The community warned the devs on the outcome of the buff and the leagues, yet they still went ahead with the buff as if nothing was wrong and are still going to force us into the leagues. Currently in my matchup the buff hasn’t been an issue (each server is constantly getting a buff or two). However in a blowout match it’s going to have some effect. I do know there are players that aren’t even playing because of the buff, so there is some loss in numbers. Once leagues start i’m sure the servers at the bottom of both leagues are going to lose even more. Nothin like the devs causing their community to dwindle :/
Team Raven [TR](Dead)
Wu Táng Financial [Táng] – YB
The community warned the devs on the outcome of the buff and the leagues, yet they still went ahead with the buff as if nothing was wrong and are still going to force us into the leagues. Currently in my matchup the buff hasn’t been an issue (each server is constantly getting a buff or two). However in a blowout match it’s going to have some effect. I do know there are players that aren’t even playing because of the buff, so there is some loss in numbers. Once leagues start i’m sure the servers at the bottom of both leagues are going to lose even more. Nothin like the devs causing their community to dwindle :/
I’m on DR and as far as I’m concerned the damage from leagues has already been done. Last night during prime time we had maybe 20 people in all of EB, and we couldn’t even muster enough players in FC BL to simply stand on three of FC’s undefended bloodlust points. Very sad.
And those who said that bloodlust would encourage small roaming parties were just plain wrong, at least on the smaller pop servers. I haven’t seen ANY such activity in our last two matches … servers simply cap the points in their own BL and then go do something else since they don’t need to hold the points to keep the buff. As soon as one of the points turns an enemy color, it’s a simple matter to send a small group to retake it and retain the buff.
D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]
I agree totally with the sentiment expressed in these threads. I play WvW as end game. Everything I do in PvE is for WvW. I just picked out a new gear look and set I was going to start grinding dungeons for. But after this terrible patch I just don’t feel like it. Everytime I log on to WvW the stronger server has all 3 bloodlust buffs and is camping our spawn. That, combined with the incredibly unbalanced match-up system is the straw that broke the Dolyak’s back on my server. Commanders have stopped logging on. It used to be mandatory in my guild to play on reset. Now no one seems to care. Even the roamers don’t feel like flipping camps. It’s basically an exercise in frustration. I’m taking a big break from GW2 until this is fixed. And yes, as pretty as the new areas are, I’d rather have the krait back.
Styx Hemlock – Sylvari Mesmer – TFG – NSP
If you contrast the style and sophistication of game play in WvW now versus what it was shortly after launch, there is absolutely no comparison … and it’s all for the worse. A very intriguing concept for strategy-based PvP has been systematically trashed by subversive changes instead of needed fixes and enhancements. We’re not talking occasional bad decisions here … we’re talking an ongoing pattern of cluelessness that surpasses anything I’ve seen anywhere else in MMO-land. When I finally throw in the towel and abandon this mess, it will be with a great deal of sadness for what could have been.
D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]
People asked for a useful change to the outmanned buff, and this was their answer:
@let’s buff the server with the bigger zerg!
Capturing those points is not a priority anyway, as they award 0000.0000 Wexp points, and just seem to attract trolls and boring spvp players testing their latest idea for a point holding build.
We asked for a buff to the outmanned buff to make it meaningful and instead we got the complete opposite.
Maybe if we ask for a buff to the new system they will remove it?
Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)
Well on the bright side we can all play State of Decay available on Steam in early access for about the cost of switching servers.
Fun Fact: the dev studio (Undead Labs) that produced it is headed up by Jeff Strain, one of the founders of Arena Net, executive producer of Guild Wars 1, and long lost lead programmer of World of Warcraft. The dude has major nerd cred.
Circumventing profanity filters one kitten at a time.
If you contrast the style and sophistication of game play in WvW now versus what it was shortly after launch, there is absolutely no comparison … and it’s all for the worse. A very intriguing concept for strategy-based PvP has been systematically trashed by subversive changes instead of needed fixes and enhancements. We’re not talking occasional bad decisions here … we’re talking an ongoing pattern of cluelessness that surpasses anything I’ve seen anywhere else in MMO-land. When I finally throw in the towel and abandon this mess, it will be with a great deal of sadness for what could have been.
It’s not cluelessness – they know kitten well what we’ve have been asking for – it’s arrogance. If suggestions don’t align with their own personal vision of the game, the idea is discarded, regardless of merit.
eg: Instead of bringing sPVP capture points into WVW, they could have used those map-making resources to create a whole new borderland so we can (eventually) have 3 unique borderlands instead of 1 common BL map. OR they could have made an epic PVP dungeon to expand on the current JP space similar to Darkness Falls in DAOC.
It’s patently obvious that bloodlust favours the winning side far too strongly. As has been suggested numerous numerous times before on this forum, it would make a lot more sense if the outmanned and bloodlust bonuses were switched, or if bloodlust was merely a magic find or other non-combat bonus.
downed state is bad for PVP