I think WvW is far from dead and we should all accept that the game is aging and I do think ANet did some good jobs here and there last year. We should encourage them because at least it’s improving. Try to be less toxic and stay on facts.
10 months ago there’s a thread Your top 5 priorities for WvW-Overhaul
I like the idea and I would like to revisit my own list.
1. More communication with your community.
I am not sure if I like the idea of polling, because it would look like they’re pushing the decision responsibility on players who voted, and we players cannot see numbers and data one would need to make a decision. However I do think they did communicate with us more than previous years, checking on the forum, which is a good thing anyway. Of course they could always do better in this regard though.
2. Professions and skills balance around WvW.
I know it’s still in a bad state, but they did do something about stability and boon share, they’re certainly improvement. This would be my new top priority, of course.
3. Reward track similar to PvP so that WvW could be self-sustained, i.e. players should be able to earn everything they need in WvW (e.g. equipment, consumable, guild upgrades, etc), rather than going to PvE to collect things you could only earn from PvE, especially for those HoT maps. You did this for Hero Points, and the others should also be considered. You could try to attract players from PvE to WvW, but please, not the other way around. WvW already has serious population issue.
Reward track was added, though I feel the progress for the reward is way too slow comparing to PvP.
Items we could only get from HoT maps, were now available with Proof of Heroics with Provisions Master. This was a huge improvement in my opinion. It’s too crazy to farm those stupid tokens in those PvE maps, wasting time.
We could use some more WvW abilities though. What about WvW mastery like PvE? I don’t mean to have more grindings, but the two systems should probably be merged in some way and WvW players could certainly use auto-looting mastery. Maybe this could also attract some people to come WvW earning some mastery points, with more WvW achievements and titles.
And of course, ascended armors and weapons. PvP players don’t need them but have them as rewards, there are no reasons to not add them into WvW.
I still think WvW is somehow an end-game content, and it’s silly that we cannot reliably earn end-game equipment playing end-game content. Raid and fractals are selling ascended equipment, why there’s no equivalent in WvW? We even have WvW infusions, and not to mention we do sell exotic equipment from the beginning, which was the top-tier equipment back then.
Rewards might not attract new players because they could earn more rewards from playing other contents (as always), but this does show how ANet thinks which contents deserve more attentions. Players need to know if ANet really cares, or we lose hope and end up with toxic conversations.
Of course nothing happened here.
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So my new priorities:
1. Professions and skills balance around WvW.
2. This. https://forum-en.gw2archive.eu/forum/game/wuv/Some-WvW-opinions-from-a-long-time-player/first
As for population issues. They cannot be addressed directly because you can’t just force players come in WvW. We could observe the population as a result of improvements, not the other way around. I do think server linking is a smart move, too.