“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
new tournament achievements are awful
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
Basically removing the achievement requirement during a tournament is an experimental step we took to reduce the incentive for achievement grinding. We want people to play WvW, and not focus too heavily on satisfying achievement requirements.
If we find that players prefer having numerous things to check off a list, then we would certainly take that feedback into account and consider it for future tournaments.
There is a world between “unreasonnable ridiculous achievements that FORCE you to chase them specifically doing things that are detrimental in WvW” (like in the prvious seasons, even if less on the S3) and “ridculously stupid achiements it take 10mins of afk play to get… and still have nothing to do with WvW, even if it’s not detrimental this time”.
There is a middle ground, like REASONABLE achievements, with a big pool of achievements (let say 20 possible or so) with only 5/6 needed for the achievement, with reasonable numbers that can be atteined in a few hours of play.
This season achievements are just insulting. At that point, you can basically make one achievement each week :
“log into WvW or EotM during the week”, it’ll be the same with less strain on the servers, and less people semi afk in WvW waiting for the tower/camp near spawn to be flipped/defended just for achievements……
I wasn’t a fan at all of the achievements and requirements of the previous seasons (there were too many to chase specifically when you had specific types of play that were NEEDED by your server(s), like defense/sieging/upgrading/scouting/yak running that made you unable to chase all the silly achievements), but this season is beyond silly.
Basically removing the achievement requirement during a tournament is an experimental step we took to reduce the incentive for achievement grinding. We want people to play WvW, and not focus too heavily on satisfying achievement requirements.
If we find that players prefer having numerous things to check off a list, then we would certainly take that feedback into account and consider it for future tournaments.
Btw, it’s slightly disturbing that WvW Season now has an “experimental” component when other games in beta are drawing players off.
I understand there was an alpha testing process at one time that supposedly ran “concepts” past selected players. Are there no longer any WvW players as part of that process? Or is that all rubber stamped nowadays?
There are some suggestions on this thread, there might be suggestions that follow. There could have been more suggestions, had the players been asked and felt like their responses would have mattered.
Good luck with experimenting with whatever Seasons may occur in the future.
Season 3 was my last hope for keeping my guildmates with this game, and this “experiment” with what appears to be “welfare ascended earrings” (quoting one of them), just closed that door.
-2 years of constant beta is enough
i like the new direction, it bascially says you have freedom to do almost whatever appeals to you, be it big objectives like smc or small scale, take supply camps, sentries etc.
but 5 is a little too fast, perhaps 25-50?
I finished the meta on Season 1 in the first week of the season.
I finished the meta on season 2 in the first weekend of the season.
Looks like I’ll finish Season 3 achievment in the first 5 minutes?
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing
It’s way too short, it has way too few APs. I haven’t done the hundred or two APs in the new living story because I’m busy in WvW. You give your WvW players 4 points that taken no effort? Why not just mail everyone prize tickets at the start of the season? There’s no difference.
Basically removing the achievement requirement during a tournament is an experimental step we took to reduce the incentive for achievement grinding. We want people to play WvW, and not focus too heavily on satisfying achievement requirements.
If we find that players prefer having numerous things to check off a list, then we would certainly take that feedback into account and consider it for future tournaments.
what if you made us complete 4-6 of the wvw dailies each week?
they arent egregiously long, but you can only do them once a day… at a rate of 2 per day you need to play 2-3 days a little bit each day, or you can get 1 done each day and still (easily) make the cutoff for the weekly.
at least youd be incentiving a little bit of daily play, where the achieves as they are right now are kinda like… step into wvw and… welp that was a free cheevo thanks anet time to go back to pve while i sit around waiting for great lootz that should mean a lot more to wvwers than to my legendary butt.
i think you went too far to the other end of the spectrum. season 1 was definitely too much. season 2 was a bit better, too much for pvers still… but somehow wvwers could complete them within 3 days of a 9 week tourny. this 3rd iteration… i think its missed the mark too.
head here to discuss wvw without fear of infractions
Basically removing the achievement requirement during a tournament is an experimental step we took to reduce the incentive for achievement grinding. We want people to play WvW, and not focus too heavily on satisfying achievement requirements.
If we find that players prefer having numerous things to check off a list, then we would certainly take that feedback into account and consider it for future tournaments.
I can never recall reading large numbers of posts where wvw/eotm players complained about how the AP’s were structured.
I can certainly recall large number of posts over time where wvw/eotm players complained about the rewards received after completing all the objectives.
If any change (experimental or not) was required it was only to buff the rewards.
If we got a few blues and greens for completing previous comprehensive objectives I cannot phantom what reward we would get for completing 5 wvw objectives each week.
With 3000 game hours & 1100+ Rank (wvw/eotm) I cannot recall complaining much on forums I can assure you the new change serves no purpose other then to display ( my opinion) an element of laziness to do something properly for the players.
No Sir/Mam, I am afraid this implementation is a farce and in my profession, it would have been said around the planning table once the idea popped up.
This is the most disappointing element of GW2 of all time for me. I was hyped for over a week wanting to see what list of objectives was waiting for me and you managed to let me down & I am sure many others.
:/
This was such a disappointment when I saw them :\. It’s so anticlimactic. I get that they wanted to make them easier to get this time around, but why not just lower the numbers or something if you’re really that set on doing weekly achievements rather than a single set for the whole tournament?
I had fun completing all of them during S2. Some of them took a while, but I had something to work toward, and since they all gave various small rewards (and AP) for completion, it felt like I’d actually accomplished something.
But now we complete 5 events and that’s it for the whole week? Are you kittening kidding me? That doesn’t feel like much of an “achievement” at all, and hardly requires PvErs to spend more than 20 minutes in WvW before they leave and never help again until the next week.
So disappointed in this.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
Oki it seems to me then from what i read its not so much the achievements thats the issue but the influx of pve players causing large q’s.
As a person thats not into wvw why would i go wait in a q when i can just farm all the stuff i need in the edge.
I doubt most of the people in line are pver’s.
As for the previous tourney ye I did that aswell was such a grind but that was also done in edge well 90% of it.
Now if its achivements the wvwr’s want I think they should just add a bunch for next time but just keep the amount you need for completion the same as this one I think that would get the pver’s out quick and make the wvwr’s happy
The principle behind these achievements is sound: Only count events because then you can play as you like (or as your server commands) in wvw.
There are only two flaws, and they are not that important in my opinion:
o You can do them in EotM. That is too easy. There is nearly nothing achieved by that.
o The number of events should be higher. 5 is done in 15 minutes, if you really want, and in 30 minutes it was done in my case (by playing “properly” wvw). 50 would be more like it.
In any case it is a good idea not to force wvw players to something the tactical situation does not call for.
I like the removal of specific requirements from the achievements – I’m just getting in to WvW, but its nice to know I can join and contribute to the current objective and be rewarded for it.
This makes more sense to me than being encouraged to camp caravans etc, as I’d rather people were doing what needed to be done for the success of the server rather than to line their own pockets.
I think there could be a way to reward those who commit more time to the tournament, either in making the achievements repeatable, or having tiers (e.g. 5 Events, 25 Events, 50 Events, 100 Events, etc) which rewarded players in a different way, like a bonus chest with look specific to the tournament.
That way there is still the encouraging of new/occaisional WvW players to contribute, but also a reward for dedicated WvW players to enjoy and keep them motivated even if their server falls behind.
I’m fairly angry about how the WvW rewards are being handled this season. Hardcore WvW players have absolutely nothing to show for our dedication to the part of the game we focus on.
-PvE rewards take hours to achieve, and there are tons of different Living World specific, time-gated items that you can only get if you PvE a lot.
-sPvP players again have their own armor sets that cannot be obtained in any way except sPvP, lots of it, too.
-WvW players get Mistforged Hero weapon skins. And now instead of being somewhat difficult to get credit to get said weapons, you make it 5 events per week. So now when us lifetime WvW players step out of the borderlands every once in a while we have absolutely NOTHING to show for it, because everyone who can half-afk their way through EoTM can get these skins easily.
The least you could do is add some kind of rank specific rewards or let us display our WvW ranks outside of WvW so people can see our dedication. As it stands with this WvW tournament, there is nothing we have that can make us look any different from any other player, while both PvE’ers and sPvP’ers get rewards exclusive to those parts of the game.
Co-Leader of the Get Fresh Crew
i think you’re on the right track (more generic achievements that can be done by anyone by simply playing WvW in any capacity, rather than a checklist), you just went way overboard on the easy side.
i think something like 50 events per week (WvW players get the 100 monthly events in a single night, it’s that easy) would be more balanced. it’s not telling people to chase specific things, but it’s also not so easy it’s negligible and people will hop in for 10 minutes just to reap the rewards later.
i know you guys don’t like doing “kneejerk reactions”, but seriously consider increasing the amount of WvW events necessary for the achievements before the next reset (this week’s achievement will have to stay as is, for better or for worse)
I personally like the fact the achievements are so easy/simple.
It means WvW’ers can concentrate on good fights, instead of worrying about grinding out achievements like in the past.
Previously there has been a lot of complaints about grindy WvW achievements, so Anet have only responded to that.
Hi,
Basically removing the achievement requirement during a tournament is an experimental step we took to reduce the incentive for achievement grinding. We want people to play WvW, and not focus too heavily on satisfying achievement requirements.
I’m sorry to say, but this does not make sense. Hardcode WvWers already stay in WvW, whatever the achievements. What you want is to bring in new players, so you need to offer incentives for them to come, simple as that.
This could take the form of WvW-oriented achievements, as many have stated. Sure, you’d get achievement hunters – but that’d certainly be better than nothing, and could even be meaningful if the achievements state that you should have X successful fort/tower/camp defense/attacks, X siege weapons used, X dolyaks protected/killed…
Or, more importantly, you could come to the realization that being in need of players simply means that the current content has been consumed to death, and should be renewed already. A tournament, for which anyone can qualify just by playing 5 minutes of EotM (which is a fun game mode, but actually different from WvW), is no incentive at all.
Kind regards.
Having the achievements be doing wvw events in general is a great idea, but come on, just 5 events per week? Might as well not have any achievements if you going that small.<.< Should be like around 50-100 events per week.
Osculim.2983
I for one are very happy the way it is now. Its exactly the way they say it was going to be no worrying about checking every 5 minutes to see what achivement you need to do. Now i know you WVW hardcore players would disagree with me Which is fine but if you enjoy WVW and do it for fun why worry about the achievments at all. Just ignore em and have fun.
I d agree with you, I’ve heard a lot of guys who are disappointed because they could not in this tournament to farm ACH …. when the real purpose is to have the satisfaction of vincerlo.Forse is better that those who seek to farm the Achiviment remembered that in PvE is easier to get them.
I think it’s great. Pve-people get in, get to try WvW, and they don’t bother us people playing WvW.
Of course, it would be great to get some more achievement points out of the WvW tournament. But, that need to be implemented in a way that the PvE-crowd don’t “have” to do them.
I don’t like achievement hunting, but I also don’t like the fact that in PvE you can get achievement points extremely easily by comparison to either of the two other game modes.
I like the weekly achievements idea, but it is not anything like what I was expecting tbh. I expected to have a week long meta achievement each week consisting of varying achievements you could do to complete them. Then a meta that is the combination of those four weekly meta achievements.
I think it’s great. Pve-people get in, get to try WvW, and they don’t bother us people playing WvW.
Of course, it would be great to get some more achievement points out of the WvW tournament. But, that need to be implemented in a way that the PvE-crowd don’t “have” to do them.
Why? Did the PvE’rs touched you in a bad spot?
Many servers would be happy to embrace the “filthy PvE scrubs” you top stacked servers hate so much… Giving them incentive to at least participate on the match is already a good start. But making it only 5 events totally broke this…
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing
Basically removing the achievement requirement during a tournament is an experimental step we took to reduce the incentive for achievement grinding. We want people to play WvW, and not focus too heavily on satisfying achievement requirements.
If we find that players prefer having numerous things to check off a list, then we would certainly take that feedback into account and consider it for future tournaments.
Perhaps the achievements should require people to actually play WvW then instead of spending 10 mins in eotm? This is a pretty extreme response.
(edited by Chalky.8540)
I personally love it
Instead of running around focusing on what achievement I’m missing, I can rather just wvw like I’m supposed to.
Brilliant change, please keep it like this.
Basically removing the achievement requirement during a tournament is an experimental step we took to reduce the incentive for achievement grinding. We want people to play WvW, and not focus too heavily on satisfying achievement requirements.
If we find that players prefer having numerous things to check off a list, then we would certainly take that feedback into account and consider it for future tournaments.
That’s interesting, considering the recent addition of the enormous checklist system you introduced called Collections.
The principle behind these achievements is sound: Only count events because then you can play as you like (or as your server commands) in wvw.
There are only two flaws, and they are not that important in my opinion:
o You can do them in EotM. That is too easy. There is nearly nothing achieved by that.
o The number of events should be higher. 5 is done in 15 minutes, if you really want, and in 30 minutes it was done in my case (by playing “properly” wvw). 50 would be more like it.
In any case it is a good idea not to force wvw players to something the tactical situation does not call for.
2 sentries.
2 dolyaks, capture the camp.
Ten minutes. Weekly achievements complete.
Oh my goodness. The hypocrisy of the WvW community — a community that I sometimes wince at being a part of — is sometimes awesome. It’s kinda amazing, really. Like Ron Burgundy’s words to Baxter when he finds out the dog eats a whole wheel of cheese, I’m not even mad. I’m just impressed.
Season 1 and Season 2 there was nothing but kittening about the pve crowd either taking up queue spots or being scrubs as they chased their achievements. And now that there aren’t achievements to chase, people are kittening that wvw needs more achievements to draw in bigger crowds of pvers? I’m so confused right now. I have vivid memories during season 1 of certain people on SoR getting outright hostile towards members of the guild EG for taking up queue slots during the season. And on FA during season 2 ‘pve scrubs’ were constantly belittled in map chat until they finally started to filter out after picking up their points. I suppose Operation: Meatshield is lacking willing volunteers. More importantly, I’m glad to see the hardcore wvwers coming around to what the pvers have known all this time: Get those APs! That hellfire skin won’t unlock itself.
“Is it uplevel ranger season yet?”
I actually like how they did the achievements for this season as there won’t be too many random achievement hunters not doing what they are supposed to, creating queues and so on. Those really dedicated to WvW gameplay don’t care about achievements as you will notice a lot of really hardcore wvwers have like 5k AP after 2 years of gameplay.
FINALLY !!!
Thanks god no more PvE players and AP hunters in WvW. Praise the 2014-09-12 tournament ! Great move ANet.
We (WvW players) dont need some sily achievments as a reward. Just give me a precursor from enemy loot bags :P
So all that QQing about easy achievments that are possible to do in 10 minutes at EoTM. Go back to your PvE AP farming we dont need you in WvW community.
FINALLY !!!
Thanks god no more PvE players and AP hunters in WvW. Praise the 2014-09-12 tournament ! Great move ANet.
We (WvW players) dont need some sily achievments as a reward. Just give me a precursor from enemy loot bags :P
I think it’s more complex than that. Already full servers which have no problems in getting enough people into WvW probably hate the influx of PvE players, on the other hand servers which barely have people playing WvW need this system desperately.
I, as a dedicated WvW player, welcome anything that increases my rewards. Especially when I look to other modes and see what you get for playing in the same time.
Basically removing the achievement requirement during a tournament is an experimental step we took to reduce the incentive for achievement grinding. We want people to play WvW, and not focus too heavily on satisfying achievement requirements.
Then whats with all the pve content and no new LS super rad wvw maps?
There wasn’t any thought at all put into this. Only 5 events required? Seriously? And these guys get paid for this crap?
If they are WvW specific achievements, then PvE players wouldn’t have a right to complain, since it’s for PvP anyway.
As someone above listed, there could’ve been achievements for building siege, killing lords, etc.
Another wasted opportunity from Anet, and another tournament letdown.
I also find it ridiculous that people will now be having the title which takes no effort at all. That should’ve been earned with some difficulty by WvW’ers.
(edited by nexxe.7081)
Basically removing the achievement requirement during a tournament is an experimental step we took to reduce the incentive for achievement grinding. We want people to play WvW, and not focus too heavily on satisfying achievement requirements.
If we find that players prefer having numerous things to check off a list, then we would certainly take that feedback into account and consider it for future tournaments.
Dear Jessica, your view is absolutely right. Not only we have a small percentage focused to WvW players, now the PvE scrubs want to ruin our league. Even better if they werent any achievement at all. While WvW players that play for the glory of their server and the hope of winning a wreath, PvE players come, boycott the rest of us, the regulars, and now the scrubs have demands also of doing achievements.
Dear PvE scrubs,
If an achievement list is what you want seek it else where, or limit it to eotm only.
We have players spending hours scouting, escorting, commanding, roaming and fighting so we can win and all the PvE players come, without caring for scores or others’ effort and chaotically run around trying to do the achievements.
Simply —→ NO.
Please no hate, just stay our of EBG and Borderlands, scrubs.
Eternal Illumination[EB] Guild Leader.
Please no hate, just stay our of EBG and Borderlands, scrubs.
“Please no hate”, while it’s so obvious from your post that you deeply despise the PvE community to the point of openly insulting them, indicates either arrogance or hypocrisy. It is not doing a favor to the community, especially servers with low population, which actually need more players…
I, for one, much prefered the achievements of earlier seasons.
Basically removing the achievement requirement during a tournament is an experimental step we took to reduce the incentive for achievement grinding. We want people to play WvW, and not focus too heavily on satisfying achievement requirements.
If we find that players prefer having numerous things to check off a list, then we would certainly take that feedback into account and consider it for future tournaments.
Dear Jessica, your view is absolutely right. Not only we have a small percentage focused to WvW players, now the PvE scrubs want to ruin our league. Even better if they werent any achievement at all. While WvW players that play for the glory of their server and the hope of winning a wreath, PvE players come, boycott the rest of us, the regulars, and now the scrubs have demands also of doing achievements.
Dear PvE scrubs,
If an achievement list is what you want seek it else where, or limit it to eotm only.
We have players spending hours scouting, escorting, commanding, roaming and fighting so we can win and all the PvE players come, without caring for scores or others’ effort and chaotically run around trying to do the achievements.Simply —-> NO.
Please no hate, just stay our of EBG and Borderlands, scrubs.
And we are playing same game with this kitten elitist.You can’t tell people what to do , they can do whatever they want.Even you don’t like PvE people you shouldn’t call them * scrub *
Achievements are spot on. Let the PvE/achievement hunters come in and get what they want and leave so that the real WvW players who want to be there playing WvW rather than chasing carrots can do so.
While I understand the concept, a weekly that takes way less effort than a daily just Isn’t right….
Its far to easy.
Highest ranked reached 28 soloq
Isle of Janthir
Ironically, the actual normal WvW achievements (like Yakslapper etc) remain grossly unachieveable. Go figure.
Basically removing the achievement requirement during a tournament is an experimental step we took to reduce the incentive for achievement grinding. We want people to play WvW, and not focus too heavily on satisfying achievement requirements.
If we find that players prefer having numerous things to check off a list, then we would certainly take that feedback into account and consider it for future tournaments.
Dear Jessica, your view is absolutely right. Not only we have a small percentage focused to WvW players, now the PvE scrubs want to ruin our league. Even better if they werent any achievement at all. While WvW players that play for the glory of their server and the hope of winning a wreath, PvE players come, boycott the rest of us, the regulars, and now the scrubs have demands also of doing achievements.
Dear PvE scrubs,
If an achievement list is what you want seek it else where, or limit it to eotm only.
We have players spending hours scouting, escorting, commanding, roaming and fighting so we can win and all the PvE players come, without caring for scores or others’ effort and chaotically run around trying to do the achievements.Simply —-> NO.
Please no hate, just stay our of EBG and Borderlands, scrubs.
Typical tier 1 player from a server that recruited even more players for the season even though they were already the #1 of the ladder with stacked WvW players.
As other mentioned there are more than enough servers who would be glad to get some new players to WvW. Sounds weird in your T1 paradise full of bandwagoners, but thats the sad truth in the lower tiers. And Anet is missing this opportunity so hard with this joke of achievements. 10 minute of half afk and back to pve without even seeing something of WvW mechanics.
These achieves were so weak i was still unsure if they were real when i completed the first one. I literally dropped into enemy borderlands ran to the bloodlust checkpoints (since no one does them) and spent 5 mins capturing them all and left.
I truly feel bad for the wvw regulars on low tier servers who need these extra pve players to get a decent zerg going.
I completed the achievement for this whole week before i even completed the daily WvW achievement. Infact i probably couldve done the whole season if it wasnt gated, before completing the WvW daily.
Achievements should interfere with WvW as little as possible, which is why the season1 achievements were so bad. It motived things such as burning supply to get the supply achievement. Or to jump on siege without masteries to get the achievement for destroying gates and walls.
I think season2 did it best so far, and that idea shouldve been further refined. Allowing people to do many achievements, but not needing them all for the meta achievement. And i cannot recall any achievements that actively caused disruptive behavior anymore.
But these arent even worth to be called achievements, and the fact it awards a title is just a joke. This is something that you’d put in the pool of daily achievements, as a part to complete a daily. The whole meta event, the complete and entire Season3 meta event, is less effort than a daily.
And as mentioned before, there are also servers who actually need their pve community to get involved during a season. With achievements that take so little time or effort, thats not happening.
(edited by Terrahero.9358)
FYI I saw the uhhh slightly more difficult achievements as a good thing. Most WvW players came from PVE originally. It’s a good way to replenish the playing base by exposing them to the game mode when they otherwise may not have.
My take on the achievements for Season 3 is that, at the end of the day, it just keeps PvE players out of WvW for the tournament. The title at the end is meaningless, as it will require no effort whatsoever. Yet, remember, those that obtain the AP and title from doing EotM will likely not be rewarded in any other way, as their servers will not be gaining actual points from their “non-participation” in the tournament.
I get that WvWers wanted to keep the PvEers out of the turf (all rally bait anyway, ya??), but ANet has actually found a way to make SURE they don’t go there.
I also find it quite disheartening that the APs are so tiny and inconsequential. I thought, as a player who cannot dedicate 8 hrs a day to this game, that S1 achieves were too much, but S2 was just right. They required your time to be spent in WvW doing stuff that was mostly helpful to your server (despite not having any defense ahieves). S3 achieves are so laughable as to not even be taken seriously.
I only play WvW during the tournaments, when I saw that we would have to complete weekly achievements I got worried as I don’t get to play as much as I like. And I thought well I’ll have no chance at getting the meta. Knowing that they are easy to get means I can enjoy playing WvW and not stress about having to do the achievements when I’m on. I can just play and help out. And not have a check list going and thinking the zurg is going that way, I need to do his. Guess I’m leaving the group then. That dose not help me or my server.
As for people saying they need the PVE players to stand a chance. This will be the same for other servers. Once the AP hunters have there achievements they’ll leave on every server. But servers will have the players like my self who enjoy playing WvW when it means something to be playing.
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|
I have to agree I really don’t like the s3 achievements. When I first saw them I thought they meant something different than actual events like they do, as I don’t really enjoy wvw very much, the S1 and to a lesser extent S2 achievements we good to keep me interested for a week or two and to help my server. With the new ones I will only be playing 10 minutes each week which is not what I want to do in seasons but I just can’t get interested in it.
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)
Didn’t people complain about season achievements for the last two seasons?
Didn’t people complain about having too many achievement to do for the last two seasons?
Didn’t people complain about achievement hunters stuffing up the wvw queues?
Because of all the complaining Anet is experimenting with the achievements, to see what the affect will be on the season and players. Personally as mainly a wvw player, I don’t really care which way they handle the achievements, they were all doable for me. I don’t think a lot of wvw players care either, we’re there to wvw. Ton of other things to grind achievement points on.
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
the only thing i’m disappointed about, is that now everybody can run around with a hero’s mistforged weapon. WvW doesn’t have many “unique” rewards, and the hero’s mistforged weapon was the one exception, and now it isn’t.
maybe make the mistforged weapon only unlockable through a different achievement, one that’s harder to accomplish?
While I understand the concept, a weekly that takes way less effort than a daily just Isn’t right….
Monthly can be done within 2 days. Monthly WvW kills is 50 while the daily is 10.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
Basically removing the achievement requirement during a tournament is an experimental step we took to reduce the incentive for achievement grinding. We want people to play WvW, and not focus too heavily on satisfying achievement requirements.
If we find that players prefer having numerous things to check off a list, then we would certainly take that feedback into account and consider it for future tournaments.
overall i don’t like much league system but achivments choise was good it stopped some part of grinders faster.
The grinding fast during seasons 1 and 2 was ridiculous.