unkillable dire chrono
The problem is: depending on what you want to have increased cd’s on the mesmer, you’ll basically killing other mesmer builds just because of a single build that all it can do is 1v1.
A single build that can kill anyone isnt a problem? So anyone roaming should just teleport to wp on sight or log off right away.
Anything that has more condi clear than a thief or rev can just watch a condi mesmer pretend to damage them for as long as they want.
The problem is: depending on what you want to have increased cd’s on the mesmer, you’ll basically killing other mesmer builds just because of a single build that all it can do is 1v1.
A single build that can kill anyone isnt a problem? So anyone roaming should just teleport to wp on sight or log off right away.
It can’t kill anyone… You are exagerating. The day I see a condi mesmer kill my warrior in a 1v1 I’ll just uninstall this game. Hell, condi mesmer can’t even beat my power mesmer in a 1v1 unless I decide to go all-in instead of playing carefully.
Also the game never was balanced for 1v1. It’s balanced around group play (or at least pretend to be). So it’s silly people crying about a build that only does that. And I don’t want to see Mesmer destroyed because of that.
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(edited by Jeknar.6184)
Well almost quit the game because of this condi chrono ..
#nerf please
#NERF!
#NEFT!
#QQ
This is the problem with just instinctively wanting to nerf chrono’s defensive abilities. They have already been nerfed hard compared to when it was first released. And any further nerfs would unfairly hurt other builds.
While that is true that they have had some of the defensive abilties nerfed, they still are consistently able to keep pressure off them by chaining together movement and invuln/block skills together… it takes glaring mistakes from the chrono prespective for the match up to not end in stalemate in a set of dire or trailblazers stats.
Nerf perplexity runes. They are honestly extremely overpowered. Lower both the 2nd and 6th bonus by 5% duration, so the total confusion duration would only be 20% instead of 30%. And reduce the amount of stacks that the 4th and 6th bonus give to 2 stacks each.
Then also balance the application of condis that mesmer can put out. Scepter can put out both torment and confusion, which are extremely deadly in PvP/WvW and relatively tame in PvE. Apply either one or the other and also apply burning/poison/bleeding on the scepter. Makes it less powerful in PvP/WvW while more useful in PvE.
I agree 100% that perplex is an issue that needs to be addressed. I also agree that the application on scepter may need to be adjusted. I somewhat agree that gutting mesmers/chrono defensive options is not the right path either. I simply want them to have to choose between defense and offense. Instead of the current pattern where they can have an abundance of both in a condi build.
In all honesty I think the only way mesmer/chrono can keep its current defensive options is if they make condi duration as whole require crits to get the gains from the increased condi duration stat and then uncap the limit. It’s the only way to make many of the problematic condi bunkers have to choose between defense and offense, not both. Do I think it will happen? Very unlikely. The only other option then is to reduce its defensive options.
By all means, if you have a better ideas do contribute them.
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.
(edited by Eval.2371)
This is the problem with just instinctively wanting to nerf chrono’s defensive abilities. They have already been nerfed hard compared to when it was first released. And any further nerfs would unfairly hurt other builds.
While that is true that they have had some of the defensive abilties nerfed, they still are consistently able to keep pressure off them by chaining together movement and invuln/block skills together… it takes glaring mistakes from the chrono prespective for the match up to not end in stalemate in a set of dire or trailblazers stats.
Nerf perplexity runes. They are honestly extremely overpowered. Lower both the 2nd and 6th bonus by 5% duration, so the total confusion duration would only be 20% instead of 30%. And reduce the amount of stacks that the 4th and 6th bonus give to 2 stacks each.
Then also balance the application of condis that mesmer can put out. Scepter can put out both torment and confusion, which are extremely deadly in PvP/WvW and relatively tame in PvE. Apply either one or the other and also apply burning/poison/bleeding on the scepter. Makes it less powerful in PvP/WvW while more useful in PvE.
I agree 100% that perplex is an issue that needs to be addressed. I also agree that the application on scepter may need to be adjusted. I somewhat agree that gutting mesmers/chrono defensive options is not the right path either. I simply want them to have to choose between defense and offense. Instead of the current pattern where they can have an abundance of both in a condi build.
In all honesty I think the only way mesmer/chrono can keep its current defensive options is if they make condi duration as whole require crits to get the gains from the increased condi duration stat and then uncap the limit. It’s the only way to make many of the problematic condi bunkers have to choose between defense and offense, not both. Do I think it will happen? Very unlikely. The only other option then is to reduce its defensive options.
By all means, if you have a better ideas do contribute them.
I think a better solution than just changing mesmer is to balance conditions in general. They are overpowered for a variety of reasons (not least of which you only need to invest in 1 stat for a condi build). If conditions weren’t as powerful in general as they are right now, the condi chrono would be more of a nuisance than anything else. And while its true that it has a lot of defensive abilities, most of them can be partially bypassed.
But honestly I want to see the runes nerfed and scepter condis revisited and then re-evaluate how powerful condi chrono is. Its best to change a few things at a time and test than to change lots of things and hope you didn’t make it worse.
Dire everything is just insanely strong right now on just about any class. Condi needs nurfed badly, it has been said since HoT came out that condi was way too powerful. Falling on deaf ears some times it seems.
Anyway, it isn’t unkillable, you just need the right class and build to kill it with. I’ve eaten up a lot of these cheese condi mesmers on my Guardian, Elementalist, and Warrior. You have to try hard to outplay them though and bring all the condi clear you have.
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Lately I’m only really encountering straight power shatter mesmers, and fewer of them. I’m seeing less and less reapers, even thieves are drying up and encountering more and more warriors and rangers/druids.
Now, this all could simply be that they’re all “in the blob” and I’m just not seeing them individually. I look at the combat screen and look to see what’s “hitting me.” That’s the best way I can tells sometimes.
Lately I’m only really encountering straight power shatter mesmers, and fewer of them. I’m seeing less and less reapers, even thieves are drying up and encountering more and more warriors and rangers/druids.
Bunker in most cases is superior meta right now and is catching on. In particular, strong defensively passive builds with low skill floors have allowed less skillful players to excel.
Thieves are pretty much only good in packs, hitting hurt players and playing against lessor skilled opponents. In a straight fight with solid players on both sides, thieves begin with one foot in the grave or rather one foot ready to sprint.
Basically high defensive sustain is king whether that be Dire based, defensive rotations or passive defense. Condi Chrono takes advantage of all three and its only real weakness is that when pushed defensively it becomes vulnerable. Slow burn the defense and condi bomb the offense then the build has that almost unkillable feel to it.
“Youre lips are movin and youre complaining about something thats wingeing.”
Came across one of these little jerks who was farming players at north camp.
I proceeded to log onto my dire trapper thief, had fun with her then
You must be fairly competent in ur class then. Most condi trapper thiefs i see fail miserably when going for these dire chrono. Chrono just does better them them it seems. Worst case scenario the chrono lays down its portal…stealths and either takes the portal withint he 45 or 30 second window or feigns and runs away.
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Well almost quit the game because of this condi chrono ..
#nerf please
#NERF!
#NEFT!
why don’t you make one ? character slots are dead cheap…
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I regularly play kitten mes roamer (largely for defensive purposes), and the situation is not nearly as dire (:D) as you’ve made it out. Yes, it’s one of the current extremely powerful (and thus ubiquitously annoying) roaming builds, but it can be countered.
First, you cannot just slap dire gear on a character, mash buttons and win with the build. Some players are better than others – I am not the best, or the worst, and I win some and lose some. The reality of current roaming is that forcing a player to run is a win.
Second, we don’t have as much condi cleanse as you seem to think. It’s likely the mes you’re facing has one on weapon swap, and one on each torch skill or shatter depending on the variant. That’s it. Any class that can lay down a bunch of aoe condis (berserkers, burn guards, necros) are tough to beat. As someone else pointed out, power mesmers are also a tough challenge.
Also, the build has one stunbreak, no stability, no CC in the scepter/torch variant (and on the sword variant the CC can only be used in a close fight, not to stop someone from escaping) and the mirror effect causing you to be revealed at inopportune moments against any player with a speedy ranged attack (rangers, DHs, thieves…)
I hate fighting cancer builds too, but IMO the hyper-mobile thief and warrior builds or crazy bunker guard and rev builds are a bigger pain/problem.
(edited by Kunzaito.8169)
my build play all time – buff food duration nerf
HoT Builds
other builds
Hot stuff with condi duration make this builds brutal
high stacking condis .
dire is nothing compare this stuff
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me needs dos crunches
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I am too scared of going out without op inspiration and op well
me needs dos crunches
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Condi mesmer struggles against other condi builds that can kite and cleanse. For example, my condi lb druid wipes the floor with condi mesmers.
Certain condi builds are anti fun. Most people hate playing against confusion more than any other condi, which is why condi thief, mesmer, and engi are all effective and hated simultaneously.
Burning is probably the next most hated condi, because it does huge damage in a small amount of time.
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Dire everything is just insanely strong right now on just about any class. Condi needs nurfed badly, it has been said since HoT came out that condi was way too powerful. Falling on deaf ears some times it seems.
Anyway, it isn’t unkillable, you just need the right class and build to kill it with. I’ve eaten up a lot of these cheese condi mesmers on my Guardian, Elementalist, and Warrior. You have to try hard to outplay them though and bring all the condi clear you have.
It seems people are switching to the dire variant, as they are becoming more and more common and roaming in packs now. I’ll say it bad players are changing to this build/class. Because it is easy and effective. Even my warrior is beginning to struggle to keep the conditions in line with high resistance uptime in group fights.
Totally agree its not unkillable. I don’t deny that there is counter play just not enough of it. Currently it takes considerable amount more of skill and effort to take one out than to play one currently.
I can testify that its brainless and easy because I tried one out for a couple days, having little understanding of the the condi weapons and traits and I could easily roll people. I honestly found it boring. Some people just enjoy winning at all cost. That’s what the dire meta build is. The build overall is an abuse case and something need to be done about it.
Compared to power mesmer which I have much more understanding of; it’s an absolute cake walk.
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.
(edited by Eval.2371)
Low skill, low risk high reward build. Yes. But unkillable? Certainly not.
I agree that it is a skrub build though. Training wheels for someone not very good at the game.
Well almost quit the game because of this condi chrono ..
#nerf please
#NERF!
#NEFT!why don’t you make one ? character slots are dead cheap…
http://imgur.com/a/J1Uvb
Just incase you was talking to me. The only character in WvW roaming I’ll say I’m not successful on is Thief and my Condi Chrono is by far my most successful. Sorry I switched it over from power to condi after being ran down and zerged 4 times by 20 plus near brain dead potatoes that felt so good about zerging me down that they emoted over my dead body.
But at least I admit it!
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