two things that will make wvw better

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Posted by: erik.8743

erik.8743

Right now one of the biggest problems with wvw is that the home borders doesn’t feel like home borders if anything it feels like an enemy borders since you can’t use fire or air keep waypoint if you are a defender.
This makes a map thats bigger then the old map feel even bigger to no gain at all and it simply makes in unecesarly annoying to traverse trough the otherwise good map.

Don’t make waypoints be availbale directly after someone takes a keep and make the waypoints in fire and air keep be available to the defenders and not only the invaders of the bl (as long as they own the keep ofc).

The other things is only have the barricades if the defenders has the tower related to the barricade since they are only something negative that only anonys people and provide no benifit to actual fun gameplay.

Most people who play wvw right now don’t like the new map but with these changes and the upcoming balance patch i think wvw will be awesome again since even tho i am a big fan of the old maps I have to admit the new ones provide some really awesome fighting locations that the old bl doesn’t even come close to match.

But this is just my opinion anet i hope you read this and give it some serious thought

Fashion master

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Posted by: psizone.8437

psizone.8437

For point 1, I’d be happier if they just reverted it to the old way of getting a waypoint. Make it so that if you get a keep to fortify then you get the waypoint, adding an incentive to actively defend.

For point 2, that could make defending worse since if one enemy server takes a tower, both enemy servers can have freedom to move. Though, I would like to see them take more damage and be affected by conditions since it’s even worse roaming on a condi build.

Brotherhood of Blub [blub]

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Posted by: Chaba.5410

Chaba.5410

The waypoint rule change has been extremely confusing to players, but I understand the way around it is to use the emergency waypoint tactic.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

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Posted by: erik.8743

erik.8743

The old bl didn’t have any barricades and still the defender had the advantage and the reason i want to have waypoints is not for defending purposes its more that it takes to long righ now to go from the north of the map to the south so making the waypoints like they used to be will make the movment around the map more faster which can only be positive.

Fashion master

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Posted by: psizone.8437

psizone.8437

The old bl didn’t have any barricades and still the defender had the advantage and the reason i want to have waypoints is not for defending purposes its more that it takes to long righ now to go from the north of the map to the south so making the waypoints like they used to be will make the movment around the map more faster which can only be positive.

Defenders should always have the advantage of defense and higher travelling speed.

Attacking an enemy borderland should require effort, it should be a struggle, an actual battle to make a dent in the enemies territory.

There was nothing more fun that organising a raid on the enemy garrison from spawn with the risk of having to walk back if you died in hopes your zerg didn’t wipe entirely.

Brotherhood of Blub [blub]

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Posted by: Straegen.2938

Straegen.2938

Since most tiers are lopsided, the WP restriction doesn’t punish servers for not having an equal sized population. It also takes the sting out of off hour capping. Enemy servers can still put an emergency WP into the keep.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: erik.8743

erik.8743

Psizone exactly my point thats why i said only the defenders should have barricades and air keep and fire keep waypoint should also be availbale.

Fashion master

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Posted by: Buy Some Apples.6390

Buy Some Apples.6390

Not Anet

/15charr

Complained about WvW before it became cool.
I used to be a PvE player like you, then I played Guild Wars 2

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Posted by: Sinbold.8723

Sinbold.8723

The waypoint rule change has been extremely confusing to players, but I understand the way around it is to use the emergency waypoint tactic.

…. which is locked behind scribing, level 350, and is no where near comparable with the old system. From the wiki:
- Assembling Schematic: Emergency Waypoint will take 12 hours or 1200 Resonance.
- Once activated, spawn an incontestable waypoint at your objective, near the tactivator, which lasts for 1 minute
-This Improvement has a 3:00 installation time and a 15:00 cooldown.

Edit to add: It’s also soulbound, so if your guild’s scribe is online (big if) and not already there, he or she faces quite a battle to get from spawn through the attackers and into the contested objective, THEN the three minute installation time. Good luck with that.

A better idea would be to give us the WP’s on our HOME borderland, and if we take a keep on an enemy BL, it wouldn’t be built until the keep upgrades.

(edited by Sinbold.8723)

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Posted by: ShadowCatz.8437

ShadowCatz.8437

The old bl didn’t have any barricades and still the defender had the advantage and the reason i want to have waypoints is not for defending purposes its more that it takes to long righ now to go from the north of the map to the south so making the waypoints like they used to be will make the movment around the map more faster which can only be positive.

Defenders should always have the advantage of defense and higher travelling speed.

Attacking an enemy borderland should require effort, it should be a struggle, an actual battle to make a dent in the enemies territory.

There was nothing more fun that organising a raid on the enemy garrison from spawn with the risk of having to walk back if you died in hopes your zerg didn’t wipe entirely.

That kind of attitude might actually be the reason why BL was changed. In the old BL there where the altitude thing (cliffs surrounding garrison, stairs and water in the South) which made defenders have a better opportunity to defend and it made fights become very static for which part that had the better position in defending vs invading.

I believe defence need to be something that isn’t giving too much power to defenders side as that might change battles into more blobbing of keeps and towers. We already have banners and siege weapon that also is a part of defence (and offence) depending on how each side invest in those items to gain control over buildings and territory. Auto upgrading should also be included in this as there in no way now to stop defenders to get supply and that way stay in keep or tower for as long as they like.

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Posted by: Nate.3927

Nate.3927

Edit to add: It’s also soulbound, so if your guild’s scribe is online (big if) and not already there, he or she faces quite a battle to get from spawn through the attackers and into the contested objective, THEN the three minute installation time. Good luck with that.

I agree with the WP idea, making it go back to the way it was. But this is demonstrably untrue. I have slotted upgrades before on non-HoT accounts. You likely can’t slot them since your guild didn’t give you the permissions.

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Posted by: Sinbold.8723

Sinbold.8723

So you can make several, or at least 3, and slot them in Undercroft, Rampart, and the Air Keep? If so, how long do they last if not activated? Can a non-HoT player activate them? I honestly do not know the answers to these questions, which is why I’m asking.