Battle for Lion's Arch Open Issues and Tips
in Battle for Lion’s Arch - Aftermath
Posted by: cymruvoodoo.3851
This is perhaps a day late and a dollar short but I should like to write this anyway if only because I think it offers a point of view I haven’t yet seen expressed.
I liked the zerg.
There, I’ve said it. Now, that being said, don’t get me wrong – zerging content in general is very frustrating since while it may make the content do-able, it takes away a lot of that feeling of risk, adrenalin, and then the rush of success. However, there is something else that takes that away too – let me tell you a story: My go-to moment for when I knew GW2 was working right is still from beta, when a random Ranger and I, not in a party together, decided to tackle as Svanir champ. We were unbuffed and still learning what worked but the two of us worked for what felt like forever, dodging, trying to hold aggro, and ultimately succeeding after picking each other up off the floor time and time again. It was no doubt an ugly fight. The pros out there would have done it in a quarter of the time solo, I’m guessing. But I don’t care, we had fun! That moment I think we both felt like we could take on a whole other server in WvW and win.
Do you know what the point of that moment was? At least for this discussion it was that we didn’t have to train or prep or practice our ballet steps for the content. We didn’t have to “game” the mechanics of the game in order to be successful. We didn’t need some bluebadge to yell at us about taking our pots, eating a balanced meal, and designating add-handlers to manage the immediate vicinity. We found what worked for us, made it happen, and then left. I don’t know if I’ve ever seen that guy again – if I did I expect it was as a red name in PvP as I have changed servers since Beta. But in that moment we tackled the content we found together, did it our way, and left feeling like the real champs, tag on our name or not.
So what does that have to do with the zerg? Well, the zerg was working. It may not have been elegant, but it was an option, we learned about it, and we found that it worked and it suited the reality of overflows, pick-up groups, and casual players chasing that next hit of story. The zerg had its own organization, of a sense, and it allowed players to carry each other. This thread has seen a lot of complaints about AFK leechers but I am actually reminded of content where I, as a mesmer, have helped carry other players through content with portals, temporal barriers, and the like. I didn’t feel like they were leeching off of me, in fact I rather liked that players would help each other through jumping puzzles and past tricky bits. The zerg may have let some player who’s just gotten into the game have a shot at loot and achievements that would otherwise be nearly impossible, which is a great reason for them to keep playing and get involved in the community.
However, there is one, ultimate reason why I think it’s a shame the zerg was feared and punshed:
It was beautiful.
How accurate to the circumstances and how rewarding was it to be a part of that army of PCs charging across the ruined face of a once-loved city? An army to fight Scarlet’s army? An army of righteous (it may be cheesy, but still righteous) wrath, rampaging through the occupying invaders, sledgehammer smashing clockwork alchemical terror-weapons back into scrap iron and making that chunk of civilization a little bit safer? I loved that moment when I first saw the zerg happen and it felt right. This wasn’t a precisely timed commando raid where every group has to get their job right for you all to succeed, this was a hundred bodies or more all saying “we’re done with this, we’re done with finding your tendrils everywhere and trying to fight your plots after they’re already underway. We’re coming for you.” Just to see all those different characters charging away and diving into the water, swimming to the next Assault Knight, kerb-stomping mobs en route as an afterthought was fantastic because it fits the story. That’s what should be happening! People are supposed to be mad about what Scarlet has done, they should be upset to see what this proud city looks like, and they should want to crush everything they find in that zone that looks like Scarlet’s handiwork. To force players to focus on game mechanics, to institute rigid game limits on the ability of people already in the map to participate feels like it numbs the experience and encourages people to farm the assault knight of their choice rather than beat the event and be part of the story.
After having seen the beauty of the righteous zerg it just seems a shame.