Zergs are encouraged in WvWvW

Zergs are encouraged in WvWvW

in WvW

Posted by: TacoJoe.6083

TacoJoe.6083

1. Downed state

The more people you have in your Zerg, the better the odds of getting a rally or rez from Downed, assuming you have tapped a large number of people.

2. AC buff

The lack of line of sight with this siege and Anets failure to address the zoom hacks, has made clearing this cheep, small group wiping siege fall to the Treb. At 120 supply each that requires at least 12 people per and another 8 to build the field ACs to fend off the Zerg that is defending when they push out. Which they will once they realize their 15 ACs wont reach.

3. Supply trap

2 thieves can effectively keep a group of 20 at 0 supply no matter how many camps they flip. So the a fore mentioned number of personnel required to clear ACs needs to be doubled to begin to make a dent.

Example:
https://www.youtube.com/watch?v=lv4P-kTBzE0

Please feel free to add too this list.

These are observations and I really have no feelings one way or another as to zergs being either good or bad.

Zergs are encouraged in WvWvW

in WvW

Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

If a thief is able to keep a group of 20 at a supply camp, the 20 at the supply camp are doing it wrong.

Arrow carts needed to be buffed. They should just unlock the zoom so that we all can just zoom out. I’d like to zoom out a bit more anyway. I would not attribute people using a hack to ANet encouraging zergs. Not all hacks are easy to detect or fix.

ANet stated WvW was ment to be battles involving large numbers of people. Not sure why you are complaining.

I speak for my self and no one else. Only fools believe they speak for a majority.

Zergs are encouraged in WvWvW

in WvW

Posted by: Jski.6180

Jski.6180

Something you do not understand about larges scale battles? WvW is made for massive pvp fights spvp is made for smaller fights.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Zergs are encouraged in WvWvW

in WvW

Posted by: DeadlySynz.3471

DeadlySynz.3471

If a thief is able to keep a group of 20 at a supply camp, the 20 at the supply camp are doing it wrong.

Arrow carts needed to be buffed. They should just unlock the zoom so that we all can just zoom out. I’d like to zoom out a bit more anyway. I would not attribute people using a hack to ANet encouraging zergs. Not all hacks are easy to detect or fix.

ANet stated WvW was ment to be battles involving large numbers of people. Not sure why you are complaining.

Stealth, no real counters to stealth, thieves can easily do this; videos posted have already proved it

Zergs are encouraged in WvWvW

in WvW

Posted by: Zephyrus.9680

Zephyrus.9680

Zergs are encouraged but your particular arguments are terrible… Points 2 and 3 are anti-zerg. Though AC is more turtle/siege-wars meta which is bad for its own reasons.

Supply traps force zergs out of blob formations and/or punish bad zergs for being bad. You can always see when a stealth thief is near btw, but if you don’t know, I’m not telling.

Zefyres – Ele | Maguuma | (ex) top100 solo/teamQ casual | Youtube

Zergs are encouraged in WvWvW

in WvW

Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

Stealth, no real counters to stealth, thieves can easily do this; videos posted have already proved it

Stealth, no need to have a counter to it, players can easily deal with it; videos posted have already proved it.

You need to learn how to deal with it.

I speak for my self and no one else. Only fools believe they speak for a majority.

Zergs are encouraged in WvWvW

in WvW

Posted by: Scrambles.2604

Scrambles.2604

Commander tags encourage zergs, for one.

As a pug that’s not affiliated with a strong WvW guild, I jump into WvW, hop on TS, and follow whichever blue icon is running around at the time.

zerging is cool though, i got no beef with it.

Zergs are encouraged in WvWvW

in WvW

Posted by: Snowreap.5174

Snowreap.5174

The subject of this thread should be “zergs are discouraged in WvW” because all three things cited work against zergs.

downed is the enemy of a large zerg — a smaller, more organized force that focuses on getting enemies down and spiked, while avoiding getting downed themselves, can easily decimate a zerg. every player who dies creates an opportunity for an enemy to rally. the side with more people gives more opportunities.

arrow carts help disperse zergs. they’re finally strong enough to give players a reason to get out of the red circles.

supply traps encourage zergs to spread out, so they don’t all get hit by the AoE effect.

looks like Arenanet has been doing a good job adding things to the game to help discourage zergs.

-ken

The Purge [PURG] – Ehmry Bay