PROFESSION SKILLS
Elementalist
There were a couple of goals in mind for the elementalist with this balance update. Initially, we looked to improve base abilities and implement a couple of reworks that have been on the docket. We also looked to normalize elementalist damage and healing a bit more, as their overall potential to do both at the same time was considerably higher than was healthy for group compositions.
- Flamestrike: Upon successfully hitting an enemy, this skill now leaves behind a spell that detonates 1 second later. This detonation has a radius of 90 and deals one-third of the strike damage and burning duration.
- Arc Lightning: Fixed a bug in which the lightning effects attached to incorrect areas.
- Geyser: Fixed a visual bug in which the skill seemingly had a smaller radius than intended.
- “Eye of the Storm!”: Updated the skill fact to properly show the number of targets affected.
- Arcane Brilliance: Fixed a bug that prevented triggering of the blast finisher if the character was in the air or underwater.
- Lava Font: Increased the cooldown of this skill from 6 seconds to 8 seconds in all game modes except PvP.
- Ice Spike: Fixed a bug in which the animation became unsynchronized when this skill was used under the effects of quickness or slow.
- Dragon’s Tooth: Fixed a bug in which the animation became unsynchronized when this skill was used under the effects of quickness or slow.
- Fire Grab: The recharge of this skill has been reduced from 30 seconds to 25 seconds.
- Tornado: The stability stacks per pulse have been increased from 1 to 2. This transform now has new abilities on skills 4 and 5.
- Tornado—Elemental Requiem: Launch missiles in multiple directions, based on the current tornado type (air, dust, debris).
- Tornado—Dust Charge: Move at a rapid rate, knocking back foes.
- Whirlpool: Increased the number of stability stacks applied from 1 to 2.
- Overload Air: The damage of this skill has been reduced by 10%.
- Glyph of Elemental Harmony: The base healing per level has been increased by 33%, with the healing power contribution being increased by 60%. The casting time of this skill has been reduced from 1.25 seconds to 1 second. Fixed a bug in which this skill would not have a reduced recharge when the Inscription trait was in effect.
- “Wash the Pain Away!”: The base healing per level for this skill has been decreased by 33%. The healing power contribution has been increased by 150%. The recharge of this skill has been reduced from 25 seconds to 20 seconds in all game types.
- Arcane Shield: The cooldown of this skill has been reduced from 75 seconds to 60 seconds. This change is not carried through to Final Shielding.
- Written in Stone: Fixed a bug in which signet passive effects were removed prior to the skill coming off of cooldown.
- Aeromancer’s Training: The cooldown of this trait has been reduced from 33% to 20%.
- Pyromancer’s Training: The cooldown of this trait has been reduced from 33% to 20%.
- Geomancer’s Training: The cooldown of this trait has been reduced from 33% to 20%.
- Aquamancer’s Training: The cooldown of this trait has been reduced from 33% to 20%.
- Inscription: Fixed a bug in which Glyph of Elemental Harmony and Glyph of Elemental Power had incorrect cooldowns when affected by traits. Normalized the skill facts so they do not display duplicate or irrelevant boon values.
- Elemental Bastion: The base healing-per-level values for this trait have been reduced by 33%. The healing power contribution has been increased by 10%.
- Imbued Melodies: Removed the need for a warhorn to be equipped for the Sand Squall portion of this trait. A warhorn is still required for added boon duration. Fixed the trait fact to properly display its cooldown.
- Shocking Aura: Fixed a bug that prevented Shocking Aura’s internal cooldown from being applied to downed players.
- Evasive Arcana: Fixed a bug that prevented the skills created by this trait from working in air.
- Elemental Enchantment: Fixed a bug in which this trait would not properly reduce attunement cooldowns when using tempest overloads.
Engineer
We’re still continuing to evaluate the engineer and its scrapper specialization. For the baseline engineer, our goal was to improve lesser-used abilities and adjust cooldowns where appropriate. There are a few additional points in the scrapper that we felt were necessary to change game-wide, but we also made some skill splits to alleviate its overpowering pressure in PvP where fitting. The elementalist’s Tornado improvements have been reflected in the Elixir X elite skill, as well!
- Glue Shot: Cripple now applies on the initial impact of the projectile. Immobilize duration has been increased from 1 second to 1.5 seconds. Cripple duration has been increased from 1 second to 2 seconds. Fixed a bug in which increased condition duration was not applied when the Chemical Rounds trait was equipped.
- Shock Shield: The damage of this skill has been reduced by 50%. The damage displayed for this skill will now compound instead of displaying each instance separately.
- Thunderclap: This skill no longer deals damage on initial impact, but it still stuns enemies. Damage for all pulses has been increased by 26%, for an overall damage increase of 5%.
- Net Shot: The velocity of this projectile has been increased by 50%.
- A.E.D.: The recharge of this skill has been reduced from 40 seconds to 30 seconds.
- Static Shock: The recharge of this skill has been reduced from 25 seconds to 20 seconds.
- Fire Bomb: The burning duration of this skill has been increased from 3 seconds to 4 seconds.
- Grenade Kit: Grenade damage instances will now additively indicate the total damage dealt to a target as grenades strike them instead of displaying each grenade separately.
- Slick Shoes: This skill now applies 1 instance of knockdown, even when overcharged.
- Bulwark Gyro: The damage reduction of this skill has been reduced from 50% to 33%.
- Function Gyro: Fixed a bug that prevented stability from being applied to the engineer when using Function Gyro.
- Perfectly Weighted: Stability duration has been increased from 3 seconds to 4 seconds. The recharge of this trait has been increased from 5 seconds to 8 seconds.
- Defense Field: The cooldown of this skill has been increased 25 seconds to 30 seconds in PvP only.
- Gyro Self-Destruct: Decreased the damage of detonating gyros by 17% (PvP only).
- Medic Gyro: This skill now has a 0.5-second casting time.
- Self-Regulating Defenses: The cooldown of this trait has been increased from 60 seconds to 75 seconds.
- Poison Dart Volley: The poison duration of this skill has been increased from 4 seconds to 5 seconds.
- Bunker Down: Dropped bandages will no longer grant regeneration.
- Final Salvo: The stability granted by this trait has been reduced from 5 seconds to 3 seconds in PvP only.
- Reconstruction Field: Added a casting time of 0.5 seconds.
- HGH: Fixed a bug in which the tool tips for might duration were incorrect for some skills.
- Autodefense Bomb Dispenser: Fixed a bug in which the smoke bomb fired by this trait would hit at locations other than those specified by the effects. Additionally, fixed a bug in which this skill would fail to create a smoke field.
Guardian
Guardians are receiving a few reworks and changes to their baseline abilities. We felt it was odd to have heavily incorporated symbols to the profession and its traits but not have symbols available with all weapon builds. Thus, both sword and scepter are now receiving symbols, with both also receiving a few other changes to improve quality of life. In other areas, we looked to make quality-of-life improvements to baseline weapon and utility skills.
- Faithful Strike: This skill now strikes up to three targets, with the healing aspect only activating on the first outgoing hit. Base healing per level has been increased by 20%. The healing contribution has been increased by 39%. The healing radius has been increased from 120 to 180.
- Protector’s Strike: In addition to granting protection, this skill now grants aegis to nearby allies when it ends via block. Protection is no longer applied in a radius if the guardian does not block anything.
- Mighty Blow: This skill no longer places the guardian in midair, is now affected by quickness and slow, and can be used in conjunction with Judge’s Intervention.
- Sword Wave: This skill no longer fires missiles but instead delivers three melee attacks at different angles, with all three attacks hitting enemies directly in front of the guardian. The number of targets this skill can strike has been reduced from 5 to 3 per attack.
- Flashing Blade: This skill has been renamed Symbol of Blades and now drops a symbol at the guardian’s feet, applying fury to nearby allies for 1.5 seconds. Initial impact damage has been increased to normal symbol values.
- Zealot’s Defense: The missile velocity of this skill’s projectiles has been increased by 33%. Reduced the variability of the angle that projectiles are launched at by 50%, which enhances their overall accuracy.
- Zealot’s Speed: The health threshold of this skill has been increased from 50% to 75%.
- Orb of Wrath: The aftercast of this skill has been reduced by 0.16 seconds. The range of this skill has been reduced from 1200 to 900.
- Smite: This skill has been renamed Symbol of Punishment and now drops a symbol at the target location that deals damage to the area every 1 second, additionally delivering smaller Smite attacks. The Smite damage interval has been increased from 0.25 seconds to 0.5 seconds and will persist as long as the symbol is active (meaning more strikes when the Writ of Persistence trait is active). The range of this skill has been reduced from 1200 to 900.
- Banish: The recharge of this skill has been reduced from 25 seconds to 18 seconds.
- Signet of Resolve: The recharge of this skill has been reduced from 40 seconds to 35 seconds.
- Sanctuary: Increased the radius of this skill from 120 to 180. Increased the base healing per pulse by 60%. Increased the healing attribute contribution by 275%. The recharge of this skill has been reduced from 90 seconds to 75 seconds. Fixed a bug that caused Sanctuary to last longer than intended when not affected by traits. The number of enemies that can be knocked back by this skill has been reduced to 10; Sanctuary will disappear after the tenth enemy is knocked back.
- Hallowed Ground: The recharge of this skill has been reduced from 80 seconds to 60 seconds. Updated the skill description to properly reflect the skill’s functionality.
- Signet of Mercy: The casting time of this skill has been reduced from 3.75 seconds to 3 seconds. The aftercast has been reduced by 0.25 seconds.
- Shield of Courage: With the Indomitable Courage trait equipped, this skill will now grant stability when the skill begins rather than when it completes.
- Virtue of Resolve: This skill now removes up to 2 conditions from the guardian baseline. This effect has been carried through to Wings of Resolve as well.
- Spear of Justice: In addition to burning, this skill now cripples tethered enemies for 1.5 seconds.
- Communal Defenses: Fixed a bug in which aegis could be applied to infinite targets.
- Master of Consecrations: This trait now grants 2 seconds of increased consecration time instead of an ambiguous 20%.
- Supreme Justice: Aspects of this trait have been merged into the grandmaster trait Permeating Wrath. In addition to burning enemies in the area, this trait now allows Virtue of Justice to cause burning more frequently. Increased burning duration has been removed. This trait has been renamed Virtuous Solace.
- Virtuous Solace: Drop a Merciful Sanctuary at your location when your health reaches the 25% threshold. This trait functions similarly to Sanctuary and is classified as a consecration, but it has less active time and slightly less base healing value.
- Glacial Heart: The recharge of this trait has been reduced from 15 seconds to 10 seconds. The damage of this trait has been increased by 33%.
- Heavy Light: Deflecting Shot now knocks enemies back a distance of 300 on each hit, with no internal cooldown. Gain stability for 6 seconds when knocking back, launching, or pulling an enemy. The stability aspect has a 10-second internal cooldown.
- Monk’s Focus: Fixed a bug in which Renewed Focus had a longer cooldown than intended if the player went into a downed state while casting Renewed Focus.
- Bow of Truth (Command): Increased the base healing per hit by 3 so that this skill no longer heals for 0 when scaled into low-level areas.
Mesmer
For this update, the mesmer is receiving mostly baseline utility changes. Both the Phantasmal Disenchanter and Defender skills now have on-cast effects to gain a little more immediate effect and to differentiate the utility skill from the Mental Defense trait. Mirror Blade’s last bounce has also returned, offering higher damage to power builds.
- Mirror Blade: Increased the number of bounces produced by this attack from 3 to 4.
- The Prestige: The number of burning stacks have been increased from 1 to 3 stacks for 3 seconds.
- Illusionary Mage: The recharge of the mage’s attack has been reduced from 5 seconds to 4 seconds. Burning stacks have been increased from 1 to 2 stacks, with the duration reduced from 6 to 3. The missile velocity of the mage’s attack has been increased by 33%.
- Signet of Midnight: This skill now delivers an unblockable attack and will no longer apply blindness through evade. This skill now applies 10 stacks of vulnerability as well as cripple for 5 seconds, in addition to blinding enemies.
- Mirror Images: The recharge of this skill has been reduced from 45 seconds to 30 seconds.
- Arcane Thievery: The recharge of this skill has been reduced from 45 seconds to 35 seconds.
- Mantra of Distraction: The recharge of this skill has been reduced from 20 seconds to 12 seconds.
- Power Lock: The recharge between uses has been reduced from 5 seconds to 4 seconds.
- Mantra of Resolve: The recharge of this skill has been reduced from 20 seconds to 15 seconds.
- Mantra of Concentration: The stability duration has been increased from 2 seconds to 3 seconds per activation.
- Phantasmal Defender: This utility skill now applies protection for 4 seconds in a radius around the mesmer. The damage reduction from this illusion has been reduced from 50% to 33%.
- Phantasmal Disenchanter: This utility skill now delivers an additional attack when it is initially cast, removing boons from enemies and conditions from allies in a radius around the target.
- Phantasmal Haste: Fixed a bug that prevented this trait from working with Illusionary Avenger.
- Echo of Memory: Updated the skill fact for Echo of Memory’s duration.
- Ineptitude: This trait will now track the internal cooldown for confusion application on a per-target basis. The blind earned from dodging and evading will now properly apply confusion as well.
- Illusionary Inspiration: This trait will no longer activate Signet of Inspiration when phantasm casts are interrupted.
Necromancer
Necromancers are receiving mostly quality-of-life changes in this update. Our goal was mainly to improve baseline abilities and improve signature abilities for main-hand weapons and Death Shroud, along with the spectral utility type. Rise has seen significant changes, as we’ve observed that the damage reduction from the minions is too strong in many scenarios.
- Life Siphon: The channel time of this skill has been reduced from 3.75 seconds to 2.75 seconds.
- Ghastly Claws: The channel time of this skill has been reduced from 2.25 seconds to 1.75 seconds.
- Wicked Spiral: This skill will now fire the correct number of whirl finishers.
- Mark of Horror: Fixed a bug in which this skill would go on full cooldown if it was interrupted.
- Spectral Grasp: Reduced the cooldown from 30 seconds to 25 seconds.
- Spectral Walk: Reduced the cooldown from 60 seconds to 50 seconds.
- Spectral Armor: Reduced the cooldown from 50 seconds to 40 seconds. The trait version is unchanged. Removed an erroneous skill description.
- Flesh Golem—Charge: Increased the stability stacks from 1 to 3. Usage of this skill now clears immobilize from the golem as well.
- Spinal Shivers: This skill casts approximately 0.25 seconds faster than before.
- Life Blast: The higher damage value of this skill is now dealt at all ranges rather than at close range only.
- Blood Is Power: Bleeding stacks have been increased from 2 to 4. Bleeding duration has been reduced from 30 to 15. Might stacks have been increased from 8 to 10, with the duration increased from 8 seconds to 10 seconds.
- “Rise!”: Reduced the damage reduction from 50% to 33%. Decreased the health of shambling horrors by 25%. Minions now have 20% reduced toughness.
- Signet of Undeath: Reduced the cooldown of this skill from 180 seconds to 150 seconds.
- Unholy Sanctuary: Fixed a bug in which this trait would go on cooldown even if the player’s life-force levels were too low to enter Death Shroud.
- Spiteful Spirit: The version of Unholy Feast that this trait executes will now include the player’s weapon damage.
Ranger
After many years, ranger pets have learned how to remember their own names, and you’ll no longer be required to rename a pet when you switch them out! In addition to some baseline improvements, our goal has been to improve base pet abilities during this update. With that said, there are definitely more pet changes that we’re looking forward to implementing in the future.
- Pets: Names for unequipped pets are now remembered between sessions.
- Swoop: This skill will no longer be affected by movement-impairing conditions.
- Ricochet: The number of times the axe can bounce has been reduced from 2 to 1. Base damage has been increased by 40%.
- Hunter’s Call: The damage of this skill has been increased by 25%. This skill now applies 5 seconds of vulnerability each time it hits an enemy.
- Strength of the Pack: Updated the skill facts to show the proper effect duration.
- Sharpening Stone: The recharge of this skill has been reduced from 45 seconds to 30 seconds. Bleeding duration has been increased from 6 seconds to 10 seconds. The number of attacks this skill applies has been increased from 5 to 6.
- Enlargement: This trait will no longer force players out of Celestial Avatar when triggered. The benefits of the trait will still apply.
- Glyphs: All glyphs have been updated to properly set their cooldowns after use.
- Glyph of Rejuvenation: This glyph now heals the ranger’s pet.
- Water Spirit: Fixed a bug that prevented Water Spirit’s on-attack healing effect from scaling properly.
- Spider Family—Poison Gas: The duration of this field has been increased from 1 second to 4 seconds, applying poison on each pulse. Poison application is now based off of an unblockable attack instead of applying directly through defense. Poison duration has been increased from 3 seconds to 4 seconds.
- Moa Family—Peck: The attack range of this skill has been increased from 130 to 170.
- Moa Family—Frenzied Attack: This attack now executes twice as fast as it previously did, allowing the creature to engage in combat faster. Increased the number of attacks from 3 to 4. Vulnerability now applies on each attack hit rather than directly applying it to the target through defense.
- Red Moa—Furious Screech: The aftercast of this pet skill has been reduced by 2 seconds, allowing the creature to engage in combat faster.
- Blue Moa—Protecting Screech: The aftercast of this pet skill has been reduced by 2 seconds, allowing the creature to engage in combat faster. The cooldown of this skill has been reduced from 30 seconds to 24 seconds.
- White Moa—Chilling Screech: The aftercast of this pet skill has been reduced by 2 seconds, allowing the creature to engage in combat faster. Chill duration has been increased from 3 seconds to 5 seconds. The cooldown has been reduced from 30 seconds to 24 seconds.
- Pink Moa—Dazing Screech: The aftercast of this pet skill has been reduced by 2 seconds, allowing the creature to engage in combat faster.
- Black Moa—Dazing Screech: This skill now dazes up to three times during the cast, at a 1 second interval. Daze duration has been reduced from 2 seconds to 1 second per hit.
- Pig—Forage: The recharge of all forage skills has been reduced from 40 seconds to 30 seconds.
- Pig—Maul: Bleeding stacks per hit have been increased from 1 to 2, for a total of 4 if both attacks hit.
- Pig—Brutal Charge: The recharge of this skill has been reduced from 40 seconds to 30 seconds.
- Feline Family—Maul: The recharge of this skill has been reduced from 20 seconds to 16 seconds.
- Drake—Tail Swipe: The recharge of this skill has been reduced from 30 seconds to 24 seconds.
- Drake—Chomp: The recharge of this skill has been reduced from 20 seconds to 10 seconds.
- Canine Family—Crippling Leap: The recharge of this skill has been reduced from 20 seconds to 10 seconds.
- Canine Family—Brutal Charge: The recharge of this skill has been reduced from 40 seconds to 30 seconds.
- Protective Ward: Increased the cooldown from 15 seconds to 18 seconds in PvP only. This trait will no longer apply weakness through block or evade.
- Beastly Warden: Increased the cooldown from 15 seconds to 20 seconds.
- Guard: Reduced the damage reduction from 50% to 33%.
- Druid—Glyphs: Fixed a bug that caused glyph abilities to have differing recharges between base form and celestial form.
Revenant
For the most part, this update has mainly been focused on fixing bugs for the revenant. With that said, we’re also looking to improve both Ventari and his trait line. We are being cautious in this regard so that the Legendary Centaur Stance stays in line with the healing potential of similar builds.
- Rift Slash: Weapon damage has now been incorporated in this skill’s secondary damage component. Base damage has been normalized.
- Precision Strike: Weapon power has now been incorporated in this skill’s damage. Base damage has been normalized. The cooldown of this skill has increased from 5 seconds to 6 seconds in PvP only.
- Unrelenting Assault: Weapon power has now been incorporated in this skill’s damage. Base damage has been normalized.
- Embrace the Darkness: This skill now applies and removes stacks of Hardening Persistence correctly.
- Assassin’s Annihilation: Fixed a bug in which this trait would trigger from skills that did no damage.
- Embrace the Darkness: Fixed a bug that prevented torment from being applied to downed enemies.
- Brutal Blade: Added a skill fact for the number of targets.
- Preparation Thrust: Added a skill fact for the number of targets.
- Eye for an Eye: Fixed a bug in which this trait would trigger in a downed state and at unlimited range.
- Project Tranquility: The aftercast of this skill has been reduced by 0.3 seconds.
- Ventari’s Will: The recharge of this skill has been reduced from 4 seconds to 3 seconds. The healing radius has been increased from 120 to 180.
- Versed in Stone: Fixed a bug in which this trait would trigger in a downed state.
- Incensed Response: This trait will now grant the correct amount of fury.
- Envoy of Exuberance: Updated the healing skill fact to reflect intended values.
- Vengeful Hammer: Updated the range tool tip to properly reflect intended values.
- Unyielding Anguish: Updated the underwater version of this skill to match the land version. Reduced the maximum number of targets from 10 to 5 per pulse. Updated the skill facts.
- Phase Traversal: This skill will now properly damage downed enemies.
- Phase Smash: Fixed a bug that prevented Phase Smash from causing damage or applying chill when used at the maximum distance.
- Charged Mists: This trait has been updated to function with any energy-consuming revenant skill. This trait will no longer function out of combat.
- Warding Rift: Fixed a bug that allowed this skill to be interrupted for a shorter cooldown.
- Pulsating Pestilence: This trait has been reworked. Instead of applying torment on incoming hits, this trait will now copy up to 3 conditions on the player to nearby enemies within a range of 240.
- Demonic Defiance: This trait will now apply resistance to the player prior to the heal effect of Empowering Misery taking effect.
- Manifest Toxin: This skill now benefits from quickness.
- Momentary Pacification: This trait has been reworked. When using an elite skill, this trait will now apply an effect to nearby enemies for 3 seconds. At the end of the 3-second countdown, that target will be immobilized. The skill can be dodged or evaded.
- Energy Expulsion: Fixed a bug that caused this skill to knock back from an incorrect point.
- Envoy of Exuberance: Fixed a bug in which the healing from this skill was affected by blind.
- Focused Siphoning: Fixed a bug in which life steal could trigger on targets without vulnerability.
- Equilibrium: Reduced the damage of this trait by 20% in PvP only.
- Warding Rift: Increased the cooldown of this skill from 10 seconds to 12 seconds.
- Dismantle Fortifications: Fixed a bug in which this trait would not remove a second stack of stability when applying taunt or fear.
Thief
This update has given a bit more baseline group utility to the thief, without requiring heavy investment via traits. Venomous Aura has been merged into the baseline of the venom utility skills. Since we now had an empty spot for a “utility” trait, we took the opportunity to introduce a bit more boon theft into the thief’s repertoire with the Rending Shade trait.
- Stealth Attacks: All stealth attack skills will now have a 1-second recharge between uses.
- Staff Strike: The damage of this skill has been reduced by 5%.
- Staff Bash: The damage of this skill has been reduced by 5%.
- Punishing Strikes: The damage of this skill has been reduced by 5%.
- Venomous Aura: The area-of-effect aspect of this trait has been merged into venoms as baseline. The radius has been reduced from 360 to 240. The recharge reduction has moved to Leeching Venoms.
- This trait has been renamed Rending Shade and now causes all sneak-attack abilities to steal up to 2 boons when striking an enemy, while receiving less damage from foes without boons.
- Leeching Venoms: This trait no longer grants might to allies it is applied to. This trait now reduces the recharge of venom abilities.
- Devourer Venom: The number of stacks that this skill applies has been reduced from 3 to 2.
- Basilisk Venom: The number of stacks that this skill applies has been reduced from 2 to 1. Stun duration has been increased from 1 second to 1.5 seconds.
- Haste: The recharge of this skill has been reduced from 60 seconds to 50 seconds.
- Larcenous Strike: Updated the skill fact to display the number of stolen boons.
- Hook Strike: Fixed a bug that prevented this skill from being usable when under the effect of stealth provided by a mesmer.
- Dagger Storm: This skill can no longer be affected by quickness or slow.
- Shadow Refuge: Fixed a bug in which this skill’s visual effects lingered longer than intended.
- Lead Attacks: Fixed a bug in which thieves would not gain the damage increase in certain instances.
- Assassin’s Reward: Fixed a bug in which thieves would not gain the healing in certain instances.
Warrior
With the recent defensive upgrades for the warrior, we’re still observing and adjusting some numbers to ensure it remains competitive but not so strong that it’s unbeatable. We’ve made a few tweaks to some baseline abilities to ensure that using certain abilities doesn’t result in a drop in overall damage where it’s not intended.
- Cyclone Axe: The damage of this skill has been increased by 20%.
- Dual Strike: The damage of this skill has been increased by 10%.
- Arc Divider: Removed an incorrect listing of a fire combo field from the tool tips.
- Crack Shot: Updated the tool tips to reflect the removal of piercing from this trait.
- Head Butt: Fixed an issue in which skills could be executed before the warrior stunned themselves. Increased the cooldown of this skill from 20 seconds to 25 seconds in PvP only.
- Stomp: Fixed a bug that prevented Stomp from removing immobilization from the player when using the trait Warrior’s Sprint. Fixed a bug that prevented Stomp from triggering a blast finisher.
- Gun Flame: Updated the damage skill fact to be more accurate when the Burst Mastery trait was in use.
- Balanced Stance: Updated the skill description to mention that it is a stance skill. Updated the skill facts to properly mention that swiftness is applied on use.
- Frenzy: The recharge of this skill has been reduced from 60 seconds to 50 seconds.
- Last Stand: Updated the skill facts to properly show that vigor is applied on stance activation when paired with Last Stand.
- Shield Bash: This skill will no longer be affected by movement-impairing conditions.
- Rush: Increased the speed of the swinging animation, and increased the radius of the strike in order to have the skill land more consistently.
- Defy Pain: The Endure Pain effect from this trait will now stack with the utility Endure Pain.
- Bull’s Charge: Reduced the cooldown of this skill from 40 seconds to 35 seconds.
- Adrenal Health: The amount of healing generated per stack has been reduced by 10% in PvP only.