anet remove food in wvw

anet remove food in wvw

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Posted by: Tigaseye.2047

Tigaseye.2047

While in reality, as you see tehre are absolutely countless things these guys could have done, the simplest, fastest and most effective of them is to meet up at spawn after the 1st wipes and adjust some traitlines.

I didn’t watch the vids but, at that point, they have already lost.

Yes, they could adjust their traitlines specifically to cope with conditions, but that would only help them the next time.

Also, I don’t buy this idea of having to run a certain set of traits, just to survive one thing.

There should be minor pros and cons in trait choices and that is it.

Shouldn’t be in a situation where you are forced to run a certain traitline, just for one kind of defence (in this case, condition), or die.

The fact they would have had to do that (according to you) illustrates that the thing you are forcing them to defend against is OP.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Also, I don’t buy this idea of having to run a certain set of traits, just to survive one thing.

There should be minor pros and cons in trait choices and that is it.

Shouldn’t be in a situation where you are forced to run a certain traitline, just for one kind of defence (in this case, condition), or die.

It is not so much traits, as much as skills as well.

Refusing to admit something that is a core design doesn’t make a lot of sense to me. You can build for condition defense, build for direct damage defense, build for no defense, or build to split your defense between the two. Their are advantages and disadvantages to each.

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Posted by: styx.7294

styx.7294

I would be okay with food being gone.

I’d adapt builds and it would cost me less money to play WvW (the other way to make WvW more profitable).

Gate of Madness

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Posted by: Puck.9612

Puck.9612

I can’t believe no one here is complaining about the only real OP food. The Omnomberry Ghost turns you into a spooky, scary ghost! From my experience the effect is so terrifying that players are forced to flee from 1v1’s until they can get into a tower. It basically procs an incredibly long fear duration that only ends when they can WP away or get inside a structure.

Here is a video of it in action https://youtu.be/ksP7JiIk4Fw?t=1m50s

Jim Hunter when my other account isn’t suspended

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Posted by: Wanze.8410

Wanze.8410

Some builds have more interrupts than i have stability so i suggest to remove interrupts in wvw alltogether.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: msalakka.4653

msalakka.4653

I don’t run any duration decreasing food nor armor, haven’t done so for years. I just cleanse. Try it sometime.

Gutter Rat [cry] | Gandara | Roaming nuisance
~ There is no balance team. ~

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Posted by: Puck.9612

Puck.9612

I don’t run any duration decreasing food nor armor, haven’t done so for years. I just cleanse. Try it sometime.

Hacker

Jim Hunter when my other account isn’t suspended

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Posted by: apharma.3741

apharma.3741

Would be nice if the +/- food was toned down. I. Don’t think you should be able to so passively reduce conditions (and I don’t just mean damaging conditions) by 60-65%.

Sticking it at +/-15-20% would at least help make control conditions stick a bit better.

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Posted by: Moderator.3204

Moderator.3204

Since the discussion in this thread has derailed and is no longer constructive this thread is now closed.