player/company interaction paradigm.
Customers are like gremlins: keep ‘em in the dark, and don’t get them wet.
Anet likes to be agile, and willing to change their overall plans in order to adapt
Where did you get this from?
Customers are like gremlins: keep ‘em in the dark, and don’t get them wet.
Dont forget to feed them at midnight, or was it to not feed them?
Anet likes to be agile, and willing to change their overall plans in order to adapt
Where did you get this from?
well this is what they have said at game developer conferences, and they have been known to make large scale changes to basic things. Doesnt mean one loves the changes, but if they feel like they should, they will turn the game on its head.
Blizzard changes their plans all the time, and they still manage to put information out.
Blizzard changes their plans all the time, and they still manage to put information out.
yep, i find it odd that people say this is the only way to do business with customers, when its almost never the case.
TV series/movies are anounced when they are just ideas in someones head. Bars tell you what events they have planned months ahead. Video games are talked about even in early development( i remember being told to sign up for the gw2 beta coming soon when i bought eye of the north, boy did that plan change), plans for buildings are decided from even before the lots are purchased. When is the last time you were given virtually no information about what to expect on almost any product that is being developed?
1: Ive got an idea!
2: Whats your idea?
1: I can’t tell you, sorry!
2: Why is that?
1: I have to come up with the idea first!
2: @@;