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Posted by: dooger.2640

dooger.2640

My guild has done WvW or Rvr for eons, we love it but the current wvw in gw2 does not cut it.

We expect and normally love fighting big zergs, and love the trash talk and community that normally forms with rolling huge numbers with good groups.

But here the pvp is all anonymous, no-name, no infamy stuff. Who is kicking kitten in the zone? who knows. In warhammer you could see who was tearing it up, from kill spam and mods to track it. We had people that were fun to fight against, and had long standing feuds & rivalries, that turned into friendships (we have had several old enemies join us in new games). Here its all dry toast…

The normal fun of fighting huge numbers with a smaller force, if further dumbed down with the orbs, and the downed system. The old triad in structured groups is replaced with 2 roles: killers and stakers. One group is maxed out dps to down people fast, and the other is on stake duty. This works very very well, but its garbage game play. People don’t want to stake rez, I even hear people wishing they could heal and be part of the action again.

Rezzing is great in pve and garbage rvr (the bad players all standing 10 feet apart shooting arrows),it jsut breaks down in anything coordinated really really fast.

In any event, my suggestions (That I am sure other have brought up as well)
- Orbs need to be toned way down, way too much to hand the already dominating faction (and likely dominating at night)
- Show enemy player names, and show some zone statistics on kills/ rez/ whatever, lets give people some bragging rights and attempt to get community going
- Downed system is not an easy fix, but its just not fun in high end pvp. Remove the invulnerability when going down in WvW as a start, and keep it as is for pve.

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Posted by: DrunkGrunt.7951

DrunkGrunt.7951

Ahh the good old days of DAOC and the herald. still to this day i hold all RvR “WvW” to the standard of vanilla daoc.

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Posted by: Sky.9347

Sky.9347

Orbs – Yea, it’s an issue. I agree.

Names – I much, MUCH prefer to see guild tags and no player names. Guild infamy is better than individual infamy, in my opinion.

Downed – You mention WvW and “high end” PvP at the same time, which is confusing to me. The only problem I have with the downed state is that it is unequal across all professions.

Sky – [tSA] – Stormbluff Isle
November 15, 2012 – The day a dream died.

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Posted by: dooger.2640

dooger.2640

Hopefully these devs will listen, there is alot of good basic framework here.
If Warhammer had this framework it would be alive and well still.

It strange they hit so many good things, but missed on the most important thing a sandbox needs which is community

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Posted by: olesteelleg.9301

olesteelleg.9301

I liked DAOC’s way giving each realm their own unique names and titles, if gave a sense of rank and accomplishment when you would down someone of a much higher rank then you.

I love GW2, and really wanted the WvW to bring me back to the old RvR days of DAOC, and in time I hope it does, but at the moment it just doesn’t have that something special.

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Posted by: dooger.2640

dooger.2640

Downed – You mention WvW and “high end” PvP at the same time, which is confusing to me. The only problem I have with the downed state is that it is unequal across all professions.

We run 2 groups, and will hit 20-30 people, in warhammer we used alot more movement, falling back pushing back in hard on extenders, and countless tactics. With downed system we have to move in hard burst down 10 or so, and have one group staking while other group continues bursting down people.

Being on staking duty sucks and is boring game play.

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Posted by: Sky.9347

Sky.9347

Hopefully these devs will listen, there is alot of good basic framework here.
If Warhammer had this framework it would be alive and well still.

It strange they hit so many good things, but missed on the most important thing a sandbox needs which is community

I’m not trying to be inflammatory here, but I really don’t understand this.

“Community” must mean different things to you and I.

What I can gather from your post, is that you view community as a group of individual allies and enemies who respect each other and enjoy fighting against one another.

From what I can gather about GW2, they seem to view community as primarily your guild (cooperative), and then secondarily your entire server (who are permanently allied, thus cooperative), finally the server vs. server with all of those guilds (whom we know by their tags), which is competitive.

So, when you say community, how can you discount these three layers of community in just the WvW game-mode alone? I mean… sPvP has it’s own community based around guilds and tournament teams. Granted, both are still in their infancy with transfers wide open and no rank system, but both are quite clearly there and ready to be built upon.

Sky – [tSA] – Stormbluff Isle
November 15, 2012 – The day a dream died.

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Posted by: Sky.9347

Sky.9347

Downed – You mention WvW and “high end” PvP at the same time, which is confusing to me. The only problem I have with the downed state is that it is unequal across all professions.

We run 2 groups, and will hit 20-30 people, in warhammer we used alot more movement, falling back pushing back in hard on extenders, and countless tactics. With downed system we have to move in hard burst down 10 or so, and have one group staking while other group continues bursting down people.

Being on staking duty sucks and is boring game play.

Ok, I get that. I would agree with you there.

Where I disagree, is that I see WvW and the resulting battles not as fighting for kills, but rather fighting for area control.

Downing people means they mostly stay put. Yea, Ele, Mes, Thief have some minor ability to move, but for the most part they stay still.

The game then becomes more about controlling territory than spiking down enemies. Running spike comps may be effective, but if you can’t ever push and hold ground you’ll never fully kill anyone or rez anyone. If your team is exceptional at holding their ground, the downed state becomes super-effective for you.

I like it better this way. I was never a big fan of spike strategy, I rather have territory strategy. The downed state directly incentivizes PvPers to stop focusing on kills and start focusing on position.

Sky – [tSA] – Stormbluff Isle
November 15, 2012 – The day a dream died.

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Posted by: dooger.2640

dooger.2640

So, when you say community, how can you discount these three layers of community in just the WvW game-mode alone? I mean… sPvP has it’s own community based around guilds and tournament teams. Granted, both are still in their infancy with transfers wide open and no rank system, but both are quite clearly there and ready to be built upon.

Yes, and simple things like letting us build warband to make it easier to group up more than 5 people is a basic.

WvW is the sandbox that people will keep playing in gw2, and it needs help asap.

I posted in the WvW section, and posted we are a hard core wvw guild (so thats our focus). Pve in this game is MIA, and not what pvpers enjoy. spvp is too big of a topic for here.

Building pvp communities is a staple of a sandbox wvw game, and I hope they will build it up

(edited by dooger.2640)

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Posted by: dooger.2640

dooger.2640

Downed – You mention WvW and “high end” PvP at the same time, which is confusing to me. The only problem I have with the downed state is that it is unequal across all professions.

We run 2 groups, and will hit 20-30 people, in warhammer we used alot more movement, falling back pushing back in hard on extenders, and countless tactics. With downed system we have to move in hard burst down 10 or so, and have one group staking while other group continues bursting down people.

Being on staking duty sucks and is boring game play.

Ok, I get that. I would agree with you there.

Where I disagree, is that I see WvW and the resulting battles not as fighting for kills, but rather fighting for area control.

Downing people means they mostly stay put. Yea, Ele, Mes, Thief have some minor ability to move, but for the most part they stay still.

The game then becomes more about controlling territory than spiking down enemies. Running spike comps may be effective, but if you can’t ever push and hold ground you’ll never fully kill anyone or rez anyone. If your team is exceptional at holding their ground, the downed state becomes super-effective for you.

I like it better this way. I was never a big fan of spike strategy, I rather have territory strategy. The downed state directly incentivizes PvPers to stop focusing on kills and start focusing on position.

The pve objectives get played heavily when games start, over the course of the sand box lifespan, its important people can enjoy the battles, esp when you cant stay on for 12+ hours to push a city invasion (this game does not have), or endless zone domination.

Area control simply becomes endless hours, and those players typically quit at a few months

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Posted by: Genev.2450

Genev.2450

You only have killers and stakers?
That does sound boring gameplay.

We have frontline melee, support, ranged (within that, large range aoe and “the rest”), blockers (any class which is essential in stopping people from coming through a door or gap, f. ex. guardians, and necromancers are using and liking their fear too), healers, siege experts…. And I’m probably forgetting some there.
Oh, “mobility specialists” (aka, Mesmers) :p
(all non-common names made up by me for the sake of showing diversity and self-amusement)

Admittedly, some of those overlap, the blockers easily overlap with support for example, but still, if you just kinda get in there and start hitting stuff… you msut not be up against other organised groups much.

(edited by Genev.2450)

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Posted by: Sky.9347

Sky.9347

Downed – You mention WvW and “high end” PvP at the same time, which is confusing to me. The only problem I have with the downed state is that it is unequal across all professions.

We run 2 groups, and will hit 20-30 people, in warhammer we used alot more movement, falling back pushing back in hard on extenders, and countless tactics. With downed system we have to move in hard burst down 10 or so, and have one group staking while other group continues bursting down people.

Being on staking duty sucks and is boring game play.

Ok, I get that. I would agree with you there.

Where I disagree, is that I see WvW and the resulting battles not as fighting for kills, but rather fighting for area control.

Downing people means they mostly stay put. Yea, Ele, Mes, Thief have some minor ability to move, but for the most part they stay still.

The game then becomes more about controlling territory than spiking down enemies. Running spike comps may be effective, but if you can’t ever push and hold ground you’ll never fully kill anyone or rez anyone. If your team is exceptional at holding their ground, the downed state becomes super-effective for you.

I like it better this way. I was never a big fan of spike strategy, I rather have territory strategy. The downed state directly incentivizes PvPers to stop focusing on kills and start focusing on position.

The pve objectives get played heavily when games start, over the course of the sand box lifespan, its important people can enjoy the battles, esp when you cant stay on for 12+ hours to push a city invasion (this game does not have), or endless zone domination.

Area control simply becomes endless hours, and those players typically quit at a few months

I don’t mean big area control.

I’m talking about small battlefield combat area control. I’m not talking about “let’s hold the Ogre camp so we can keep Umber somewhat safe”, I’m talking about using walls, wells, traps, pushbacks, and such to keep your team in a place where they can cover the guys getting up, and the guys doing the staking.

Sky – [tSA] – Stormbluff Isle
November 15, 2012 – The day a dream died.

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Posted by: Ianervan.3415

Ianervan.3415

So WvW isn’t good because you can’t trash talk as much as you want?

And I thought jumping on dead bodies, using /laugh and /dance was bad enough and a display of primal monkeys, and that such behavior belongs to the jungle and not to 21st century.

Unemployed people should not receive any social benefits if they are already working in an MMO.

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Posted by: Zil.7642

Zil.7642

I agree with this post entirely. I come from DAoC and WAR. I was the leader of a 5 guild alliance and we worked hard to gain control of two zones and focused our efforts on getting to the Fort first for our server! Along with many more accomplishments.

Anyone remember/have the Dammas Kron (forget how to spell it) that tracked your kills of other players? If you killed someone it would show u a +#(green color) of -#(red color) meaning if you are ahead of them in 1v1 kills or they keep beating you. This made it competitive, you knew who you were fighting, you enjoyed it!

The WvWvW in GW2 is great, the terrain, the siege, the upgrades, etc. but there is still something to be worked on. I’m sure over time things will fall into place but really is no sense of accomplishment except for seeing that your server has a commander on at some map and is taking objectives for points. The first 24-48 hours really decide who wins the week long match. Get your guys up and out in the first 24 hours to defend, upgrade and hold and then it is almost impossible for another server to come back.

Anyways good post.

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Posted by: Kitrick.1967

Kitrick.1967

Yeah, the biggest gripe with wvw that I have in common with the OP is the anonymity factor. In daoc, the biggest source of enjoyment was being recognized on the forums by my peers, either in acknowledgement of my skills or hatred of them.

There was nothing better than seeing a familiar name that recently flamed you on VN, picking them out of a zerg, killing them, then laugh spamming the corpse. And they saw your name when you did it, so they knew you had their number.

There is no such thing in guild wars atm, there is a “jump through hoops” method you can use to acquire names of opposing realm members, but it’s probably not supposed to work that way.

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Posted by: Notensack.9268

Notensack.9268

Sky and Genev, what you’re talking about is poor overly complicated gameplay. If you need that much control you don’t have near the quality of front line players needed to simplify gameplay by maintaining the opposing forces attention.

Kill spam is essential to recruitment and polarization. Nothing in the game displays skill that can be used as a barometer in order to better understand who your community leaders should be.

This is how we do it
Run Like Hell recruitment

(edited by Notensack.9268)

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Posted by: crewthief.8649

crewthief.8649

What’s up RLH. Was in Munshara on Gorfang with a few of you guys. And I remember your Sorc Noten. RvR is still new and shiny for alot of these guys. I say give the game a bit of time though man, i’m fairly certain they’ll improve on it quite a bit over time. The framework is in place for something very good in my opinion.

< JADE QUARRY >
Zabroshan – 80 Guardian / Sorroe – 80 Mesmer
Hands Off My Octopus

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Posted by: NatashaK.9418

NatashaK.9418

I dont mind seeing guild names and not player names. But you need to have some kind of guild / player rankings somewhere. If I can look on the rankings and see that guild x on server y had an ele who owns everyone, I’m going to start looking out for the person in WvW.

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Posted by: dooger.2640

dooger.2640

By trash talk I do mean forums, I never bother talking in pvp even if the game allows it.

And I also mean adult level talk, which is hard for some i do realize.

Knowing who you fight and knowing quality of allies and foes is meaningful information. In warhammer it was pretty common for our Tanks to be at 2to 3x the kills of dps of some of the know it all battlefield commanders.

Heck even in Vanilla wow there were people I would seek out in open world pvp to fight, rivalries are what make a sandbox fun.

We certainly don’t want gear grinders, voice acting and pve added. Let the players provide the content, this game has the framework, and I am very very hopeful the devs start to “get it”

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Posted by: Godmoney.2048

Godmoney.2048

My guild has done WvW or Rvr for eons, we love it but the current wvw in gw2 does not cut it.

We expect and normally love fighting big zergs, and love the trash talk and community that normally forms with rolling huge numbers with good groups.

But here the pvp is all anonymous, no-name, no infamy stuff. Who is kicking kitten in the zone? who knows. In warhammer you could see who was tearing it up, from kill spam and mods to track it. We had people that were fun to fight against, and had long standing feuds & rivalries, that turned into friendships (we have had several old enemies join us in new games). Here its all dry toast…

The normal fun of fighting huge numbers with a smaller force, if further dumbed down with the orbs, and the downed system. The old triad in structured groups is replaced with 2 roles: killers and stakers. One group is maxed out dps to down people fast, and the other is on stake duty. This works very very well, but its garbage game play. People don’t want to stake rez, I even hear people wishing they could heal and be part of the action again.

Rezzing is great in pve and garbage rvr (the bad players all standing 10 feet apart shooting arrows),it jsut breaks down in anything coordinated really really fast.

In any event, my suggestions (That I am sure other have brought up as well)
- Orbs need to be toned way down, way too much to hand the already dominating faction (and likely dominating at night)
- Show enemy player names, and show some zone statistics on kills/ rez/ whatever, lets give people some bragging rights and attempt to get community going
- Downed system is not an easy fix, but its just not fun in high end pvp. Remove the invulnerability when going down in WvW as a start, and keep it as is for pve.

Best forum post ever. Completely agree with all of this.

WAR was amazing. I miss it.

Stopping this insane server transfering would be a start.

Dark Craig forever.

(edited by Godmoney.2048)

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Posted by: dooger.2640

dooger.2640

What’s up RLH. Was in Munshara on Gorfang with a few of you guys. And I remember your Sorc Noten. RvR is still new and shiny for alot of these guys. I say give the game a bit of time though man, i’m fairly certain they’ll improve on it quite a bit over time. The framework is in place for something very good in my opinion.

Hey man! Good to see so many Gorfang players in gw2!

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Posted by: Agony.4638

Agony.4638

I dunno man, I come from DAOC and WAR, and me & my guild still find most of those things you mention here. DtD regularly takes down large numbers with a small force, we have rivalries with other guilds & servers, the only thing missing is the RR titles honestly, which I hope Anet will add. And I do agree with you about orb buffs – I don’t like running around with 30k hp while my enemies only get magic find or whatever, it’s too easymode. I feel like the orb/outmanned buffs should almost be reversed.

10-and-15 mans are still powerful even without Zzzz. And all the roles are still good: but instead of buffs/dmg/heal/cc it’s more like assist ddmg/support/manipulate positioning/aoe/interrupts/heals. I also recommend stop having any stakers – you don’t need them. Use interrupts/frontload correctly and you won’t have a problem.

For talk there’s always guru it’s the new VN. And again yes please Anet wtb RR titles pst thx

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Posted by: Collegepays.4732

Collegepays.4732

Completely agree with OP on this. My group has pretty much stopped WvW’ing except for screwing with people in the jump quests.

Chielain – Mesmer

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Posted by: FrozeNuggz.7219

FrozeNuggz.7219

As a Veteran of many past MMO’s, DAOC, Warhammer, Tera, Rift, Planetside and a ton of Xbox 360 games i agree with the OP. Seeing opposition players names would be great. I think the WvW game play is fun and fine, and will only get better with some improvements.

Shaniquia Johnson – Frozenuggz [KnT] Blackgate

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Posted by: Acelerion.6820

Acelerion.6820

You dont have to directly see the players name but kill spam would be nice

OINK – Devona’s Rest
Mesmer-Thief
http://www.youtube.com/user/Axcelerion?feature=watch – Small group videos

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Posted by: Xpiher.5209

Xpiher.5209

I dont think anything needs to changed about down state. Maybe make it easier to interrupt players resing?

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Posted by: dooger.2640

dooger.2640

10-and-15 mans are still powerful even without Zzzz. And all the roles are still good: but instead of buffs/dmg/heal/cc it’s more like assist ddmg/support/manipulate positioning/aoe/interrupts/heals. I also recommend stop having any stakers – you don’t need them. Use interrupts/frontload correctly and you won’t have a problem.

We get 10-20 people down in first few seconds, luckily we get a bunch of stragglers following to help stake the piles. I call it a lawn mower simulation lol. This is less of an issue for low dps teams, of course stomping a couple of people is trivial.

Its not an issue of being hard, its all about boring.

People that played 8+ hours a day in previous games are simply not logging in in eves, and thats not something i would have ever thought I would see (we have been waiting for gw2 along time)

I think taking out the 2 second invlunerability when going down would help. Going down should not be a boon.

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Posted by: Genev.2450

Genev.2450

I think taking out the 2 second invlunerability when going down would help. Going down should not be a boon.

I agree with that one at least :/

We don’t “overly complicate” gameplay, we simply use everything we’ve got, and it pays off

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Posted by: bhansen.7251

bhansen.7251

Being a former daoc and warhammer player i think that WvW lacks many basic things. For one i completely agree that players needs some way to ID eachother. I hate the "Invader+servername.
Also, where are the goals for wvw? catching keeps and objectives? Orbs? There need to be a goal for the individual. I already mentioned in a previous post that your title needs to be apart of your WvW name. Like Invader is rank 1.
Also downed state can be really frustrating, especially if your soloing its near impossible to finnish people who can stealth and teleport if you are vs multiple targets. Downed state needs to be a bigger punnishment in wvw then it is. You should not have any abilityes, just the opportunity for a quick rezz.

Try 1v3 thiefs.. Try finnish one of those if you get them downed. Had one of those last night. Had em all downed once, but finnishing is impossible because you litterally cant afford to stand still for 3 finnishing attempts due to downed teleport and stealthing mechanics

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Posted by: dooger.2640

dooger.2640

ya, I can agree with that, pvp ranks/titles are fun.

Right now there is just the gold sink “commander”

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Posted by: tarnin.1690

tarnin.1690

Hopefully these devs will listen, there is alot of good basic framework here.
If Warhammer had this framework it would be alive and well still.

It strange they hit so many good things, but missed on the most important thing a sandbox needs which is community

I’m not trying to be inflammatory here, but I really don’t understand this.

“Community” must mean different things to you and I.

What I can gather from your post, is that you view community as a group of individual allies and enemies who respect each other and enjoy fighting against one another.

From what I can gather about GW2, they seem to view community as primarily your guild (cooperative), and then secondarily your entire server (who are permanently allied, thus cooperative), finally the server vs. server with all of those guilds (whom we know by their tags), which is competitive.

So, when you say community, how can you discount these three layers of community in just the WvW game-mode alone? I mean… sPvP has it’s own community based around guilds and tournament teams. Granted, both are still in their infancy with transfers wide open and no rank system, but both are quite clearly there and ready to be built upon.

Ill answer this from my perspective as a long time DAoC player. There was a love/hate thing on servers. You trash talked each other on boards. You hated each other. If someone outside of your server put you down, people from the other realms came to your defense. That is the kind of community we are referring too. You loved to hate them, and complain, etc… but you loved the battles you had. This game in W3 is so… bland and already stale. No rivalries at all. No progression. Just zergs and door beatings.

You cant play extend for crap because of the constant rezing due to downed states. Trying to stomp takes too long on some classes (thief/mez) and even then having to stomp makes extension non existent as you have to rush INTO them to stomp.

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Posted by: Kardiamond.6952

Kardiamond.6952

I don’t come from DAoC, but I come from Ultima Online and this is the best post I ever read.

I agree with everything you said. I was so bummed when I first played WvW and saw those anonymous player. kitten The Secret World did the same thing, and I thought it was a mistake from a PVE game. But no, now we have it in a pvp centric game.

And what about downed state/ rezzing. I too hate it. Being on an outmanned server, I wish I could use tactics to kill a zerg one by one. But as soon as we kill one, they rez it immediatly. Come on man

Rotthen (Necro) / Zhyx (Engineer) /Inglorious Beasterd (Ranger)
Server : Anvil Rock (Since Release!) [SOLO]

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Posted by: Inconceivable.7823

Inconceivable.7823

This is my first MMO so I didnt come from OP’s background and I couldn’t agree more. I’m assuming this will appeal to the competative and probably skilled players but with AN attempt to make this very “friendy/accessible” to the average/casual player, I can’t see it ever happening. Which will probably mean that the hard core games will get bored much faster, while the casuals will stay, well casual and in the aggregate, AN will likely lose out on players/money because of this choice. JMO obviously.

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Posted by: FirmCD.1953

FirmCD.1953

Dear OP, THANK YOU! You’ve absolutely nailed it and I’ve been meaning to make this post for a week now.

This game is a giant sandbox for us to create our own community around; our ability to create community centers around rivalry, notary and recognition. The sense of community is being severely hampered by the lack of knowledge about who we’re facing/fighting/dieing to. Hell, we can’t even see who’s claimed a keep?!

Some changes are needed otherwise WvW will continue to be a faceless/nameless entity; guild tags alone are not enough.

My only other complaint about WvW is that the zones are too small. Its too easy to get back to a certain point in relatively short order. This makes the penalty of death somewhat trivial and diminishes the feeling of a keep siege or defense. If death was a bit more penalizing in the sense that it took longer to get back into the action then I think it would enhance the risk/reward of WvW combat.

GM ~ Celestial Darkness [CD] ~Crystal Desert ~ www.cdgw2.com

(edited by FirmCD.1953)

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Posted by: Romanus.8023

Romanus.8023

Do you guys even read the rest of these threads?

There have been many threads on here that are simply named after the matchup of the week, and the trash talk begins.

Community takes time. Rivalries take even longer. The Yankees and Red Sox didn’t get a fanbase in a month nor did they have a rivalry in a month. Give it some time.

I rather like only being able to see the Guild Tag on enemies. I’m in a very small guild, but there have been a least a couple times when we have gone off mission because we spotted a particular guild that we decided to hate for some reason.

Do you want WvW to truly be about the community or about individuals? There is a balance to be struck, and I think Anet is on the right side of this one.

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Posted by: FirmCD.1953

FirmCD.1953

Sorry Romanus, we’re each entitled to our opinions. The more detail the better is mine; obviously you prefer less.

With all these server transfers happening lately, who cares about the server name and even the guild name anyhow?! Isle of Janthir this week might be entirely different composition next week and this could hold true for guilds also.

I think its similar to pro-sports. Some people might be content to know that its just “Lakers vs. Heat” — but I personally think the rivalry is built around “Kobe vs. LeBron”

GM ~ Celestial Darkness [CD] ~Crystal Desert ~ www.cdgw2.com

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Posted by: Sky.9347

Sky.9347

sPvP is the place for primarily individual rivalries, and also guild rivalries.

WvW is the place for primarily guild rivalries, and also server rivalries.

I also agree with the fact that we are only two months out of the gate here, and servers aren’t even stable yet. People are still moving around (for whatever reasons), and it’s going to take time before things get steady enough to form real emotional opinions.

Sky – [tSA] – Stormbluff Isle
November 15, 2012 – The day a dream died.

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Posted by: tarnin.1690

tarnin.1690

sPvP is the place for primarily individual rivalries, and also guild rivalries.

WvW is the place for primarily guild rivalries, and also server rivalries.

I also agree with the fact that we are only two months out of the gate here, and servers aren’t even stable yet. People are still moving around (for whatever reasons), and it’s going to take time before things get steady enough to form real emotional opinions.

How will there every be any? Every week (or two in the future) it will shuffle up. That gives you no time for any good rivalry. Sad to say but I’m pretty sure with the lack of any W3 vision this game will slowly lose more people to the point of a “zerg” being about 10 people.

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Posted by: Sky.9347

Sky.9347

sPvP is the place for primarily individual rivalries, and also guild rivalries.

WvW is the place for primarily guild rivalries, and also server rivalries.

I also agree with the fact that we are only two months out of the gate here, and servers aren’t even stable yet. People are still moving around (for whatever reasons), and it’s going to take time before things get steady enough to form real emotional opinions.

How will there every be any? Every week (or two in the future) it will shuffle up. That gives you no time for any good rivalry. Sad to say but I’m pretty sure with the lack of any W3 vision this game will slowly lose more people to the point of a “zerg” being about 10 people.

Because free transfers are going to last forever?

Sky – [tSA] – Stormbluff Isle
November 15, 2012 – The day a dream died.

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Posted by: tarnin.1690

tarnin.1690

sPvP is the place for primarily individual rivalries, and also guild rivalries.

WvW is the place for primarily guild rivalries, and also server rivalries.

I also agree with the fact that we are only two months out of the gate here, and servers aren’t even stable yet. People are still moving around (for whatever reasons), and it’s going to take time before things get steady enough to form real emotional opinions.

How will there every be any? Every week (or two in the future) it will shuffle up. That gives you no time for any good rivalry. Sad to say but I’m pretty sure with the lack of any W3 vision this game will slowly lose more people to the point of a “zerg” being about 10 people.

Because free transfers are going to last forever?

Transfers have nothing to do with it. Unless it settles into perm server vs server vs server the enemy will continue to change. This is pretty simple. Lets say i get a good rivalry going with [XYZ] for two weeks. We go back and forth, some trash talk, etc… At the end of that two weeks we are no longer fighting [XYZ], they are in a different pairing. You just killed that style of community that made DAoC and WAR so appealing to people who like the open style PvP.

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Posted by: dooger.2640

dooger.2640

Do you guys even read the rest of these threads?

There have been many threads on here that are simply named after the matchup of the week, and the trash talk begins.

Community takes time. Rivalries take even longer. The Yankees and Red Sox didn’t get a fanbase in a month nor did they have a rivalry in a month. Give it some time.

I rather like only being able to see the Guild Tag on enemies. I’m in a very small guild, but there have been a least a couple times when we have gone off mission because we spotted a particular guild that we decided to hate for some reason.

Do you want WvW to truly be about the community or about individuals? There is a balance to be struck, and I think Anet is on the right side of this one.

We understand this very well, keep in mind I am talking guild of veteran players, with dozens of players we know from other guilds popping by in vent echoing same feelings.

People are bored with current sandbox due to the reasons I outlined. We played through all the problems warhammer had, we well understand the cycles of zergs, people migrating to winning sides, balance, server lag stuff.

Alot of this works it self out, but to keep players interested in playing through out the process will require arena net to do more.

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Posted by: Asilion.9213

Asilion.9213

I can sympathize about the anonymity of WvWvW getting some of the more competitive guilds / small squads / solo pvp elitists seeking rivalries down. While it would be nice if GW2 supported what you were looking for, I’d say they’ve decided to completely wall it off into sPvP, where precisely all of that exists and more.

For WvW there are a few tools / methods at your disposal to create a “bleed over” effect:

Keep doing what you do, and when your small squad all have “Ultimate Dominator” titles clearly visible with their HP bars, people will remember your guild name.
Use that in conjunction with Forum sigs so that people can tie individual players to your guild infamy.
If your guild is able to, claiming towers/keeps flies your emblem from its banner, which can be matched with emblems you can purchase for armor/weapons.
If you want to have more of that “instant infamy” as soon as you steamroll someone, consider ditching your 10 man Abyss dyed CoF armor and go for distinct and crazy visual customizations. “WoW that purple-yellow-teal Power Ranger looking guy is unstoppable”
In your forum sigs, put your guild name, player name “That purple-yellow-teal Power Ranger” so people go “ahhh, so that’s who it is”.
If you want to know who just killed you when no one else has before, target them (likely already do if you were going down fighting them), right-click > report gives you their Forum ID, which is the primary identifying info on the forums, where you say you reserve your trash talking for anyways. Should be easy to find them and start a conversation if they visit here at all (you can PM them and wait for a response if they merely lurk, too).

I know this isn’t the facilitated method you are hoping for, but like I said, I think sPvP is really the place Anet intended for things to get… “personal”. If WvWvW lives up to its “larger-than-life” scale, it will be the combined effort of a servers dominant guilds and the competence of the militia they organize that will claim the lion’s share of credit for achievements; and the kill ratio of a single foot soldier, while they have every right to be proud of, is only a small part of that.

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Posted by: Karast.1927

Karast.1927

I agree with the OP on all points!

Nice post

Also

Burlok! Forever!

((If I could I would be a dwarf!))

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Posted by: tarnin.1690

tarnin.1690

I can sympathize about the anonymity of WvWvW getting some of the more competitive guilds / small squads / solo pvp elitists seeking rivalries down. While it would be nice if GW2 supported what you were looking for, I’d say they’ve decided to completely wall it off into sPvP, where precisely all of that exists and more.

For WvW there are a few tools / methods at your disposal to create a “bleed over” effect:

Keep doing what you do, and when your small squad all have “Ultimate Dominator” titles clearly visible with their HP bars, people will remember your guild name.

barelly visible add on. It’s in light gray and im pretty sure im not looking for titles on their hp plate but instead.. you know… their hp

Use that in conjunction with Forum sigs so that people can tie individual players to your guild infamy.

Meh, after two weeks (max time for pairings) who cares about XYZ guild, you have moved on to another pairing

If your guild is able to, claiming towers/keeps flies your emblem from its banner, which can be matched with emblems you can purchase for armor/weapons.

again, barely visible. I’m seeing a trend here

If you want to have more of that “instant infamy” as soon as you steamroll someone, consider ditching your 10 man Abyss dyed CoF armor and go for distinct and crazy visual customizations. “WoW that purple-yellow-teal Power Ranger looking guy is unstoppable”

As of now, because of the crap culling, half the time color doenst render. Good idea though. Rite now my 5 man is running black/orange for halloween

In your forum sigs, put your guild name, player name “That purple-yellow-teal Power Ranger” so people go “ahhh, so that’s who it is”.

again, forum. Useless with the speed of pairing changes.

If you want to know who just killed you when no one else has before, target them (likely already do if you were going down fighting them), right-click > report gives you their Forum ID, which is the primary identifying info on the forums, where you say you reserve your trash talking for anyways. Should be easy to find them and start a conversation if they visit here at all (you can PM them and wait for a response if they merely lurk, too).

what? Talk about having to do WAY to much extra work for that. Also, who has the time in W3 to do that?

I know this isn’t the facilitated method you are hoping for, but like I said, I think sPvP is really the place Anet intended for things to get… “personal”. If WvWvW lives up to its “larger-than-life” scale, it will be the combined effort of a servers dominant guilds and the competence of the militia they organize that will claim the lion’s share of credit for achievements; and the kill ratio of a single foot soldier, while they have every right to be proud of, is only a small part of that.

s/tPVP are junk. Same few maps over and over with the same fotm builds over and over. Open PvP, while its the same maps, is wildly different. It’s what a lot of us xDAoC/WAR players like. Heck, this thread isnt even asking for progression in W3, just the ability to have an actual rivalry!

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Posted by: Arreyanne.2683

Arreyanne.2683

The reason they didn’t put in Warbands like Warhammer:::::

They want you to buy that Commander Book

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Posted by: Dware.4259

Dware.4259

How does a game this expensive not have:

1. Player Enemy Names. I want to see the names of people im fighting, not some random generic crap.

2. RP’s & realm Abilities. What exactly am i WvWing for? for fun? ok, that lasts about 2 weeks. I want to progress my toon, its human nature.

3. WvW population imbalance is ridiculous. Most the matches are just complete blowouts where people transfer, there is ZERO server pride.

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Posted by: Asilion.9213

Asilion.9213

@ Tarnin: I’m sorry if you took my post as anything more than a poor substitute for what the OP is asking for. It is merely a list of what anyone can do now while we wait (and the wait may be eternal, so start now)

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Posted by: Jackknife.1025

Jackknife.1025

In warhammer you could see who was tearing it up, from kill spam and mods to track it.

Well, you ain’t in WAR. You’re in GW2.

Sort of weird to go to a new game and expect what you were dealing with in a completely separate MMO. Warhammer’s team had a different vision of PvP. Guild Wars was probably intended to focus on guilds, not individual names for glory. Hence why 90% of the content is focused on guilds.

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Posted by: Notensack.9268

Notensack.9268

Well, you ain’t in WAR. You’re in GW2.

Sort of weird to go to a new game and expect what you were dealing with in a completely separate MMO. Warhammer’s team had a different vision of PvP. Guild Wars was probably intended to focus on guilds, not individual names for glory. Hence why 90% of the content is focused on guilds.

Even by your illogical leap. Kill spam is still recognition for the guild as the player will be representing that guild. An anonymous environment is devastating to small scale guild recruitment. You cannot garner the attention the kill spam brings you when you’re holding off 30 defenders on the opposite side of the map, nor can you make your impact known inside the zerg because it does not register that a 5 man just destroyed a stalemate, wiped a keep take, or ate mobile forces out from under them.

This is how we do it
Run Like Hell recruitment

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Posted by: scerevisiae.1972

scerevisiae.1972

Downed state should be disallowed in PvP zones. It’s ruining the game.

downed state is bad for PVP