You like the new content for WvWvW? Yes-No
Ok here is what I have seen in my matchup. The new content seems to have little effect on the zerg but has killed camp capping groups. The middle is full of nothing but gank squads that can spike down a tank in less than 2 seconds. If you try to run around the middle you get zerged. The cap points themselves are kinda dull. The blood lust just give more incentives to rub gank thief. As for the area itself its not bad. I can see some decent treb spots and bunker points. As for the stat buff it seams to have no effect for a balanced match so can’t comment any farther than that.
Darkwood Legion [DARK]
Yak’s Bend
It’s just that, I’m often amused why players don’t try to adapt to the change and have to have it their own way.
Wait, we aren’t the customers?
This ain’t Burger King.
You guys are funny : do you know how much :
150 cond damage is +7 damage per second
150 healing power is +7 hp/sec
150 power is +7 damage per hit
150 tough is like 1% damage mitigation
150 vitality is 1500 hp
150 precision is +7% crit chance
etc…And you guys are complaining on such buff ????!!!!! XOXOXOXO
Lame or you have no idea about game mechanisms and such…
I would be Dev for Anet I would be just laughing and not carring about such complain when you see the real effects on +150 all stats…
L2P and find something else to complain about. XDWell at a raw, level. These stats still get calculated, often including multipliers. Also when you’re talking zerg ( or a 2 to 1/3 to 1 ratio) encounter, then their effectiveness is also multiplicable.
Not much a difference. The stats has been done that it won’t affect by a large % buff the basic value of each parameter. So nothing is broke from +150 power : people who started complaining on this has no idea how game is working even and this is lame.
Titan, no one is saying that it makes you god mode. They are saying that it increases the discrepancy in the already uneven playing field.
You guys are funny : do you know how much :
150 cond damage is +7 damage per second
150 healing power is +7 hp/sec
150 power is +7 damage per hit
150 tough is like 1% damage mitigation
150 vitality is 1500 hp
150 precision is +7% crit chance
etc…And you guys are complaining on such buff ????!!!!! XOXOXOXO
Lame or you have no idea about game mechanisms and such…
I would be Dev for Anet I would be just laughing and not carring about such complain when you see the real effects on +150 all stats…
L2P and find something else to complain about. XDWell at a raw, level. These stats still get calculated, often including multipliers. Also when you’re talking zerg ( or a 2 to 1/3 to 1 ratio) encounter, then their effectiveness is also multiplicable.
Not much a difference. The stats has been done that it won’t affect by a large % buff the basic value of each parameter. So nothing is broke from +150 power : people who started complaining on this has no idea how game is working even and this is lame.
YOU have no idea of how the game works if you think that +150 is insignificant. Sure 150 condition damage is “only 7.5 dps” if you have a build that can only maintain one stack of bleeding on one opponent. However, most builds are capable of maintaining more conditions than that and the total dps increase may be even 100-200. Per target. +7 more damage per attack for +150 power is very inaccurate too. The increased damage is based on a few different variables but with most builds it’s ~50 per target.
If you want to see how big a difference the buffs really make read this post.
http://wiki.guildwars2.com/wiki/Damage
There’s good info about damage.
WvW Roaming with Mesmer
+150 to a stat is not a big deal but when it adds it to all stats it effects balance. It increase health, armor, power, crit chance and healing. If you factor in a 50 man zerg that adds up in a hurry
Darkwood Legion [DARK]
Yak’s Bend
The unbalance is coming from large group then not from single player stats. Anet can’t fix the zerg mentality btw. About “read this post” sorry but the calculations are not accurates and all wrong. Wiki I just looked at it and I already knew these stuffs…
(edited by Titan.3472)
The unbalance is coming from large group then not from single player stats. Anet can’t fix the zerg mentality btw.
Well, do you agree then, it is silly of them to EXAGGERATE the problem?
personally I like the new area and even though the buff doesn’t have as large of an effect as I expected it too I still don’t like it, this all being said under ideal conditions ( I play a zerk/Valkyrie engineer) using grenade kit, 7% extra crit chance alone is a pretty big deal as my class has many traits that trigger off of critical hits. this all being said under optimal conditions (5targets 25 stacks of vulnerability, and for my build 15 stacks of bleed and 1 stack of poison for 5 people) adding (7*5)*16=560dps across these 5 people just for the conditions with the 25 stacks of vulnerability it essentially turns that 150 power into 187.5power, again not as big of a deal as I anticipated but still a nice chunk of damage.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
The unbalance is coming from large group then not from single player stats. Anet can’t fix the zerg mentality btw.
Well, do you agree then, it is silly of them to EXAGGERATE the problem?
XD
About “read this post” sorry but the calculations are not accurates and all wrong.
Really? Can you point out which part is inaccurate or are you just a 13-year-old kid who doesn’t understand anything?
About “read this post” sorry but the calculations are not accurates and all wrong.
Really? Can you point out which part is inaccurate or are you just a 13-year-old kid who doesn’t understand anything?
I can but I will have to do some math and I have no reason to proove you that it’s wrong bacause I won’t waste my time doing so but believe me it’s not accurate results and completely overestimated. If you would have a critric point of view you would check on your own without believing what is anyone is writting then you would find out it’s not accurate.
(edited by Titan.3472)
…Wiki I just looked at it and I already knew these stuffs…
You already knew that stuff, and still posted false information?
WvW Roaming with Mesmer
Dislike it a lot.
I agree with the Devs own words below:
" As implemented, orbs tend to strengthen teams who are already winning and make it even more difficult for underdog teams to fight back. "
Additionally, its now extremely difficult for outnumbered teams to even rally players on a commander to do any actual wvw , since most of your available players on the map are too busy getting themselves stomped as free points to the stronger server’s pugstomp team that is guarding the bloodlust Spvp points.
(edited by Lifewaster.5912)