough getting all the players running around on the same page let alone the multitude of people that are taking away my WvW time, to play in a jumping puzzle for a chest. or worse the few who set up siege to grief others whose only intention is to que up to get some loot out of a chest. Just patch it and take it out all together! So I no longer have to sit in que behind these people and am actually in a que behind people who want to fight for my world!
Anyways, hope a dev reads my opinion. Thanx in advance!
And to the players, I really hope they are reading all our opinions and move the game in the right direction. That direction being, what make the majority of us enjoy the game!