Timelord to Lillium Honeybuns, IoJ
Forever together, or not at all.
(edited by Sororita.3465)
As the title says, should we all just reroll heavy classes? it seems every zerg and soon every roamer is a heavy class with heavy condition removal..well im right ole kittened. The fact that as a necro i have stupidly low healing/dodges/stability and a deathshroud that is a shadow of its former self. Yeah im venting but i wouldnt have to if things were balanced.
(edited by Sororita.3465)
Necro’s are OP for zergs, you shouldn’t be complaining =p
It’s really starting to feel this way. The other classes have to sacrifice too much of the stats they need to have the survivability that the heavy/high hp classes have baked into the class.
Necro’s are OP for zergs, you shouldn’t be complaining =p
They are also probably the best 1v1 class.
If necros are so OP, why do i see about 5 enemy necros at most a week? OP for zergs, only because of the 10+ guardians buffing and keeping them up no?
If necros are so OP, why do i see about 5 enemy necros at most a week? OP for zergs, only because of the 10+ guardians buffing and keeping them up no?
For 1v1s:
Signet of Spite
Plague Signet
Dagger #4
No condition build can beat that. Now a stun warrior might be able to do a lot of damage, but any properly built necro is going to have around 25-26k hp. It takes a lot more than a single hundred blades to kill you. Add on fears, chill, cripple, deathshroud, and all your condition dps… there’s not really much any melee is going to be able to do.
Not many Necro roamers because of the movement speed, at least in T1. Too many zergs you have to dodge to be so slow.
(edited by celeron.3469)
If necros are so OP, why do i see about 5 enemy necros at most a week? OP for zergs, only because of the 10+ guardians buffing and keeping them up no?
Necros do amazing damage (unless for some reason you build tanky on a necro) while still being incredibly tanky.
Nothing to do with the guards lol, necro can handle itself very well with the right build, those scrubby melee are there to soak up the damage while necros do the damage. :p
They are really, really strong in zergs lol, and roaming.
Necros do amazing damage (unless for some reason you build tanky on a necro) while still being incredibly tanky.
Nothing to do with the guards lol, necro can handle itself very well with the right build, those scrubby melee are there to soak up the damage while necros do the damage. :p
They are really, really strong in zergs lol, and roaming.
Id argue against that, so much condition removal, near perma stability on some classes, knockdowns and lack of stability on necros all cause for one un-happy time.
And thieves wonderful ability to lose all conditions and regain to 100% life from 5% in 3 secs.
Sounds like someone needs to go to the necro forums and ask for advice on how to play their class there.
yeah warriors and guardians everywhere and then eles and necros. mesmers melt and are veilbots atm rangers are only viable due to a few cc’s. balance is a complete joke in wvw atm.
all i see though is wariors warriors and even more warriors and then guardians and eles
Sounds like someone needs to go to the necro forums and ask for advice on how to play their class there.
can go learn all i could but still cant do anything when knock down spammed to death. Im not getting annoyed at being beaten by other players, im complaining that theres a clear bias to some classes, go ahead and claim necros to be OP too, ill believe you when all the warriors and guards are replaced by necros.
Gotta avoid that initial bull rush than those heavys melt like everyone else.
Eles and Necros def have their place, I don’t see enough staff mesmers.
just roll a thief like i did. no issue with tanks.
just roll a thief like i did. no issue with tanks.
would make it a lot simpler lol, get some perplexity runes too and easy mode…
spent too much time invested in the necro to just quit it, wouldnt mind being able to use a hammer so i can have ym fun while being a pinball.
Necros do amazing damage (unless for some reason you build tanky on a necro) while still being incredibly tanky.
Nothing to do with the guards lol, necro can handle itself very well with the right build, those scrubby melee are there to soak up the damage while necros do the damage. :p
They are really, really strong in zergs lol, and roaming.Id argue against that, so much condition removal, near perma stability on some classes, knockdowns and lack of stability on necros all cause for one un-happy time.
And thieves wonderful ability to lose all conditions and regain to 100% life from 5% in 3 secs.
Somebody has never played a thief!
No, find a class you like to play, gain some level of understanding with it and go out there and have fun.
Somebody has never played a thief!
Nope but id love for you to explain how i see it every day….well see half of it everyday….
Somebody has never played a thief!
Nope but id love for you to explain how i see it every day….well see half of it everyday….
They way you make it sound is that we enter stealth and hit the instant good mod ultility and become visable again and kick kitten .
Only way to heal quickly in stealth is either to get far away enough to get OOC heal up and come back or use SR with the heal in stealth trait and even then you still dont heal a ton.
When traited you lose a condition when you go into stealth and every 3 secs afterwards, nothing compared to my shout guard.
If you actually play a thief for a few days you will understand them and suddenly wont get rolfstomped all the time, thats what it sounds like is happening to you.
why even in a topic talking about heavy classes, we end up talking about thieves and their God mode 30k stealth attack?
Oh my God, Necro is so weak!! please A-Net buff it in the next Un – Balanced patch.
Sounds like someone needs to go to the necro forums and ask for advice on how to play their class there.
can go learn all i could but still cant do anything when knock down spammed to death. Im not getting annoyed at being beaten by other players, im complaining that theres a clear bias to some classes, go ahead and claim necros to be OP too, ill believe you when all the warriors and guards are replaced by necros.
I have 3sec stability every ~6sec with my necro, i have no idea why someone could have a problem with knock downs. With the extra hp from DS and the almost god like elite for big fights (Plague) i think necros are one of the best class for it.
necros are good for zerg figthing, yes
not even necros are half close to the power of guardian/warrior, yes
basically, if your not gonna roll warrior/guardian, your (distant) next best bet would be a necro.
the rest of profs? dont even think about them. try to get a couple of suckers to roll mesmer for the utility , and thats it
so to answer your question, OP, yes, everybody would be much better by re-rolling warrior/guardian. even necros.
As the title says, should we all just reroll heavy classes? it seems every zerg and soon every roamer is a heavy class with heavy condition removal..well im right ole kittened. The fact that as a necro i have stupidly low healing/dodges/stability and a deathshroud that is a shadow of its former self. Yeah im venting but i wouldnt have to if things were balanced.
A necro complaining about zerg survivability? You need to visit the Necro forums and get some advice from the pros there…
I think Sororita roams solo, duo, and small group in WvW.
Small group fighting is difficult as a necro if you don’t have heavies in your own group to create a line, peel for you when you get focused (and any good group should always be focusing the necro), and give you stability when the other side is chaining CC on you.
Necro is strong, but it’s downside is that it is not self-reliant when getting focused. It lacks mobility and it lacks stability. These are weaknesses that will be exploited by good players and it requires teammates who can help cover for those weaknesses.
If an enemy group is letting a necro sit back and freecast, then they are playing poorly. Good groups put pressure on the necro. My advice for the people jumping on Sororita is to play a necro in a group without any guardians and fight a good group that has (hammer) guardians and (hammer) warriors that focus the necro and see how easy it is.
Throw in a thief and/or mesmer while you are getting chain stunned if that isn’t enough for you. :P
(edited by Oozo.7856)
Necro’s are OP for zergs, you shouldn’t be complaining =p
When can I catch you online next, warriorjrd? I want to crush more. (Archer Angel)
Necros for ZERG are as ok as any other class. Mostly because you can keep up the lifeforce with parasitic bond there.
For anything else necros are not really that good even if you go direct damage. Especially in wvw mode they lack sustainability and situtational damage evasion unless you go with the giant ball of rolling corpses aka zerg.
Dhuumfire “op” build works fine in spvp but that’s only like one build with some variations. And then there’s one kind of minion master but rest is pretty weak. And wvw is not even close to spvp so that should probably go on different forum.
Guardian or warrior can do 100 times better and easier, even though they are not invincinble killing machines but if you happen to lose 1v1 or something you don’t feel like it’s fault of your class mechanics being just lame.
I’m sorry but what? Necros are amazing 1v1 amazing in raids..
You have no leg to stand on, whine for the sake of whining?
If you think only heavy is the way to go you obviously haven’t fought as part of a guild.
If an enemy group is letting a necro sit back and freecast, then they are playing poorly. Good groups put pressure on the necro. My advice for the people jumping on Sororita is to play a necro in a group without any guardians and fight a good group that has (hammer) guardians and (hammer) warriors that focus the necro and see how easy it is.
Thanks Oozo.
It’s solo and duo, though sometimes (rarely) small group. So you are right on the money.
Clearly a lot of these posts are ridiculous and rude. I’m simply appalled.
Go to the necro forums and learn from the pros? Rude.
You’ve never seen this man play his class, he is feared in our tier.
Some of the posters have poor forum etiquette.
Regardless, we’ve put a lot of time and heart into our necros.
We don’t like to sit in zergs, so please do not insult us by saying “They are great in zergs!”
It is extremely frustrating when you get melted in two seconds flat because a bunch of people want to play easy mode. Yes, I am calling holding someone in place for an insane amount of time with a hammer train to be easy mode. They are all the same build. No flavour to it at all. Add that with those horrid perplexity runes and forget it. But that is my own rant.
I’d like to stress the above quote from Oozo. Try it.
Well had some sleep and no longer full of kitten and vinegar about the subject….
Necros are good in Zergs, much like any other class. You could be the worst player alive and still do well, just due to the sheer amount of meat shielding going on. I can run full berserker well bombing if i want and never die. Doesnt make me a good player, just means i know to allow other people to take the damage while i snipe from the back, which is insanely boring to me.
1v1, i used to have no complaining about this, my biggest gripes with this now are thieves who manage to stay stealthed half the time and then me blinded the other ( no im not standing in black powder). They always have the uncaanny ability to go stealth at 5-10% life with a full range of conditions on them, only to come out of stealth a few seconds later, full hp, no conditions and destroying my health.
Small group,2-5 players. This is what im really complaining about. The amount of small man teams that run tons of heavy classes is really annoying. Once they catch up to me, which they will due to my poor mobility as a necro, im CC’d to death without any hope of being able to do anything.
Stun breakers are useless because theyre on such long cooldowns compared to the amount of knockbacks some classes can have. Ill use it and then bam, on the floor a second later again. It is true that a necro can get 3 seconds of stability every 7 seconds, if the necro spends 30 points into their +crit damage tree, which is entirely wasted on any condition necromancer especially if theyre running dire armor.
Deathshroud isnt anywhere near as good as it once was, i have 120% of my life as life force. 25,000*1.20=30,000 effective health while in dreathsroud. Yet i can be full deathshroud and be knocked out of it within a few seconds from just one enemy player. I would like to make some sense of this but because the combat log is so bad i only see about a quarter of any damage done to me.
Anyways im rambling, heres my main gripes: (sounds like it should be in the necro forums but the devs never go there).
-Small man roaming sucks as a necro unless you have other classes to rely on, necros bring nothing to the table as group utility.
-With deathshroud being the way it is and the lack of dodges, healing and stability options if a necro is targeted by more than 2 players well be as good as dead (unlike some classes i see tank multiple people). Deathshrouds cooldown is too long, if its suppose to be the necro answer to dodge mechanics its very lacking, 10 secs is too long. Couple it with the fact that it degrades over time and only a few builds can regen it efficently…rather have vigor sometimes.
-The lack of defensive options is also compounded by the fact that the necros best defense is a good offense. sadly due to the ease of which some classes have to stability, it totally negates our offensive defense. Not to mention that necros have the shortest fears in the game when its obviously the main focus of the class. (thief fear 4 seconds, my fear is 1 3/4 seconds according to the tool tip with 80% condition duration)
-power builds lack a lot of things, the main thing being mobility. You cannot simply chase down a lot of classes. Our teleports only move us back and DS#2 is so slow that people just out run it. If you catch up to a necro, it more than likely youll be able to stay on them.
- the amount of condition cleansing that goes on.
From what i learned in this thread:
-i should only 1v1 people or stay in a zerg.
-Necros are meant to be at the center of a zerg.
-i need to know how to play.
-Necros need a nerf.
(edited by Sororita.3465)
Well had some sleep and no longer full of kitten and vinegar about the subject….
Necros are good in Zergs, much like any other class. You could be the worst player alive and still do well, just due to the sheer amount of meat shielding going on. I can run full berserker well bombing if i want and never die. Doesnt make me a good player, just means i know to allow other people to take the damage while i snipe from the back, which is insanely boring to me.
1v1, i used to have no complaining about this, my biggest gripes with this now are thieves who manage to stay stealthed half the time and then me blinded the other ( no im not standing in black powder). They always have the uncaanny ability to go stealth at 5-10% life with a full range of conditions on them, only to come out of stealth a few seconds later, full hp, no conditions and destroying my health.
Small group,2-5 players. This is what im really complaining about. The amount of small man teams that run tons of heavy classes is really annoying. Once they catch up to me, which they will due to my poor mobility as a necro, im CC’d to death without any hope of being able to do anything.
Stun breakers are useless because theyre on such long cooldowns compared to the amount of knockbacks some classes can have. Ill use it and then bam, on the floor a second later again. It is true that a necro can get 3 seconds of stability every 7 seconds, if the necro spends 30 points into their +crit damage tree, which is entirely wasted on any condition necromancer especially if theyre running dire armor.Deathshroud isnt anywhere near as good as it once was, i have 120% of my life as life force. 25,000*1.20=30,000 effective health while in dreathsroud. Yet i can be full deathshroud and be knocked out of it within a few seconds from just one enemy player. I would like to make some sense of this but because the combat log is so bad i only see about a quarter of any damage done to me.
Anyways im rambling, heres my main gripes: (sounds like it should be in the necro forums but the devs never go there).
-Small man roaming sucks as a necro unless you have other classes to rely on, necros bring nothing to the table as group utility.
-With deathshroud being the way it is and the lack of dodges, healing and stability options if a necro is targeted by more than 2 players well be as good as dead (unlike some classes i see tank multiple people). Deathshrouds cooldown is too long, if its suppose to be the necro answer to dodge mechanics its very lacking, 10 secs is too long. Couple it with the fact that it degrades over time and only a few builds can regen it efficently…rather have vigor sometimes.
-The lack of defensive options is also compounded by the fact that the necros best defense is a good offense. sadly due to the ease of which some classes have to stability, it totally negates our offensive defense. Not to mention that necros have the shortest fears in the game when its obviously the main focus of the class. (thief fear 4 seconds, my fear is 1 3/4 seconds according to the tool tip with 80% condition duration)
-power builds lack a lot of things, the main thing being mobility. You cannot simply chase down a lot of classes. Our teleports only move us back and DS#2 is so slow that people just out run it. If you catch up to a necro, it more than likely youll be able to stay on them.
- the amount of condition cleansing that goes on.From what i learned in this thread:
-i should only 1v1 people or stay in a zerg.
-Necros are meant to be at the center of a zerg.
-i need to know how to play.
-Necros need a nerf.
If you’re complaining about stun warriors 1v1, I can relate. Those are OP 1v1 and can be really annoying, your best chance against them though is stability/stun breaks and lots of conditions.
allow other people to take the damage while i snipe from the back, which is insanely boring to me.
Why play a range class when you hate range? If you try to range as a guardian you’ll rage too. Reroll.
If necros are so OP, why do i see about 5 enemy necros at most a week? OP for zergs, only because of the 10+ guardians buffing and keeping them up no?
For 1v1s:
Signet of Spite
Plague Signet
Dagger #4No condition build can beat that. Now a stun warrior might be able to do a lot of damage, but any properly built necro is going to have around 25-26k hp. It takes a lot more than a single hundred blades to kill you. Add on fears, chill, cripple, deathshroud, and all your condition dps… there’s not really much any melee is going to be able to do.
And a warrior with guardians shakes it off like they werent even there. And then what? The range of a necro is also not it strongest point :/
A sizable portion of your group should be heavies.
But Necros, Eles, and a few Mesmers are necessary for a good WvW Raid.
Well had some sleep and no longer full of kitten and vinegar about the subject….
Necros are good in Zergs, much like any other class. You could be the worst player alive and still do well, just due to the sheer amount of meat shielding going on. I can run full berserker well bombing if i want and never die. Doesnt make me a good player, just means i know to allow other people to take the damage while i snipe from the back, which is insanely boring to me.
1v1, i used to have no complaining about this, my biggest gripes with this now are thieves who manage to stay stealthed half the time and then me blinded the other ( no im not standing in black powder). They always have the uncaanny ability to go stealth at 5-10% life with a full range of conditions on them, only to come out of stealth a few seconds later, full hp, no conditions and destroying my health.
Small group,2-5 players. This is what im really complaining about. The amount of small man teams that run tons of heavy classes is really annoying. Once they catch up to me, which they will due to my poor mobility as a necro, im CC’d to death without any hope of being able to do anything.
Stun breakers are useless because theyre on such long cooldowns compared to the amount of knockbacks some classes can have. Ill use it and then bam, on the floor a second later again. It is true that a necro can get 3 seconds of stability every 7 seconds, if the necro spends 30 points into their +crit damage tree, which is entirely wasted on any condition necromancer especially if theyre running dire armor.Deathshroud isnt anywhere near as good as it once was, i have 120% of my life as life force. 25,000*1.20=30,000 effective health while in dreathsroud. Yet i can be full deathshroud and be knocked out of it within a few seconds from just one enemy player. I would like to make some sense of this but because the combat log is so bad i only see about a quarter of any damage done to me.
Anyways im rambling, heres my main gripes: (sounds like it should be in the necro forums but the devs never go there).
-Small man roaming sucks as a necro unless you have other classes to rely on, necros bring nothing to the table as group utility.
-With deathshroud being the way it is and the lack of dodges, healing and stability options if a necro is targeted by more than 2 players well be as good as dead (unlike some classes i see tank multiple people). Deathshrouds cooldown is too long, if its suppose to be the necro answer to dodge mechanics its very lacking, 10 secs is too long. Couple it with the fact that it degrades over time and only a few builds can regen it efficently…rather have vigor sometimes.
-The lack of defensive options is also compounded by the fact that the necros best defense is a good offense. sadly due to the ease of which some classes have to stability, it totally negates our offensive defense. Not to mention that necros have the shortest fears in the game when its obviously the main focus of the class. (thief fear 4 seconds, my fear is 1 3/4 seconds according to the tool tip with 80% condition duration)
-power builds lack a lot of things, the main thing being mobility. You cannot simply chase down a lot of classes. Our teleports only move us back and DS#2 is so slow that people just out run it. If you catch up to a necro, it more than likely youll be able to stay on them.
- the amount of condition cleansing that goes on.From what i learned in this thread:
-i should only 1v1 people or stay in a zerg.
-Necros are meant to be at the center of a zerg.
-i need to know how to play.
-Necros need a nerf.If you’re complaining about stun warriors 1v1, I can relate. Those are OP 1v1 and can be really annoying, your best chance against them though is stability/stun breaks and lots of conditions.
They cannot efficiently cleanse conditions is correct. Muddy terrain is great against them if you’re a ranger. The warrior cannot kill what the warrior cannot catch.
not sure if srs…necro is like most OP class in wvw right now….
not sure if srs…necro is like most OP class in wvw right now….
what do you base this off of?
Healing- Near worst, if not the worst
Mobility- Worst
Damage- One of the best
Dodge mechanics-worst
CC- shortest fears out of any class ( 3 different sources mind you), easily countered by the large amounts of stability.
Effective life-best
Buffs-one of the worst
Group buffs- (one line for 6 seconds of protection)
Combo fields- One light field and a few dark fields (who really wants a dark field?)
blast finishers- highly situational staff #4 ( must be triggered), bone minions.
invulnerabilities- none
cooldowns on stun breakers- one of the longest
The necro is highly effective as a class….when supported heavily or left alone to do damage.
I say all this but youll still see me on every night playing because i guess im a glutton for punishment and kitten do i look good…
(edited by Sororita.3465)
This thread reminds me of the “warriors have bad mobility” threads of last year. The skills/traits haven’t changed (other than dogged march, but that’s not actually required, just more OP sauce on the OP sundae) but half the roamers out there are running builds that no one wanted to play a year ago cause the “traits suck, gimps damage” etc. I hope it takes a year for necros to realize they have the best stability uptime of any class with just a trait (to even approach 50% stability uptime my guard and ele need a combination of traits and utility skills, and without +boon runes it’s still not as much).
I am especially fond of the line “Small man roaming sucks as a necro unless you have other classes to rely on, necros bring nothing to the table as group utility.”
Really? Other classes huh? For a group? Yeah, that probably is a good idea.
Chill, cripple, blind, fear, condition spam, crazy damage. Yep, those are “nothing” and don’t help groups at all.
Perma-stealth thieves are annoying, but if they are stealthing at 10% hp and coming back at full that means they have a very small HP pool. Try to save a fear to push them out of that last stealth, make sure to fire off another attack first to clear the blind from black powder though (that skill is a bit OP, afaik it’s the only self finishing combo field in the game, the guaranteed projectile finisher should be changed to 20% or the initiative cost increased by 2, and yeah, I play a thief also and did pretty bad against them until I had a couple hundred hours on mine).
As for the topic. Yeah. The entire game is balanced around guardians and warriors (or seems to be). High end PvE even requires full uptime of reflection and stability in many cases, the easiest way to accomplish that is “hurr more guardzzz”.
My guard is my new main for WvW. Ele and engi are more fun but wear out my fingers and go totally useless when the “all I can do is 1,1,1,1,1” skill lag hits fighting tier 1 blobs. Thief is great for roaming, but I feel too cheesy running the perma-bs-blah build and my condi/evasion build is fun but lacks the killing power unless people decide to stand in caltrops. Warrior is awesome but seems to need guardians to function well, and my warrior is a Charr and I can only look at Charr butt so long….
Geez, this coffee is good…..
- i wouldn’t say healing is worst, there are classes that have worse heals
- mobility might be not the best but really you don’t need high moblity if you run with the group
- dmg is indeed quite high, especially vs groups
- necro survival mechanics make up for lack of dodge
- HP – agree
- while necros don’t directly apply buffs on allies their conversions and utlity is probably one of the best in game; i wish i had more spell slots on my necro, so many usefull skills for group fights <3333
- ppl don’t being necros for combo fields nor anyone asks them for that; i think guards, eles etc. fill that role pretty well there already
- well guess what? not every class has low CD stun breakers or stability as well; necros are still able to use some spells while being CCd
i am not talking about 1v1 situation btw since we talk about wvw and it is usually about group fights; necros are highly valued for groups due to blinds, conditions, conversions and ability to kill crap on the wall
i personally just switched from thief to necro and am amazed how good they are in group fights so i really don’t understand how OP could be serious
(edited by Cynz.9437)
Necrosis are pretty easy to beat on my thief. I don’t think that they are opd.
If one’s build and gear doesn’t work; it’s either suboptimal or bad. Balance is merely a part of the equation. If it’s proven that no viable combination exists, then we can actually form some meaningful conclusion.
(edited by Moderator)
Given the fact that I run with said person daily, I can assure you it is the top of the line. But isn’t up for poking and prodding by forum warriors. To act as if there isn’t limitations to the class, that others do not have is simply appalling.
(edited by Moderator)
Watch a necro roaming video. They are awesome in anything they do if played right.
Anyhow, please post your build and gear so we can comment on how bad it is.
You are a disgusting person. Please get off the forums with your rude little attitude.
Nope.
If one’s build and gear doesn’t work; it’s either suboptimal or bad. Balance is merely a part of the equation. If it’s proven that no viable combination exists, then we can actually form some meaningful conclusion.
Of course, given your sensitivities I’d recommend you stay away from the internet if you don’t want your feelings hurt.
Given the fact that I run with said person daily, I can assure you it is the top of the line. But isn’t up for poking and prodding by sub par forum warriors. To act as if there isn’t limitations to the class, that others do not have is simply appalling.
As for my ‘sensitivities’, there is none what so ever. Merely pointing out the fact that you came across as a rude person. That might be acceptable on the ‘internets’ to the more common class of people, but I find it highly immature. I suppose one can not ask for constructive criticism seeing as the net is full of what this generation calls ‘neckbeards’.
Rude person? lol. You’ve said a lot more about people in this thread than I have. Clean up your house first.
Oh, have I? I think you are reading the wrong posts, sugar.
I’ve merely commented on the lack of etiquette and constructive criticism this thread has.
Either way, carry on.
Watch a necro roaming video. They are awesome in anything they do if played right.
Ah, it must be this propaganda that brainwashed me into thinking that necros are stupidly hard to beat in 1v1. :p
Watch a necro roaming video. They are awesome in anything they do if played right.
This isn’t solo or duo roaming.
Watch a necro roaming video. They are awesome in anything they do if played right.
I always want to know where i can find such easy opponents, seeming i see TA people it must be around tier 2. The higher the tier the worse the player skill is apparently then. Id love to see that person come play around with [NA], [SPCA], [XOXO],[AR] and others like those small man roaming teams.
Heres a recent video of mine, show casing a lot of 1v1s. 1v1s i have no problem with, zergs are boring, its the small man teams that know to focus necros first, unlike what was posted in this video, that i have a problem with. Necros get pushed around way too much to really do anything effectively, unless of course they have those pocket guardians with them.
https://www.youtube.com/watch?v=ymiXlkO7oAY
As someone who’s first character was a necro I am quite passionate about the issue, since before June I really thought this class was really weak. After it, we’ve gone stronger in some ways and weaker in others. You might agree the necro class has become a bit more one-dimensional towards damage, such as the oddity of condi builds needing spite more than power builds. That leaves your average necro with only 20 points to spare in the utility/defense trees.
(edited by Moderator)
Theres only one real 2v1 fight in there, that was the warrior at the ruin capture point. The first is a 2v2 and the one with the ranger, the ranger was already downed when the warrior came in.
(edited by Moderator)
Necro nerfs, the two words that really get me. Wasn’t it bad enough, that when we had finally gotten things to be good enough. Not great, but good enough. Only to be smashed to bits because of PAX? It’s saddening.
(edited by Moderator)
Necro isn’t really that strong. It’s just easy to play effective enough. That is why bad necro often beat other bad player.
(edited by Junkpile.7439)
Yes Please. its frustrating as a commander when half of your zerg gets downed from one hit of the Champion as soon as you get to the lords room. And then fighting other zergs it sucks when they are getting rallies from uplevels and squishies.. I think Squishy builds are for zerg busters who can correspond with a group or staff eles.
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