so where is this mythical money in wvw?
I play a ranged class and I never over-extend myself, so I rarely die. I also never buy blueprints :P
That’s how I come up positive in WvW :P
Weekend Guardian/Elementalist
No Guild Affiliation
I think most of the people saying that are on the winning servers that just max out population on a map and run around flipping all of the camps, towers, and keeps one after the other while the other servers are asleep, busy elsewhere, or just completely overwhelmed.
They basically get the same rewards but never die, and thus don’t get the same repair bills as the losing servers. Also, they usually dominate the PVP jumping puzzles which is a good way to get a lot of free blueprints.
I play a ranged class and I never over-extend myself, so I rarely die. I also never buy blueprints :P
That’s how I come up positive in WvW :P
so specialized classes and builds. no help for me there, i got a guardian which has the worst ranged in the game. used to have the best melee to compensate but that is no longer true. First class nerfed is always the last in the end’
(edited by bombastinator.8965)
what i do is i got with a buddy or a couple of them kill sentries get supply camps) wait for the other group to flip them and go back flipping it back again lol
[Beastgate]
[Urge]Chicken Poo
I play a ranged class and I never over-extend myself, so I rarely die. I also never buy blueprints :P
That’s how I come up positive in WvW :P
so specialized classes and builds. no help for me there, i got a guardian which has the worst ranged in the game.
Oh, there you go. My first class was a Guardian. I entered WvW, played few hours, then dropped it like its hot. Now I play Ele or Ranger in WvW. I get AT LEAST 5x more drops and badges than I did as a Guardian, who is now comfortably collecting dust in Lions Arch.
Weekend Guardian/Elementalist
No Guild Affiliation
There is no mad money on WvW, neither ever was. WvW isn’t ment to make big amount of cash. There are plenty of thing you can do to get money on WvW by still PK-ing. Kill random mobs – they give items which you can sell. Farming this way can bring you 12-20s every 10min. Beside that if repair really costs you so much that you feel it, the kill ratio must be like 1:5.
WvW really isn’t that profitable, Ive probably made more money killing the kraits for the Quaggan events than doing anything else in WvW. Any support oriented character is getting nil since other players in the zerg will be earning more than you by a mile since they are the only ones getting drops. But if you really want some dough, the money is probably going to all the thiefs soloing any player that strays to far from a zerg.
I always come out ahead in cash in WvW, storm a keep get gold. Kill a player get items (sell for gold), npcs (more gold)… don’t play dumb and die a lot helps (which I used to do by over extending and finding myself surrounded by enemy players)
WvW is a nonstop gold sink for any serious WvW player. I easily spend 10g or so a week on it, and that’s while trying to save as much as possible.
WvW is expensive for WvW-only players. Wish there were more ways WvW-only players could obtain means to pay bills, upgrades, ect.
Thorny Scrub – Thief
Desolation
People saying they make 5-10g per day on WvW are lying. However I’m pretty sure I could make 1-2g per day if I didn’t spend anything on upgrades, I spent all day running in a zerg and only tagging enemies AND I sold everything that comes from bags etc. If I’m in a good zerg and AoE a lot to tag as many people as I can I can easily come up with 5, 10 sometimes even 15 bags if we steamroll another zerg.
However when I’m roaming, which I do most of the time, the amount of death and decay is a lot less and obviously I don’t make as much. Anyway, most of the time I break even but I salvage all blues, sell all greens and save all mats. So the only real money I make is the chumpchange that is in bags and selling greens here and there.
I play a ranged class and I never over-extend myself, so I rarely die. I also never buy blueprints :P
That’s how I come up positive in WvW :P
I’m sorta like this on my Ranger however if I’m too careful and stand back I also miss out on a lot of good action AND Badges. There is a fine line between staying back and also trying to get as many kill and badges as you can.
» My current Guild Wars 2 game annoyances
I am balanced(not tank nor glass cannon) melee warrior, I hardly die, play smart and join often for camp raids even if we are outgunned. = Gold. Also as melee I get best fights. Ranged was just too boring to me.
I’m blessed with fighting for a server in a relatively tight match. I routinely spend money on siege and occasionally pitch in for keep upgrades. I come out ahead every night.
Devona’s Rest [OHai][GloB]
try harvesting. Most of the mid grade wood sells for more than elder (the exception being soft/green). And Gold ore is the 2nd most valuable ore in the game and there are tons of nodes in wvwvw.
All the gold is hiding in the Centaurs’ saddlebags at their camp in the North East corner of the map. They don’t like parting with it though. Eventually their boss shows up and you have to kill him off too.
Also… if you can’t afford siege just use badges of honor to purchase them. 6 badges will get you an arrow cart or a flame ram.
Some people will run around WvW naked to avoid armor repairs. Yes it works. Make sure you take off your breather mask too. Weapons do not take damage.
(edited by Rpgtabbycat.5869)
If you are in a situation where you know there is 0% chance of winning or a 0% chance of helping the team such as holding a flag until reinforcements arrive, my advice is to run.
You know, when it’s 20 vs 3 out in the open, the best thing to do is run!
I generally play WvW as a supply runner/siege defender, despite not being involved in many zergs I always come out of it with a profit.
if you come on wvw as a level 10, your drops will be relevant to your level despite your level adjustment to 80. until you level up to 80, you can go fishing and hunting – once level 80 there are other things you can do in your build to make it more profitable – but i have to keep some things secret!! I died enough to learn em! :p ( all legit – just things most people would not think of / study / or do ) – but low level pvp is expensive ..unless you go really low with inexpensive gear – then it’s only 2c per repair – makes being brave affordable!
Krait farming is crazy good money.
I dont really make money in WvW. But I cant really say I lose a lot. A ram or an arrow cart here and there isn’t all that expensive.
As for drops, they get much better in a party. It seems the mob tagging requirements are just lower in a group.
There is no mad money on WvW, neither ever was. WvW isn’t ment to make big amount of cash. There are plenty of thing you can do to get money on WvW by still PK-ing. Kill random mobs – they give items which you can sell. Farming this way can bring you 12-20s every 10min. Beside that if repair really costs you so much that you feel it, the kill ratio must be like 1:5.
kill ratio is about 1 for 5-8 deaths. Toon cant do damage except up close, the binding spell does nothing but make pretty and useless chains on someone, so you can’t hold them, and all the powers are slow short ranged stuff. i get 1-2 hits in, then i get mobbed by his companions. Guardian has no speed boost options at all except the staff, which is otherwise totally useless as a weapon.
I’m blessed with fighting for a server in a relatively tight match. I routinely spend money on siege and occasionally pitch in for keep upgrades. I come out ahead every night.
bully for you. This has not been my experience. Do you also play a guardian?
All the gold is hiding in the Centaurs’ saddlebags at their camp in the North East corner of the map. They don’t like parting with it though. Eventually their boss shows up and you have to kill him off too.
Also… if you can’t afford siege just use badges of honor to purchase them. 6 badges will get you an arrow cart or a flame ram.
Some people will run around WvW naked to avoid armor repairs. Yes it works. Make sure you take off your breather mask too. Weapons do not take damage.
I have only gotten 1 badge ever after a month+ of play.
Krait farming is crazy good money.
I dont really make money in WvW. But I cant really say I lose a lot. A ram or an arrow cart here and there isn’t all that expensive.
As for drops, they get much better in a party. It seems the mob tagging requirements are just lower in a group.
The problem with krait farming is the bot ball. you go swimming down there and theres a tiny ball of 50 toons on the spawn node randomly spewing damage. It’s like a giant flower of ranger’s bear tushies. (i actually have to write “tushies”?!)
the rest of the ocean is of course empty.
I play as an engineer set up with speedy kits and a few skills/traits to help disengage when a fight goes fubar.
Surviving is as much a matter of properly reading the situation as it about your stats and gear.
Devona’s Rest [OHai][GloB]
If you play WvW the way I perceive it’s meant to be played, you’ll probably lose money or break even, in all actuality. By ‘meant to be played’, I mean you buy/deploy siege, upgrade capture points, and matches are fairly even where sometimes you’re trading deaths with your competitor. Okay… I’ll admit… the last one is a pipe dream right now
If you let everyone else do all the upgrading and deploy all the siege, you can probably come out ahead… but you really won’t be pulling your own weight in WvW either.
I actually perceive WvW as one of the end-game money sinks. After all… once you get all the gear you want and your character appearances the way you want… what else do you have to spend your hard earned gold on?
I actually PvE to fund my WvW habits. I usually will spend one week (total days, not usually contiguous) out of the month farming gold to pay for my WvW expenses for the other three weeks.
If you go PvE in the WvW zones, I imagine you could come out ahead… but it’s probably more profitable to DE farm in Cursed Shore. And by PvE, I’m referring to farming mobs in the borderlands/EB plus flipping undefended capture points.
You wanna make money in WvW? Support your group and be smart. Spike players and tag alot with AOE pressure damage.
Most importantly of all, learn to use siege. You get honor badges for a reason. Arrow Carts are fun, Ballistas are great, Catapults are good. Learn to use and place them and you can earn a good bit and help your team. Cannons are pretty cool too for small to mid sized engagements.
My personal favorite though is Mortars and incendiary ammo. Learn to aim a mortar and use incendiary ammo for defending. You can make a wall of fire and tag tons of people and help your team alot at the same time. Back-loaded damage kills more people than straight up damage.
Tons of bags, but for the love of god switch to explosive ammo and kill siege first if it’s there.
Ehmry Bay – Legion of the Iron Hawk [Hawk]
(edited by Ralathar.7236)
Just by flipping objectives solo or larger ones with guild members killing mobs here and there and when fights aren’t do or die gather. I seem to make “really decent” money in wvw.. it just isn’t the same for the time spent as dungeon instances. I also spend my badges on blueprints instead of money. Hope this helps.
Pvp Inc. [PvP]
Ferguson’s Crossing
Just by flipping objectives solo or larger ones with guild members killing mobs here and there and when fights aren’t do or die gather. I seem to make “really decent” money in wvw.. it just isn’t the same for the time spent as dungeon instances.
This is my experience too. Lots of money is to be made per hour in dungeons or doing other stuff, but as long as I kill a Pak or two, and manage to cap at least one point, I’ve more than paid for my next repair bill.
Ascalons Requiem – Blackgate
Public Blackgate WvW Forum: http://bit.ly/X3Bifl
I’ve done a huge amount of leveling in WvW and I’ve come out golds ahead (although it’s like three gold). What I’ve found is that if I just go out and fight, I’ll be lucky to break even, but if I take a camp, maybe kill a sentry, take out a pack of mobs, gather, it really adds up. Not a great solution for if you want to fight and nothing else, but if you can stomach taking a detour here and there, you’ll come out ahead.
Ouch on the 1 badge bombastinator.
I recently moved to Maguuma to join up with a pure thieves guild. We spent a few hours the first night getting the hang of our 5 man group. We basically harrassed the backline of the zergs..made sure we didn’t die much and we did well. I cleared just over a gold and 52 badges. I was at the low end for our 5 pack.
Verucalize: 80 Thief
Señor Chang: 80 Ranger
I’m glad you made this thread, because it sounds like you’re just throwing yourself out there every night with no sense of progress or return. That isn’t how WvW should be. You haven’t said much about your server situation, I know it can get pretty ugly on some of them, so if you’re outmanned/getting spawn camped daily then the following won’t be much use to you.
If you’re travelling with a zerg, then yes, your success will depend on your ability to tag targets. At the same time you’re more exposed because your focus is on melee. When you do end up in a zerg fight, charging in will, as I’m sure you realize, get you killed. Your best bet is to play your support role while the ranged players decide the outcome, if your enemy turns tail, take that as your opportunity to move forward and tag some kills. It sounds like the reason you’re not getting kills is because you’re dead before one side has been routed.
However, if you’re playing with a guild then you should be able to act as a more mobile force. This kind of play lets you hit a lot mokittengets for event rewards and should put you in smaller combat situations that let your profession shine more. You have speed buffs you can bring to the group and they should reciprocate.
If this is what you’re doing, and you’re still struggling, it’s probably time to consider how you’re playing with your profession. Do you know how what the strengths of your build are? You sound skeptical of “specialized builds”, which is fair if you’re referring to builds focused on tagging targets, but not fair if you just mean builds that are designed to have particular strengths. Have you sought help in the guardian forums or read threads already posted there? Do you enjoy using a guardian, and have you tried other professions?
One thing that has been mentioned is using siege during defense, which can be very rewarding. It’s an investment, and if you’re strapped for cash you can always run the jumping puzzles once a day (though borderland puzzles are bugged right now) to get free blueprints. You should also man siege that has been added to your fortifications through upgrades.
For my part, I roll a mesmer tilted towards melee and support. We’re a really slow class, we essentially have one option for swiftness and it’s tied to a weapon. I focus on whatever objectives need attention, and those are most often the smaller ones: yaks, supply camps, sentries. It doesn’t take long to take down any one of those, but it often means a lot of PvE instead of PvP.
For me, large zerg fights aren’t a great source of income and there’s not much I can do to decide them. I’ve given up the GS so I can’t dish out damage at range. But most people go down trying to flee, not in the middle of the battle itself; hanging back so you’re alive to chase those targets down is what’s going to earn you the coin.
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com
Really, did a person say he only got 1 badge in a month of playing WvW? How is that even remotely possible?
I currently have over 750 badges and atleast 250 of those were gotten in this month alone. After some patch a while ago I also feel badges drop more often.
To add to the badge comment, I’ve made about 300 badges in a month, and I’m not a huge WvW-er. I mostly run dungeons.
Guardian
1. Group up, groups in both PvE and PvP have substantially more drop rewards for each player, than a player solo finds.
2. Tag people. Just like in Pve farming, where the object is to tag as many mobs as possible, do the same in WvW. That is to say, move around with your AoE’s when it’s tactically viable and tag downed people (do damage to them, you get a chance for a drop then when they die).
3. Get on Siege. For the love of your noble MMO God, get on an arrow cart, or othe siege, at a successful gate defense and let the bags flow!.
4. Well, it helps to be a part of a fairly decent group. Pick-up groups (PUGS), like everywhere, are least efficient and might result in a lot more deaths than a well organized group—aka, a group of people who actually know a little about pvp and do it enough to get good at it.
5. (edit) PvP is not PvE. What works for skills, traits, weapons and gear in one might not be as useful in another—just know they are different and have a plan in mind when making your build. Stun breaks are a prime example. Have them ready to go, it might help you live a bit longer.
(edited by Roezz.5460)
While wvwvw doesnt make you crazy money neither should you really be losing a lot to it unless you really are just dying to randoms like crazy. In terms of a guardian ranged you have a nice non-projectile imobilize which is fantastic for snaring down peeps who over extend.
Other then repair costs you dont need to pay much to do wvwvw. Even with siege there is the option to either buy it just using badges or obviously the jumping puzzle so it shouldnt be breaking the bank in anyway at all.
Reiven Kloak-Warrior / Pizza Pirate-Engineer
Charr Grilled Fish-Ranger
You seem to have a personal money sink, which is why you’re not seeing much income. The money I get, is about 1-3g a day from WvW, and that also comes from using the “Circle of Death” which is basically running around capping the supply camps and/or a tower in a circle. Done right, you gain a lot of XP, karma, and money, and at the same time, you’ll be getting those precious badges of honor.
Badges of honor is used for gear, but it also saves you money on siege. If you really need to save money, but you REALLY want siege equipment, go do the jumping puzzles, which would be Mistrought Vault and Obsidian Sanctum, in the normal borderlands and Eternal BL respectively. Each ones gives ~8 badges of honor, and 1-3 random siege equipment blueprints, along with some salvage gear. The commanders in my guild literally do all 4 puzzles each day, use the badges for siege, and we all stay moderately wealthy.
Not dying is a big part, though. Don’t over extend. You’re a ranger, unless the enemy zerg has a lot of CC, there should be no reason why you’re being caught. Rangers are probably the kings of tower defense AoE, up there with Eles, and using Barrage should net you a lot of kills, if not, you damage an enemy enough that when they do die, the loot bags are next to you, pick up, and hope for badges.
Grab resource nodes while running. Yams sell of like 1 silver on auction. I make about 10 silver per hour after repairs in WvW. I’m telling you, resource nodes will at the very least pay your way to play.
JQQ
Kill sentries and yaks when you can (1s each I think).
Complete your daily achievements, all of which can be done in WvW (5s).
Related to the above, you can sell the materials gathered if you’re not interested in crafting.
Loot. Get in the habit of pressing F as soon as you see that yellow splash. Sell any blues and greens.
Learn the border jump puzzle. Do it in off-peak hours, and never when there’s a queue. This will give you free siege, badges, and more blues/greens to sell. Once you know it, it can be done in a few minutes.
Buy siege with badges, not coin (2nd tab).
You’re not going to make a lot of money, but it should be enough to come out ahead.
Tarnished Coast – Dissentient [DIS]
All classes
Make 2-5 g and 100 badges in a WvW nights is not hard, but depends on the way you play. If you find yourself casually running in a zerg this probably will not happen, but good organized guild will get you that.
Your problem may be that you’re dying too much. I play a guardian, so I’m not the best ranged class and no I don’t have all lvl 80 elite gear, but I still rarely die and most of the time it was preventable. One thing you should always do is spin your camera around all the time, even when you’re just running to a location. Don’t just sit their and look ahead at where your running, click that mouse and spin your camera around because the large open nature of WvW makes it very easy to get flanked and not even see it coming. A lot of times people say they were destroyed by an invisible army I would actually guess that they were just not looking around and get taken out from behind. Also know that you don’t have to fight every fight. If I’m in a group of 7 and I see a group of around 20, even if my whole team runs in there to fight I won’t be following them because I don’t want to die. Lastly, you can buy blueprints with badges, which is what I do and then you end up keeping all your gold and still contributing to your server.
I get 2-3g each day from WvW, but this is due to I used a thieves. 3 hit everyone, cluster hitting for 5k, 8k if the enemy hp is less than 50%. All of that will give me tons of drops. Not to forget all those badges and the fact that I am really, I mean REALLY hard to die. Shadow Refuge=problem solved(80% of WvW is full of noobs, everyone just follow blue dots rofl).
Beside, as a thieves, I’m able to solo sentry and camps(if the supervisor does not have the buff). Pop up Thieves guild, spam cluster, profit.
Imo, to earn gold in WvW, you need to deal the a lot of damage, while trying to not die at all.
sounds like you need to cap more camps and roll with a party. isn’t Guardian a heavy support class? its easy to find groups to attack camps in team or map chat, not only do you die much less you end up with way more drops than as a lonewolf, not to mention caping camps with groups is quick and painless. i could cap a whole camp by myself on my warrior but its annoying with the scouts blinding me constantly and half the time one or two people show up to try to stop me making me run away and having the camp reset, or wiping and not getting anything but one or two yak kills.
i haven’t spent any money on siege except for maybe 1 or 2 flame rams when i first started playing WvW. when caping camps always kill yaks for event and guild supervisor for badge drops, occasionally the vets will drop plans i had one drop an alpha golem for me the other day.
really one cap of a camp generally will net you 2-4 silver , when i die i am out like 1.2 silver so this easily covers my repair cost by killing a few yaks or caping a camp (often you can kill yaks and cap camp at the same time). Sure i could be making faster money else where but i have yet to go in the red due to WvW. i have around 340 badges right now and haven’t decided if i should use them for accessories or plans, mostly because i have plenty of karma and gold for gear and i get plenty of free plans from jumping puzzles and drops off npc’s in camps. i rarely drop siege unless i am defending most the time people drop cata’s and rams when with large groups so i never really use mine unless its a small group and they are being slow, if that is the case most the time i just skip it and hit camps while they bring down wall slowly and come back when more progress is being made or they get driven back to defense.
It’s hillariously bad design that the best way to break even in WvWvW is to just PVE flipping objectives and avoiding actual player vs player combat at all costs.
Almost nobody is going to be able to make money from killing other players in WvWvW. The math simply doesn’t support it. Trading objectives, however, is quite lucrative and easy. Great design there.
(edited by Yukishiro.8792)
I play a staff elementalist and I’m always on the front lines trying to vie for people to push back (i.e. endangering myself a lot). I almost always come out ahead from wvw. I also buy and place seige all the time (always carry at least 5-10 BP of various types).
I really don’t know how you don’t come out ahead more often. Kill yaks, take camps, do little stuff in between big seiges without dying and the event money will more than pay for repairs.
FYI I play on HoD and we have been vastly outnumbered for weeks now and I still manage to get more than a few kills per death.
There are also tons of good suggestions above. Its not that hard to come out at least even.
Switch to scepter as Guardian. One of my guildmates plays a ranged scepter/focus condition damage + spirit weapons build and it does extremely well. The #2 skill is aoe and has 1200 range. Mix that with Virtue of Justice and you’ll smash kitten against groups, even if the enemy is on top of their tower wall.
Even if you’re not specced for condition damage, you can still tag from very far away.
Im Scepter/focus and Staff and have the same sort of problems, Badges are very thin on the ground and im sure one of the main problems is not being in a group.
“Sleep is a sign of caffeine deprivation!”
I’m so stealing this. :P
tip 1: zergs are iffy, at best. strategically, and financially. they’re mainly only good for mowing over a lesser number of people. if confronted by an equal number, it will be a coin flip. if confronted by an equal number with better coordination, or a greater number, your zerg will die every single time.
tip 2: defense defense defense. sure, you may get almost 4 silver from the quest for taking a tower, and get less than 2 the defending quest. but you can only take a tower once. that defense quest pops every 3 minutes. learning where to place siege, and using a decent amount of it is highly lucrative. someone once said in /t “defense is easy. fire siege, pick up bags. fire siege. pick up bags.” and if there’s enough siege placed, it really is just that easy. you can hold a tower for 3 hours and make a great deal of cash while only actually dying once or twice.
tip 3: yak slapping and camp capping. these are pretty important missions that are also low risk, high reward. not only can you starve a place out of supplies that your team is trebbing (so that when the wall goes down, it stays down) you make a decent amount of cash on top of it. each yak is about 50 copper just in itself. just taking the camp is 2 silver. add in any drops, and it quickly adds up. there are also other added benefits as well. your team can make sure the area(s) you’re currently defending have supplies to build more siege or handle repairs, and you can also pull a small number of the enemy forces away to go take back what you’ve capped.
tip 4. the quaggans. it’s fairly easy, and can be done solo. breaking the nodes nets you almost 2 silver, and also keeps the enemy team from receiving the benefits of the quaggans (added reinforcements, the random healing/lightning). bribing the quaggans with the pearls that are easily found nearby quickly and easily completes the other half of the quest, which nets you further rewards and gives your team the quaggan benefits.
tip 5. donations for tower/keep upgrades. don’t buy them outright. a few silver here and there from a few people helps lighten the financial burden. and makes it much easier to get the upgrades rolling. just ask in /t for people to send in donations to get x area upgraded, and most of the time you’ll get what you need. if you get a surplus, make sure that any left over is used for further upgrades or returned, or people would probably get a bit ill about it.
tip 5, part 2. know what to upgrade, and what not to upgrade. towers and keeps should have a wall upgrade started the instant it’s taken, if it’s one of your key areas. camps, on the other hand, don’t really need to be upgraded much if even at all. reason being, it’s pretty easy to take a camp. if a zerg runs through there, there aren’t many options open for defending it, but there are many many options for simple taking it back after they clear out.the exception (on the borderlands) is the north camp should have the extra delivery upgrade done. that’s the only camp that supplies the northern towers, and the upgrade itself is pretty cheap. you could spend a ton of cash/badges/manpower trying to defend it, or you could simply slide out of the way for 5 minutes and take it right back (and getting the rewards from taking the place again too). there are exceptions to this, however. such as when it’s the only camp you have to supply you’re only area, and you can focus all of your group into securing the line. in general, however, taking it back afterwards is the better option.
well guardians are terrible for wvwvw… it’s a ranged characters game. guardians also have little defense. sure you get armor but that doesn’t matter vs a zerg because you’ll die in two seconds anyway. you can’t really attack as melee because you’ll die and you can’t really go ranged because your ranged weapons can’t shoot very far. you’re slow and have very few escape tactics. honestly when i switched to necro i was amazed at how much more stuff they get… they can actually run away at more than a snail’s pace.
when defending a keep you basically just stand there because there’s literally nothing you can do as melee. support is only slightly less useless, mostly because limit to 5 person skills seems made for dungeons and nobody pays any attention to you or your buffs.
i never make money in wvwvw either. I guess you need to find a decent zerg that’s just capping stuff without fighting a rival zerg. if you don’t die you can make money, but if you’re on the losing side you’re not getting diddly.
People do make gold in WvW, nothing crazy but the point is to have fun and be “surprised” at how much you made. Even on losing servers you can do a “raid” group and take supply camps, taking those requires 0 siege. If you have 10 people doing this during the “down time” then they all get the 1s or whatever add in the bonus for merc camps and over a period of one hour you should have made a good sum of money. WvW you get drops and such from NPCs and other players so investing in cheap MF food helps out a bit without affecting your gear too much.
If you aren’t running in a guild/group to do siege then you put the whole burden on yourself, you take no equipment damage for being downed, you share siege cost (relatively), and you make the same amount weather you take a tower with 1 person (3s about) or 50 people (1.5g).
This game isn’t centered around how well one person does by themselves.