(edited by DeWolfe.2174)
thief nerf required in www
Every character I have is a Norn, you know how often I use transforms, almost never. To even suggest something that has a 4 minute cooldown is even in the realm of a thief is pure trolling.
So basically you are saying that thieves negate the usefulness of every other race in WvW but, Norn’s? And, that even as a Norn, we all have to give up our Elite’s because of thieves? I think you just proven that Thieves are OP.
The way people in this thread talk, youd think giving up your elite for a “get out of jail free” card is what they want so they can be on par with thieves. How often do you really even run away? Every 4 minutes isnt enough time for you? I barely even use my elite on guardian, switching it to this was just gaining an amazing escape ability that guardian severely lacked at the cost of nothing.
Also, thieves give up everything for their stealths, you cant lose 1 skill to match them? And at no point did I say anything about thieves negating other classes. There are things thieves are good at, and there are things other classes are good at. Have you ever taken a thief and charged an enemy zerg with your zerg? you die super fast. My guardian however can stand there in the middle of the enemy and laugh. My thief can gank dolyaks in the middle of 4 people, my guardian cant. My guardian can give 4 people next to me tons of regen, protection, stability, retaliation, burning on attack, aegis, I can convert tons of conditions on them to boons, remove all of their conditions, block all incoming projectile attacks, heal them, take ridiculous amounts of damage so they dont have to, etc, my thief cant even come close to being that useful in a group fight. Every class has things it can do, and cant do.
TLDR:You guys need to stop QQing about the class that can run away from you, and focus on doing the things your class does, or play something else that does the things you want.
SovietSpaceDogs[SSD]
Only in Gw2 you can see thief glass cannon who is bullying everything that moves like kamikaze. I wouldn’t call it stealth, this is blindness buff, you can dance in front of anyone face.
For permanent stealth I would gave everything also, and forget about leopard for non stealth classes. Amen man
(edited by Sin.4130)
I’ve seen a thief solo 6 people without getting hit.. how many other classes can do that? Under no circumstance should any class be able to continually reset a fight until they have everyone wiped out.
Quick question for the thieves out there.. it seems only fitting that some ranger pets should be able to detect stealth (due to heightened senses). How exactly would you feel if these pets broke your stealth in a 3000 range around the ranger? So essentially you now see a ranger in each small group.. or one in a group escorting yaks..
Considering this would essentially render thieves near useless.. how would you feel about it? Would it tick you off? If it does anger you, why shouldn’t others feel the same way when their classes are rendered useless due to stealth?
What would you do? Quit playing the thief? How would you like it if others just said “meh, L2P and stop QQ’ing”
(edited by DeadlySynz.3471)
Give up, what???? Yes, 4-9k burst are just such a burden to bare ;-)
I just wrote the same thing about Ranger pets in another thread Thieves should have an “OH KITTEN!” moment in the game. Most builds have been experiencing it with them since launch. I really think Rangers should be the profession to do it. Unfortunately, the pet’s AI is far too slow and dumb to be able to hit most thieves.
I’ve seen a thief solo 6 people without getting hit.. how many other classes can do that? Under no circumstance should any class be able to continually reset a fight until they have everyone wiped out.
That takes 6 very new players who have no idea what they are doing. In some rare scenarios* my thief can perhaps tank / troll 6 players, but no way in hell can I get any of them down (unless if they really let me do that), let alone stomp.
*Suitable combination of
-newbies
-low damage builds
-upscales
-mobs to to cause chaos & to chain stealth from.
Rangers should be the profession to do it.
I think mesmer because my main is mesmer.
(edited by Master of Timespace.2548)
You know i was gonna sit here and type out my whole mmo pedigree and blah blah blah but i think this can be short and to the point. Compared to the other triple A mmos over the last 8 years that i have played and featured a Stealth based class. the " Thief " in GW2 takes alot more basic skill to play then any i can remember recently. Also unless this is your first mmo, or your first mmo with open world pvp, or your first mmo with open world pvp dealing with a stealth class …. you have a serious learn 2 play issue going on here. Sorry guys new to the game and i usually was impressed with the thought put into posts and replies but all i can hear is the waaaaaaambulance
Every character I have is a Norn, you know how often I use transforms, almost never. To even suggest something that has a 4 minute cooldown is even in the realm of a thief is pure trolling.
So basically you are saying that thieves negate the usefulness of every other race in WvW but, Norn’s? And, that even as a Norn, we all have to give up our Elite’s because of thieves? I think you just proven that Thieves are OP.
The way people in this thread talk, youd think giving up your elite for a “get out of jail free” card is what they want so they can be on par with thieves. How often do you really even run away? Every 4 minutes isnt enough time for you? I barely even use my elite on guardian, switching it to this was just gaining an amazing escape ability that guardian severely lacked at the cost of nothing.
Also, thieves give up everything for their stealths, you cant lose 1 skill to match them? And at no point did I say anything about thieves negating other classes. There are things thieves are good at, and there are things other classes are good at. Have you ever taken a thief and charged an enemy zerg with your zerg? you die super fast. My guardian however can stand there in the middle of the enemy and laugh. My thief can gank dolyaks in the middle of 4 people, my guardian cant. My guardian can give 4 people next to me tons of regen, protection, stability, retaliation, burning on attack, aegis, I can convert tons of conditions on them to boons, remove all of their conditions, block all incoming projectile attacks, heal them, take ridiculous amounts of damage so they dont have to, etc, my thief cant even come close to being that useful in a group fight. Every class has things it can do, and cant do.
TLDR:You guys need to stop QQing about the class that can run away from you, and focus on doing the things your class does, or play something else that does the things you want.
A thief being able to run away no one cares about, not being seen for however long they want and being able to reset the fight anytime they start losing is the problem, as I said before, if thieves had to retreat like any other class that is fine, but fighting the same person who keeps on losing the fight 8+ times in a span of 5 mins is just stupid.
I don’t have a problem with their health, I didn’t have a problem with their dmg before any nerfs, and I don’t really have a problem with stealth, I have a problem with the reset of fights anytime they like, which just happens to be done through stealth in this case.
…
If you want to kill several players easily – choose thief, if you want to ride in the middle of zerg, and walk away like nothing happened – choose thief. Man you are out of your mind. This is not question of class specialization, this is matter of insane advantage for one class.
Except that advantage is open to everyone, on every job. Let me show you the stealth and run away option open to all, I actually rerolled my guardian after spending 300+ gold on my old one just for this skill.
gaurdians have stealth skill? hah thats awesome
Every character I have is a Norn, you know how often I use transforms, almost never. To even suggest something that has a 4 minute cooldown is even in the realm of a thief is pure trolling.
So basically you are saying that thieves negate the usefulness of every other race in WvW but, Norn’s? And, that even as a Norn, we all have to give up our Elite’s because of thieves? I think you just proven that Thieves are OP.
The way people in this thread talk, youd think giving up your elite for a “get out of jail free” card is what they want so they can be on par with thieves. How often do you really even run away? Every 4 minutes isnt enough time for you? I barely even use my elite on guardian, switching it to this was just gaining an amazing escape ability that guardian severely lacked at the cost of nothing.
Also, thieves give up everything for their stealths, you cant lose 1 skill to match them? And at no point did I say anything about thieves negating other classes. There are things thieves are good at, and there are things other classes are good at. Have you ever taken a thief and charged an enemy zerg with your zerg? you die super fast. My guardian however can stand there in the middle of the enemy and laugh. My thief can gank dolyaks in the middle of 4 people, my guardian cant. My guardian can give 4 people next to me tons of regen, protection, stability, retaliation, burning on attack, aegis, I can convert tons of conditions on them to boons, remove all of their conditions, block all incoming projectile attacks, heal them, take ridiculous amounts of damage so they dont have to, etc, my thief cant even come close to being that useful in a group fight. Every class has things it can do, and cant do.
TLDR:You guys need to stop QQing about the class that can run away from you, and focus on doing the things your class does, or play something else that does the things you want.
A thief being able to run away no one cares about, not being seen for however long they want and being able to reset the fight anytime they start losing is the problem, as I said before, if thieves had to retreat like any other class that is fine, but fighting the same person who keeps on losing the fight 8+ times in a span of 5 mins is just stupid.
I don’t have a problem with their health, I didn’t have a problem with their dmg before any nerfs, and I don’t really have a problem with stealth, I have a problem with the reset of fights anytime they like, which just happens to be done through stealth in this case.
The solution is simple. The dominating classes : Mesmers,Guardiand and thieves have way too many get out of jail cards. Eles, too.
Limit those and you will balance things.
I don’t think Stealth in itself is broken.
It’s not, it’s just badly designed, which kinds of compensates the fact that Thief is utter crap outside that. And by all means, that’s NOT a good thing either.
Every character I have is a Norn, you know how often I use transforms, almost never. To even suggest something that has a 4 minute cooldown is even in the realm of a thief is pure trolling.
So basically you are saying that thieves negate the usefulness of every other race in WvW but, Norn’s? And, that even as a Norn, we all have to give up our Elite’s because of thieves? I think you just proven that Thieves are OP.
The way people in this thread talk, youd think giving up your elite for a “get out of jail free” card is what they want so they can be on par with thieves. How often do you really even run away? Every 4 minutes isnt enough time for you? I barely even use my elite on guardian, switching it to this was just gaining an amazing escape ability that guardian severely lacked at the cost of nothing.
Also, thieves give up everything for their stealths, you cant lose 1 skill to match them? And at no point did I say anything about thieves negating other classes. There are things thieves are good at, and there are things other classes are good at. Have you ever taken a thief and charged an enemy zerg with your zerg? you die super fast. My guardian however can stand there in the middle of the enemy and laugh. My thief can gank dolyaks in the middle of 4 people, my guardian cant. My guardian can give 4 people next to me tons of regen, protection, stability, retaliation, burning on attack, aegis, I can convert tons of conditions on them to boons, remove all of their conditions, block all incoming projectile attacks, heal them, take ridiculous amounts of damage so they dont have to, etc, my thief cant even come close to being that useful in a group fight. Every class has things it can do, and cant do.
TLDR:You guys need to stop QQing about the class that can run away from you, and focus on doing the things your class does, or play something else that does the things you want.
A thief being able to run away no one cares about, not being seen for however long they want and being able to reset the fight anytime they start losing is the problem, as I said before, if thieves had to retreat like any other class that is fine, but fighting the same person who keeps on losing the fight 8+ times in a span of 5 mins is just stupid.
I don’t have a problem with their health, I didn’t have a problem with their dmg before any nerfs, and I don’t really have a problem with stealth, I have a problem with the reset of fights anytime they like, which just happens to be done through stealth in this case.
The solution is simple. The dominating classes : Mesmers,Guardiand and thieves have way too many get out of jail cards. Eles, too.
Limit those and you will balance things.
What are those get out of jail free cards that other classes have that can be spammed in such a way a thief does? Really most interested in the guard as I play one as a main. As for mesmers and ele’s, can be annoying sometimes, but don’t have anywhere near the resets thieves have, I find mesmers and ele’s to be pretty normal in combat.
A thief being able to run away no one cares about,
not being seen for however long they want
being able to reset the fight anytime they start losing is the problem
So wait, no one cares about thieves running away, you have a problem with not being able to see them because… they ran away? and you just have a problem with them resetting fights… by running away?
Ok, my earlier post was correct. Roll a Norn, use snow leopard, now you can do all the same stuff on any class, you just have to commit more to what youre doing as you can only run away/reset the fight once every few minutes, instead of once a minute (shadowstep/refuge are on 1 min timers basically). I still fail to see the problem. Thief is good at trolling, killing bad players low man, and running away. What is your profession good at that thief isnt? How would you feel if all the bad players started railing on it and trying to get it nerfed so you couldnt do the 2 or 3 things your class was designed to do?
SovietSpaceDogs[SSD]
Imo, D/D thiefs need their damage turn down a bit, not a huge load but their current damage is absurd even against tanky builds. They aren’t exactly op though, in fact most of them are so bad you see em as a free kill and good ones you see as trolls. Thiefs can be serious trolls, they can be an annoyance for certain classes yes, but most of those classes are classes that need a buff desperately Like warriors for example.
Op stuff out there? D/D elementalist need a serious fix as they have too much everything, but thiefs, nah all they need is a damage tone down in wvw and we good to go. Oh and yes I have a fully geared 80 Thief, no I don’t main him, yes I am rather good at him or so it seems since I constantly exceed in spvp as him and in some tournaments in the way back.
In many cases the L2P applies, in many others is the game mechanics that makes the thief seem OP to X class, then again I main a warrior and everything seems easier with any other class. Hence why I can’t stop playing him!
It’s the long stealth that is Op. Just get some counter and problem is solved. How about level 400 food buff from some rare materials. Or some guild buff under art of war that gives some sort of anti-stealth as some sort of techology improvement. There can be many ways to do this if the dev is willing.
Except that advantage is open to everyone, on every job.
Just FYI. This is a norn only skill, so it’s not open to everyone, only Norns.
Born and Raised in Eredon Terrace
Quick question for the thieves out there.. it seems only fitting that some ranger pets should be able to detect stealth (due to heightened senses). How exactly would you feel if these pets broke your stealth in a 3000 range around the ranger? So essentially you now see a ranger in each small group.. or one in a group escorting yaks..
This would be a brilliant solution, a Spotter Pet for a Ranger, maybe a very low DPS pet. So that a ranger can in fact Track a thief or sense them.
Thus there would be a class in the game that could in effect counter the stealth, and iirc, it would be the only other Medium armor class, which would be fitting that a ranger could counter a thief.
I love this idea.. make it so Anet!
Born and Raised in Eredon Terrace
Almost every class has some sort of way to exit combat and run away available to them if they trait for it. All it takes is for people to learn their classes better.
Warriors have mobile strikes and swiftness, thieves have stealth and infiltrator’s arrow, mesmers have portals, stealth and blink, eles have mist form and ride the lightning, rangers have weapon skills like swoop, hornet sting and call of the wild, engis have perma-swiftness with their toolkits, necros have plague form.
The only exception to the balance here seems to be d/p thieves, which can stealth at will without having to be in melee range (like with cloak and dagger) or use a utility slot for it (like with blinding powder and shadow refuge). For these thieves there does not seem to be an effective counter. If they want to get away and perma-stealth, they can. Perhaps it’s the d/p thief build, not stealth, that needs the fix?
(edited by dazed.4152)
I know: Anet should nerf players like me.
Freaking greetings – the unlovely godthief
with special regards to all thiefs who never stay alive, if attacking me (d/d pff)
The only exception to the balance here seems to be d/p thieves, which can stealth at will without having to be in melee range (like with cloak and dagger) or use a utility slot for it (like with blinding powder and shadow refuge). For these thieves there does not seem to be an effective counter. If they want to get away and perma-stealth, they can. Perhaps it’s the d/p thief build, not stealth, that needs the fix?
It’s not even as easy as that, as it costs quite alot of initiative to pull off actually.
Seriously these threads make me want to play my thief more I thought the end of culling would stop the QQ. I don’t want to see everyone running Guardians and Warriors in their zergs I want to see diversity, it may not be perfectly balanced every class can adapt their builds for any task. Maybe it’s just me or I’ve come across many people who know how to play against thieves that I’ve had to and tried to build my thief with my more evasion and vitality, I used to get ganked as a thief with the old Steal/Mug/Backstab combo I simply adapted.
Plays completely opposite professions to his main Teef.
(edited by CrimsonNeonite.1048)
Thief stealth should not be changed. What needs to be added is antistealth. Rogue class is even big hit or big pile of kitten. Anti-stealth skills should be ground target. So thief can get in to battle and out of battle stealthed but he cant spam it like no tomorrow. When u enter anti-stealth field ur exposed. This is very common way to counter rogue in modern games. Thing is GW2 has 0 anti-stealth skills = rogue is broken.
remember eddy from tekken 3? thieves are the eddy of guild wars.
yeah i stole that.
Timelord to Lillium Honeybuns, IoJ
Forever together, or not at all.
Very much like Roguecraft – it is completely coincidental that Thieves have more videos about these circumstances, and that the other contender for troll WvW videos, D/D bunker Ele, happened to be considered OP by the community. I see now.
Disinformation at his best…..
Mostly by thieves players.
WWW ele =/= OP
WWW roaming ele =/= bunker (unless you consider bunker a power precision build with NO healing its completely different from PvP cleric bunker).
Its the usual pvp patch balanced around capture point and spirit watch disregarding completely non pvp players.
the patch never aimed at nerfing WWW eles as much it didn t aim at nerfing PvE ele or buffing PvE warriors..
The problems those Patches are making in PvE (ele focus was hit HARD too and warrior is really out of hand and breaking the game itself) are a clear proof of what happened.
In few words WWW was completely ignored while thinking to this patch excludig confusion where they did it wrong :/
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
(edited by LordByron.8369)
I’ll be honest: thief only has stealth in combat. It is not to help them kill you. It’s so they can run away. If anything, thieves are only good at running away.
Necros can kill thieves easily with AoE conditions. Guardians can kill them with retaliation and high defense. Rangers shouldn’t exist in WvW but if you must, I challange any thief to kill my sPvP ranger. Warriors are supposed to be the least effective against thieves yet I never lost a fight against one on mine. Engis can murder thieves even when upscaled due to tons of blocks and retaliation. My guildie solod 2 lvl80 thieves on his lvl60 engi. Eles should be able to kill thieves too. Maybe not staff eles, but then again why run solo as a staff ele? Mesmers are practically like thieves only higher health pool and illusions. I played all 8 classes doing PvP only and all I can say is the problem with thieves is that they are easy to play for beginners and hard to counter as a beginner.
Thieves need a buff. More survivability, less stealth, wtf is that boon stealing meta?
110k WvW kills | Champion Legionnaire, Paragon |
I’ll be honest: thief only has stealth in combat. It is not to help them kill you. It’s so they can run away. If anything, thieves are only good at running away.
Necros can kill thieves easily with AoE conditions. Guardians can kill them with retaliation and high defense. Rangers shouldn’t exist in WvW but if you must, I challange any thief to kill my sPvP ranger. Warriors are supposed to be the least effective against thieves yet I never lost a fight against one on mine. Engis can murder thieves even when upscaled due to tons of blocks and retaliation. My guildie solod 2 lvl80 thieves on his lvl60 engi. Eles should be able to kill thieves too. Maybe not staff eles, but then again why run solo as a staff ele? Mesmers are practically like thieves only higher health pool and illusions. I played all 8 classes doing PvP only and all I can say is the problem with thieves is that they are easy to play for beginners and hard to counter as a beginner.Thieves need a buff. More survivability, less stealth, wtf is that boon stealing meta?
You talk as if thieves had no survivability. They have plenty, they just choose to use berserker gear, because thanks to stealth, they can…
“Norn have Stealth. Norn are OP. Norn nerf required please.”
Sounds silly right? So does a majority of the complaints with Thieves.
I’ll be honest: thief only has stealth in combat. It is not to help them kill you. It’s so they can run away. If anything, thieves are only good at running away.
Necros can kill thieves easily with AoE conditions. Guardians can kill them with retaliation and high defense. Rangers shouldn’t exist in WvW but if you must, I challange any thief to kill my sPvP ranger. Warriors are supposed to be the least effective against thieves yet I never lost a fight against one on mine. Engis can murder thieves even when upscaled due to tons of blocks and retaliation. My guildie solod 2 lvl80 thieves on his lvl60 engi. Eles should be able to kill thieves too. Maybe not staff eles, but then again why run solo as a staff ele? Mesmers are practically like thieves only higher health pool and illusions. I played all 8 classes doing PvP only and all I can say is the problem with thieves is that they are easy to play for beginners and hard to counter as a beginner.Thieves need a buff. More survivability, less stealth, wtf is that boon stealing meta?
You talk as if thieves had no survivability. They have plenty, they just choose to use berserker gear, because thanks to stealth, they can…
If they don’t then against a bunker class thieves would have zero chance of winning and would lack the damage to even take one down. At the moment its still very hard for a thief in all berserker to kill one as is before they heal up. Besides any thief wearing full berserk is an easy kill. Good ones use Valk/Knights for 1v1’s.
Well, whatever the gear they’re using, they can down me before I can heal up if they catch me in berserker gear, and if I’m in my shaman/cleric set, they simply don’t stand a fighting chance. Sounds like glass builds to me. Or maybe I’m just fighting bad thieves. :V
L2p problems as with every nerf post. Interesting how this post that is completely irrelevant to WvW can stay here while all my posts about actual WvW matters get moved. Arenanet mods need to think before they act and devs need not listen to cries, but suggestions… oh wait the mods already moved those to a deserted section of the forums that noone reads.
Well played.
110k WvW kills | Champion Legionnaire, Paragon |
They will never add anti-stealth skills that would be humiliation for them. Those anti-stealth traps says : sorry guys we screw it. If you want to kill thief easier you have to pay for that.
They can only work on that freak thief mechanic, let’s hope they will.
So wait, no one cares about thieves running away, you have a problem with not being able to see them because… they ran away? and you just have a problem with them resetting fights… by running away?
Ok, my earlier post was correct. Roll a Norn, use snow leopard, now you can do all the same stuff on any class, you just have to commit more to what youre doing as you can only run away/reset the fight once every few minutes, instead of once a minute (shadowstep/refuge are on 1 min timers basically). I still fail to see the problem. Thief is good at trolling, killing bad players low man, and running away. What is your profession good at that thief isnt? How would you feel if all the bad players started railing on it and trying to get it nerfed so you couldnt do the 2 or 3 things your class was designed to do?
They are not running away, even with a norn, that is running away, you have to get way out of sight, and lose the person you were fighting, and then have a long cooldown. A thief, that is not the case, that can stay in short range and restart the fight many times before the cool down on the norn skill ever finishes. And because stealth is broken you are saying don’t fix it, just make everyone roll a norn so they can get out of a fight? That makes no sense. And I see no reason to be forced to roll a given race because I like roaming, even then, I don’t run away, I stick out fights till the bitter end, I have no problem with repair costs.
As far as my class goes, they have stated it is the most stable in the game right now (guard), however people complain about boon guards and other bunker builds, well, boon builds have counters, such as corrupt and stealing boons. The tanking builds I don’t or have ever played one, and they are either not that bad or I have never run into one in WvW, and both of these, even if they did nerf them I would be fine with if they were indeed broken or to unbalanced, as I play a dps glass cannon, it would not even affect me.
Even with their burst, I don’t find thieves hard to fight, most being of low skill level, however, they do not suffer repair costs and the like as everyone else, because they never have to commit to a fight, and when the bad players do over commit, I can see it coming and take them out. A good thief however, I will never see it coming and are very skilled at the class and I have never seen reset the fight, they are persistent from the start, and often times I lose to them, and I have no problem losing to a better player. However, not being able to kill or finish another far less skilled troll is not how WvW should be, again, the class is to forgiving to bad players and trolls, this is not what we need, roll in a zerg or get trolled for 10-20mins at a time by a single thief, not my idea of WvW.
Rangers need toning down in wvw?
kitten please
Maguuma
Sin,
I totally agree and many players agree as well.
The only one who don’t agree are the Golden Child class; Thief.
As the saying goes, “Liars will always say they’re telling the truth”, that’s the thief.
The only ones who can nerf The Golden Child Class is by having new dev team who don’t practice Favoritism.
Until than.
we’re all Kitten cause the ones we have now are All In Favor this class.
In addition to this so called “Anti-Stealth Trap”
Is a totally joke, why? well ask yourself this, “do you really think a thief will actually run away once the trap is activated and leave you alone”?
Of course not!
All it takes for them is to wait outside of the “anti-stealth area” and once 30 seconds elapses; they will activate their stealth kill mode to Eliminate us.
So as Always,
As Always,
The Joke Is On Us
And will continue to be until we have a new team put in place who doesn’t practice nor who believes in Favoritism.
Who can put an End to this whole Theatrics, The Golden Child Class Invincible /Stealth Thief who was given *Full Supremacy in all stats in wvw.
(edited by Burnfall.9573)
Yes thieves are OP in wvw have bin since realese its simply to much stealth. Anet evan anounced a nerf where they would always get the revealed debuff but then didnt implement it for some reason. Its simple really take away some stealth make them less squishy gg. Tief dmg is fine btw that got fixed a long time ago.
Sin,
I totally agree and many players agree as well.
The only one who don’t agree are the Golden Child class; ThiekittenAs the saying goes, “Liars will always say they’re telling the truth”, that’s the thief.
The only ones who can nerf The Golden Child Class is by having new dev team who don’t practice Favoritism.
Until than.
we’re all Kitten cause the ones we have now are All In Favor this class.
In addition to this so called “Anti-Stealth Trap”
Is a totally joke, why? well ask yourself this, “do you really think a thief will actually run away once the trap is activated and leave you alone”?Of course not!
All it takes for them is to wait outside of the “anti-stealth area” and once 30 seconds elapses; they will activate their stealth kill mode to Eliminate us.
So as Always,
As Always,
The Joke Is On Us
And will continue to be until we have a new team put in place who doesn’t practice or believes in Favoritism.
Let me guess.
You never played thief.
Devonas Rest 4 lyfe
Sin,
I totally agree and many players agree as well.
The only one who don’t agree are the Golden Child class; ThiekittenAs the saying goes, “Liars will always say they’re telling the truth”, that’s the thief.
The only ones who can nerf The Golden Child Class is by having new dev team who don’t practice Favoritism.
Until than.
we’re all Kitten cause the ones we have now are All In Favor this class.
In addition to this so called “Anti-Stealth Trap”
Is a totally joke, why? well ask yourself this, “do you really think a thief will actually run away once the trap is activated and leave you alone”?Of course not!
All it takes for them is to wait outside of the “anti-stealth area” and once 30 seconds elapses; they will activate their stealth kill mode to Eliminate us.
So as Always,
As Always,
The Joke Is On Us
And will continue to be until we have a new team put in place who doesn’t practice or believes in Favoritism.
Let me guess.
You never played thief.
He never played GW 2: D
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian
…
If you want to kill several players easily – choose thief, if you want to ride in the middle of zerg, and walk away like nothing happened – choose thief. Man you are out of your mind. This is not question of class specialization, this is matter of insane advantage for one class.
Except that advantage is open to everyone, on every job. Let me show you the stealth and run away option open to all, I actually rerolled my guardian after spending 300+ gold on my old one just for this skill.
So what you’re saying is stealth is strong in this game that you were willing to throw away 300+ gold and totally reroll purely for one stealth on a long CD. Excellent point.
[KAOS] of Anvil Rock
@ Burnfall
Of course you are right, those traps are crap, it may have some use but only for thieves to steal supplies as they can just walk through the crowd like ghosts.
Anyway this is somehow sign that designers know that problem, why they don’t want to fix it in normal way I have no idea.
(edited by Sin.4130)
Gab Superstar
Evilek.
Let me guess, you both are The Golden Child Class
Obviously
: D
(edited by Burnfall.9573)
Gab Superstar
Evilek.Let me guess, you both are The Golden Child Class
Obviously
: D
Not really. See, unlike you I have every profession at level 80, and thus have the experience needed to pass judgment on what is fiction and what is facts about thieves.
Somehow I doubt you have the same experience.
Here’s a fun little fact for you: Every profession can easily beat thieves 1v1 if they spec for it.
Devonas Rest 4 lyfe
(edited by Gab Superstar.4059)
unlike me?
Did I ever mentioned that I don’t have every profession at level 80?
Obviously,
You didn’t read my post
Obviously,
that’s passing judgment.
The only one who will Defend my statements are the one is *The Golden Child Class
No one rushed to opposed what I said,
Only You
(edited by Burnfall.9573)
Nobody (except lucky warrior) can kill thief if he wants not to die. This primary thing to be fixed.
unlike me?
Did I ever mentioned that I don’t have every profession at level 80?
Obviously,
You didn’t read my post
Obviously,
that’s passing judgment.
The only one who will Defend my statements are the one is *The Golden Child Class
No one opposed what I said, only you
The only people who make claims such as yours are the ones who haven’t played thief extensively.
Devonas Rest 4 lyfe
The real golden child of Guild Wars 2 are Mesmers right? Mesmers excel at nearly everything in this game (Dungeons, WvW, SPvP, Fractals, etc…)
Mesmer inspvp is a joke.
:)
Devonas Rest 4 lyfe
Try it, golden child is one —→ thief
To Burnfall.9573 dont worry this troll Mr Gab Superstar.4059 has zero gameplay in sPvP turnaments .And thanks to his extensive experience from PvP /sarcasm He say here Who is Gold class
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian
(edited by Evilek.5690)
They weren’t new players, they were on my old guild who have been playing quite sometime in both WvW and pvp. 2 of them were tanky types.. not sure about the other 4 though.
You see there is not much you can do if a thief decides to break stealth and nearly kill a bunker build on their first hit, then get lucky with the next strike to kill.. if not, just stealth, rinse and repeat.. before anybody can act.
This should not be the case. Stealth should be given at minimum a 15s cooldown after a thief comes out of stealth
They weren’t new players, they were on my old guild who have been playing quite sometime in both WvW and pvp. 2 of them were tanky types.. not sure about the other 4 though.
You see there is not much you can do if a thief decides to break stealth and nearly kill a bunker build on their first hit, then get lucky with the next strike to kill.. if not, just stealth, rinse and repeat.. before anybody can act.
This should not be the case. Stealth should be given at minimum a 15s cooldown after a thief comes out of stealth
This is exactly the essence of problem + thief can always run away and start fight from the beginning, after 10 times even bot can kill you.
(edited by Sin.4130)