two things that will make wvw better
For point 1, I’d be happier if they just reverted it to the old way of getting a waypoint. Make it so that if you get a keep to fortify then you get the waypoint, adding an incentive to actively defend.
For point 2, that could make defending worse since if one enemy server takes a tower, both enemy servers can have freedom to move. Though, I would like to see them take more damage and be affected by conditions since it’s even worse roaming on a condi build.
The waypoint rule change has been extremely confusing to players, but I understand the way around it is to use the emergency waypoint tactic.
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
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The old bl didn’t have any barricades and still the defender had the advantage and the reason i want to have waypoints is not for defending purposes its more that it takes to long righ now to go from the north of the map to the south so making the waypoints like they used to be will make the movment around the map more faster which can only be positive.
The old bl didn’t have any barricades and still the defender had the advantage and the reason i want to have waypoints is not for defending purposes its more that it takes to long righ now to go from the north of the map to the south so making the waypoints like they used to be will make the movment around the map more faster which can only be positive.
Defenders should always have the advantage of defense and higher travelling speed.
Attacking an enemy borderland should require effort, it should be a struggle, an actual battle to make a dent in the enemies territory.
There was nothing more fun that organising a raid on the enemy garrison from spawn with the risk of having to walk back if you died in hopes your zerg didn’t wipe entirely.
Since most tiers are lopsided, the WP restriction doesn’t punish servers for not having an equal sized population. It also takes the sting out of off hour capping. Enemy servers can still put an emergency WP into the keep.
“Youre lips are movin and youre complaining about something thats wingeing.”
Psizone exactly my point thats why i said only the defenders should have barricades and air keep and fire keep waypoint should also be availbale.
Not Anet
/15charr
I used to be a PvE player like you, then I played Guild Wars 2
The waypoint rule change has been extremely confusing to players, but I understand the way around it is to use the emergency waypoint tactic.
…. which is locked behind scribing, level 350, and is no where near comparable with the old system. From the wiki:
- Assembling Schematic: Emergency Waypoint will take 12 hours or 1200 Resonance.
- Once activated, spawn an incontestable waypoint at your objective, near the tactivator, which lasts for 1 minute
-This Improvement has a 3:00 installation time and a 15:00 cooldown.
Edit to add: It’s also soulbound, so if your guild’s scribe is online (big if) and not already there, he or she faces quite a battle to get from spawn through the attackers and into the contested objective, THEN the three minute installation time. Good luck with that.
A better idea would be to give us the WP’s on our HOME borderland, and if we take a keep on an enemy BL, it wouldn’t be built until the keep upgrades.
(edited by Sinbold.8723)
The old bl didn’t have any barricades and still the defender had the advantage and the reason i want to have waypoints is not for defending purposes its more that it takes to long righ now to go from the north of the map to the south so making the waypoints like they used to be will make the movment around the map more faster which can only be positive.
Defenders should always have the advantage of defense and higher travelling speed.
Attacking an enemy borderland should require effort, it should be a struggle, an actual battle to make a dent in the enemies territory.
There was nothing more fun that organising a raid on the enemy garrison from spawn with the risk of having to walk back if you died in hopes your zerg didn’t wipe entirely.
That kind of attitude might actually be the reason why BL was changed. In the old BL there where the altitude thing (cliffs surrounding garrison, stairs and water in the South) which made defenders have a better opportunity to defend and it made fights become very static for which part that had the better position in defending vs invading.
I believe defence need to be something that isn’t giving too much power to defenders side as that might change battles into more blobbing of keeps and towers. We already have banners and siege weapon that also is a part of defence (and offence) depending on how each side invest in those items to gain control over buildings and territory. Auto upgrading should also be included in this as there in no way now to stop defenders to get supply and that way stay in keep or tower for as long as they like.
Edit to add: It’s also soulbound, so if your guild’s scribe is online (big if) and not already there, he or she faces quite a battle to get from spawn through the attackers and into the contested objective, THEN the three minute installation time. Good luck with that.
I agree with the WP idea, making it go back to the way it was. But this is demonstrably untrue. I have slotted upgrades before on non-HoT accounts. You likely can’t slot them since your guild didn’t give you the permissions.
So you can make several, or at least 3, and slot them in Undercroft, Rampart, and the Air Keep? If so, how long do they last if not activated? Can a non-HoT player activate them? I honestly do not know the answers to these questions, which is why I’m asking.