champion troll at green keep in EOTM
I guess Kermit was wrong… it is easy being green.
Maybe there is some kind of boss mechanic?
Seafarer’s Rest EotM grinch
No nerf needed.
A buff for the other two bosses is need though. It’s nice to see something that counters the zerg mentality a bit.
The OG boss is super simple, if people understood the mechanics behind defeating it. The trouble is, the zerg brain is a drooling kitten at best.
Its a Grawl, not a Troll…
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The only issue with this boss is when he respawns the elementals over and over. I’ve had an 80 man zerg inside the keep, we split the elementals almost immediately, but even with 80 people doing damage, it still took quite some time before the boss died because he was resurrecting the elementals. Quite literally in the time it took us to kill one (about 2-3 seconds) he would resurrect the other. When he finally cut it out for about 5 seconds he got 100→0’d.
None of the other keep lords can make himself immortal through spamming their skills.
Now, I wouldnt mind this, but it should really be the red keep lord that’s the most difficult of the 3. The Red teams are (usually) the lowest ranked of the bracket. So they should have the most advantageous positions. Not green who are (usually) the highest ranked in the bracket.
Now, I wouldnt mind this, but it should really be the red keep lord that’s the most difficult of the 3. The Red teams are (usually) the lowest ranked of the bracket. So they should have the most advantageous positions. Not green who are (usually) the highest ranked in the bracket.
Overgrowth used to be Red (Badlands was Blue and Frostreach was Green). I don’t know why it changed…
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing
Colors changed to be more consistent with the names of each side.
The Overgrowth champ boss takes on average 2-3 times longer to kill than most champs. Calling it impossible or taking infinitely long as a very big exaggeration but the champ remains very inconsistent with the difficulty of the other keep champs and probably should be made easier or have the other two champs be buffed. I’ve done it as fast as 25 seconds or so. The only problem is that splitting the elementals when you have a large zerg is more about luck than anything. I believe you can have your team spam out stuns on the champ to interrupt the ressurection skill.
I miss the old colours
Colors changed to be more consistent with the names of each side.
The Overgrowth champ boss takes on average 2-3 times longer to kill than most champs. Calling it impossible or taking infinitely long as a very big exaggeration but the champ remains very inconsistent with the difficulty of the other keep champs and probably should be made easier or have the other two champs be buffed. I’ve done it as fast as 25 seconds or so. The only problem is that splitting the elementals when you have a large zerg is more about luck than anything. I believe you can have your team spam out stuns on the champ to interrupt the ressurection skill.
The other lords need to be brought up to par with the green keep lord, it should be more difficult to kill keep lords. It is however very simple to kill him with a group that has half a brain; you separate the eles, when they are dead you cc the lord immediately to prevent him from rezzing the eles. I have seen groups do this in a matter of mins, and I have also seen it take 20 mins because people just don’t get it.
The strength of the overgrowth keep lord is definitely more than that of Frostreach or Badlands.
I’d like to see the latter two increased in difficulty to match just for balance sake.
champion troll: works as intended
Aurora Glade EU [JUST] roamer
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