I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
I notice lots of people against the change but only like 3-4 people who claim it was good. They attack others with L2P insults, telling them not to speak their opinion, and to wait for the meta to adapt. Maybe i am missing some of the other “pro” change posters, but i am sure am getting tired of the same voices championing it while attempting to suppress those who don’t like it.
Many of us don’t like the change, our opinions are just as important as yours.
Pot, meet kettle.
Opinions aren’t that important, period. Actual results in play are about 10 million times more important. Feel free to have an opinion, but that’s not what drives decisions at ArenaNet.
I notice lots of people against the change but only like 3-4 people who claim it was good. They attack others with L2P insults, telling them not to speak their opinion, and to wait for the meta to adapt. Maybe i am missing some of the other “pro” change posters, but i am sure am getting tired of the same voices championing it while attempting to suppress those who don’t like it.
Many of us don’t like the change, our opinions are just as important as yours.
Aren’t there just a few championing it on each side consistently while a couple come in to voice support for either side once in a while? I haven’t counted, but I feel you’re selectively counting when the numbers are about even in this thread. Or maybe I’m selectively counting, it’d have to be checked.
And yes, your opinions are important, but so is discussion, and those of us “championing” it on either side are discussing things: Why we like it, why we don’t, what we think is wrong, and how to properly fix balance.
And sure, then there are those coming in saying that the zerg is just mad ‘cause they can’t zerg the same way as before. Those are also valid opinions, which say that zerging isn’t a fun meta in the first place and would rather it be discouraged in the way it is now. Then there are those calling the anti-zerg crowd people who don’t understand organized raids and believe that the old Stability was best.
We’re discussing our opinions which contradict each other, spurring thought, pushing for an answer to this question of how stability/CC should be dealt with in this current state of WvW. Different from trying to snuff each other out.
They’ll get around to fixing this about the same time as they fix retal, ie they don’t see it as an issue as the change is based on 5v5 and incoming revenant class.
So thinking they will change anything based on wvw is wishful thinking.
People are acting like cc is the only thing happening here. I’m not only getting cc’d, there’s also a ton of damage coming down on us in melee. Now it’s a ton of damage while i’m knocked to the ground. Stability made melee possible, now it’s a joke.
I think its a great change because I never had stability to begin with!
What is capping CC supposed to accomplish? If you cap CC aren’t you just continuing to ensure the necessity of blobbing? Prior to the stab changes smaller groups could still take on larger groups and win. With the post-stab changes it’s a little more complicated, but it seems to me that capping CC would continue to privilege the larger force simply because they can potentially output both more stability and more CC such that a smaller force could never hope to counter. Perhaps the suggestion to cap CC isn’t meant to discourage blobbing (and yes, I know the stab changes don’t discourage it either), but excluding the argument for consistency, which I don’t find convincing in the slightest, I’m not sure what purpose capping CC is meant to accomplish.
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