Zerg fix and PPT fairness by math
Define population.
I like the overall approach to changing how the PPT works based on coverage, as well as weighing based on population. It might even make things more interesting for lower tiered servers.
Not sure this is the solution, but I agree the PPT system needs to be altered in some way to make things more fair.
Define population.
Easiest way to do this is have it work dynamically.. aka 100 vs 50 vs 25.. Those who have 25 on that map tick higher and gain more war score than the 50 or 100.
The system isn’t really “abusable” as its pointless to leave WvW just to give a team a better ratio, while people sit out.
Define population.
Easiest way to do this is have it work dynamically.. aka 100 vs 50 vs 25.. Those who have 25 on that map tick higher and gain more war score than the 50 or 100.
The system isn’t really “abusable” as its pointless to leave WvW just to give a team a better ratio, while people sit out.
It is very abusable. I remember the times in Warhammer when they introduced kind of “Outnumbered” buff. It worked not like in GW2 meaningless buff but actually gave quite a lot of extra damage and HP to the outnumbered side. People were leaving the warzone so the organised guild groups could insta take keeps or wipe big zergs with ease. Fact is that it was much easier to leave the warzone and come back.
We must remember that if there is something to abuse people will do it. Such changes cannot be made without much testing.
Thief/Necro/Guardian/Mesmer/Elementalist of SFR EU
Brilliant. Punish the enemy through a flawed mechanic simply because they have more players on then you do at a specific time. This is a horrible idea.
Define population.
Easiest way to do this is have it work dynamically.. aka 100 vs 50 vs 25.. Those who have 25 on that map tick higher and gain more war score than the 50 or 100.
The system isn’t really “abusable” as its pointless to leave WvW just to give a team a better ratio, while people sit out.
It is very abusable. I remember the times in Warhammer when they introduced kind of “Outnumbered” buff. It worked not like in GW2 meaningless buff but actually gave quite a lot of extra damage and HP to the outnumbered side. People were leaving the warzone so the organised guild groups could insta take keeps or wipe big zergs with ease. Fact is that it was much easier to leave the warzone and come back.
We must remember that if there is something to abuse people will do it. Such changes cannot be made without much testing.
Your basing it on the premise that there is some sort of ultimate reward in the distance for people to voluntarily leave the map. Winning in WvW offers nothing so there is absolutely no point in voluntarily leaving a map then coming back, especially risking your spot if suddenly there is an influx of others who join.
If WvW offered some meaningful reward at the end of the week (or even some hourly reward based on what you held), then I can maybe seeing people making it worthwhile to abuse it. In WvW’s current state, I cant see why anyone would leave a map just so another group had a better PPT ratio.
In WvW’s current state, I cant see why anyone would leave a map just so another group had a better PPT ratio.
This.